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Everything posted by lup3s
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If you go to a bar and pay for 17 beers but you only get 9 beers in return, that is ok for you ? (because 9 = 17) :edit (on-topic example): If your CV DBs are supposed to drop 17 bombs, but they only drop 9, that is ok for you ? (because 9 = 17)
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Can work when paired with another DD, though I wouldn't recommend radar YY. * no smoke, no heal (RU and EU DDs), no armour (Khaba, Delny, Ragnar), mediocre speed, mediocre dpm I think that currently, with the many CVs and Subs around at TX, Smoke is the better choice. Maybe radar Chung Mu works better assuming T9 only - but then I (personally) would just pick Mogador or Groningen
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Difficult to tell if this player used DCP just to mitigate torpedo homing, or to also repair a fire / flooding ? (since at the start it only says "torpedo homing mitigated") If the former were the case, then this is a misplay by the Zao imo.
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Ships that playing runs the risk of getting reported.
lup3s replied to The_Chiv's topic in General Discussion
I don't get reported often ... ... ... but when I do it's either due to playing CV or just having dropped someone with all three airstrikes of the D7P I specifically remember a Nagato player who "had fun" getting bombed for 26k HP -
Then your opinion is wrong since it is impossible to get to R1 with only 9 battles.
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Tired of Weimar spam in Narai (can it be banned from it?)
lup3s replied to wot_2016_gunner's topic in General Discussion
Ryujo CAs can work - though it does depend on a bit on the team distribution. With CLs I usually go to take care of the CV, with CAs I usually go to the enemy transports. Last time Narai was on I grinded my New Orleans in it and it went quite well. -
A hand only has 5 fingers ... (not that it matters since I'm not sure if he even has hands)
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Any opportunities to get Italian containers?
lup3s replied to Miscommunication_dept's topic in General Discussion
That is idd a good trade imo - sadly I had to cough up a bit more tokens -
As I mentioned before, 9 battles is too few to get to R1. As I also mentioned before, you need 17 stars to get to Rank 1 in Bronze - thus at least 17 battles. As I also mentioned before, this is highly unlikely to be achievable in 2 hours. Maybe you should write less and read more. Again; none are as blind as those unwilling to see.
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Probably they couldn't listen because they detonated and were already back in port
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What Were Your Greatest Gaming Achievements Today ?
lup3s replied to Hanszeehock's topic in General Discussion
Strange battle; I spotted the enemy Rupprecht with my face and lived to tell the tale - consisting mainly of a nice BBQ with the Musashi, a beaching Mainz, and some CV smashing -
ftfy Are you implying I can't like my Kitakaze, Yuugumo, and Mogador equally ? Who are you to tell others what they can or can't like ?
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Or they'll just spam a couple hundred more battles to get to R1
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1. You spend 1 minute in a battle before going back to port, and you think that is something to brag about ? Are you implying this occurs multiple battles in a row ? 2. I think Coop gives more credits than Randoms if you yolo; why don't just play Coop if you are fine with getting 20k-50k credits per battle ? 3. Randoms gives more XP than Coop for the same actions / results. Though for you (1k damage loss) this difference may be negligible. 4. You're suggesting other players to yolo in Randoms, thus probably throwing the battle ? 5. So you yolo'd / suicided on purpose ? What a nice teammate you are ... You often refer to CA/CLs and BC/BBs as "gambler ships", as these rely on their DD or CV; but you just yolo with your DD to get your 50k credits in 1 minute ... don't you see any problem with this ? Tbh, I hope to never have you on my team. :edit: You do understand that 20k-50k credits is very little and basically nothing ? Assuming the best case (50k / yolo) you still need 20 battles to make 1M credits; something other players can earn in a couple of battles - if not in a single one ...
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imagine thinking 21k is "nice credits" ... how many of those battles would it take to "buy very quickly all Japanese ships" and if you're fine with ~20k credits per battle, why don't you just grind it in coop ? you'll get more credits and you won't be a burden to your teammates :edit: I just saw that battle was played today ... so did you do this on purpose ? because honestly, i would have to TRY HARD to get results that bad and even then I'm not sure I would succeed
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That looks familiars ... even in the answers
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None are as blind as those unwilling to see.
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IT IS CONTAGIOUS HIDE YO KIDS, HIDE YO WIFE AND SAVE YOURSELVES
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CV : I like playing the Ryujo in Operations. For some reason I also like the Indomitable but I rarely play it. I don't like the addition of super CVs - broken af. Subs : I like them when they're not in my battle (apart from Coop).
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Minotaur (full AA build) used to have 8.6km AA range -> :edit: Worcester also had 8.6km AA range :
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It would be nice if the Defensive AA consumable could be reworked so it works like the old "Manual AA" captain skill (i.e. a big buff for the long range AA). Instead of the current +50% dps and +300% flak damage, it could give +300% long range dps (and no buff to flak damage); - most of the AA power is in the short and medium range anyway, so this won't stop CVs from getting a strike through if they go all-in - the (increased) boost to long range AA dps means it's more effective from the start - the (increased) boost to long range AA is more useful for allied ships, as it allows a bit more spacing between the surface ships (i.e. you don't need be next to each other for allied AA to have effect)
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If I'm not mistaken, some ships used to have a much longer AA range during the time of RTS CVs (e.g. Minotaur); iirc there were commander skills to increase your ship's AA range. I don't remember exact values though.
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Superships feel like a cheesy halloween game mode
lup3s replied to Karkong_the_Impaler's topic in General Discussion
both are probably easily smashed by BB guns or BC guns (I have little to no experience with the Annapolis, so I have to take your word for it) - but in my experience (especially with Buffalo) the Annapolis is a lot more difficult to citadel than the Des Moines, full broadside -
Superships feel like a cheesy halloween game mode
lup3s replied to Karkong_the_Impaler's topic in General Discussion
big difference (in my experience) for 203mm AP DesMo's citadel is easy to hit (broadside) - Annapolis not really some guys ( @GarrusBrutus, @DFens_666, @ForlornSailor) know about me raging a couple of times not being able to hit the Annapolis' citadel (with my Buffalo) while I would've dev-struck a DesMo in the same situation -
I refuse to put this thing on the same page as Skybuck.
