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lup3s

Players
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    32893
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    [SCRUB]

Everything posted by lup3s

  1. lup3s

    Matchmaker Discussion Thread & MM Balance

    The 2-letter words - what do they mean ?
  2. lup3s

    Screenshot co-op corner

    That's a lot of damage And my Graf Spee turned into a torpedo boat
  3. lup3s

    Rework spotting

    -- double post, apologies --
  4. lup3s

    Rework spotting

    Do you think the Musashi should not be able to shoot the CL ?
  5. lup3s

    Paolo Emilio in brawls

    I did, specifically for Brawls (even though I only played a handful). I thought it would be useful vs other DDs but I didn't meet any - only Pommerns and most were ez kill
  6. lup3s

    Rework spotting

    Many players' in-battle behaviour seems to indicate they don't understand the detection mechanics. I'm struggling to understand how map-wide information can be both "too useful" and "bad" at the same time. If it leads to defeatist behaviour, I think the problem lies with the person showing that behaviour. How can a team rectify a situation if they have no information about what's happening on the other side of the map ? I think you put too much faith in the average Wows-player; in my opinion, your suggestion will increase the skill gap even more. That's all you could come up with ? What about : - knowing where enemy CV's planes are - knowing on which flank the enemy sub is - knowing on which flank enemy overmatch-BBs are - knowing on which flank radar ships are - knowing on which flank torpedo DDs are .... What I take from this is that you want to increase the player skill gap with that suggestion. And you call me a bit selfish ? Tbh this one sentence made me think you were trolling. How can you be this delusional ? You really think making the detection mechanics more complicated would reduce stress / toxicity and improve experience / level of acceptance / player retention rate ?
  7. lup3s

    Rework spotting

    I think it's not about it being "too" complicated, but being "more" complicated. I have to agree with @SkipperCH that it seems many players are already having trouble understanding the current detection system, and making it more complicated is not an ideal solution. I also think that having map-wide information can be (very) useful for decision-making in a specific battle, so I wouldn't like to see that go.
  8. lup3s

    Is IFHE worth it anymore?

    Afaik pens are healed all the same, regardless if the shells were HE, AP, or SAP. Only fire / flooding / ramming damage is fully healable.
  9. lup3s

    Poetic player base.

    It's all fun and games till the first ping arrives
  10. lup3s

    Is IFHE worth it anymore?

    I think i did an oopsie with the quotes was meant to quote the other one but i must've had more text selected
  11. Liquidator ? :edit: nvm I read through the thread - I didn't know it got removed
  12. lup3s

    Is IFHE worth it anymore?

    Why is it mandatory ? I don't use IFHE on any of my IJN gunboat DDs since they got their base HE pen increased. I think it's not mandatory at all, the increase in pen isn't as important as before, and the commander points can be better spent on some other skill(s).
  13. lup3s

    Is IFHE worth it anymore?

    I just realised i have more BBs with IFHE than CLs
  14. lup3s

    SAP

    Really? ITA DDs have HE and SAP.
  15. lup3s

    Poll: Arms Race vs Epicenter

    I would like to see Arms Race in a different (special?) game mode; e g. like Ops it could change weekly between Arms Race, Convoy, D.Derby or other special modes. I do not like having Arms Race in Randoms - imo it just enhances the already high chance of roflstomps. "Oh you're 4 ships down and it will be rough to turns things around ? Don't worry - now all enemies will also get buffed damage, reload, or hp regeneration - so it's even LESS possible to turn the game around !"
  16. lup3s

    Way to go Wedgie, frakkin up ranked.....

    I'm very much seeing a lot of similarities between you and the 9=17 guy
  17. All were 4 or 5 stars except one where I got into a "little trouble"
  18. lup3s

    Ranked: Crash Zone Alpha map.

    So 7v7 is easier than 5v5, but 7v7 is also easier than 9v9 ? Ok - guess that puts you in the same club as our 9=17 golden member
  19. lup3s

    Ranked: Crash Zone Alpha map.

    So Randoms 12v12 should be even easier then ?
  20. lup3s

    Screenshot co-op corner

    Narai week is over Had some fun with my Fiji. And grinded through my New Orleans (again) - most battles were above 200k but this one was by far the highest (damage dealt)
  21. lup3s

    Way to go Wedgie, frakkin up ranked.....

    - if all the others went to the other cap, your team should have at least that one cap; if the map has 3 caps that means only a 1 cap deficit at most, which is perfectly workable imo - the Ägir could have stayed further away to delay the enemy capping / advancing on his flank; him trying to cap and dying in the process does not help him (or his team) at all - how is getting sunk beneficial to "actually do stuff" ? if anything, getting sunk prevents you from "actually doing stuff"
  22. lup3s

    Ranked: Crash Zone Alpha map.

    If the 2 potatoes die in 5v5, there are still "only" 5 enemies. If the 2 potatoes die in 7v7, there are still 7 enemies - and last time I checked 7 is still more than 5. Losing 2 ships without trading will be tough to turn around in either situation, but i think it's easier in the former one since there are less enemies to deal with / worry about. :edit: I can understand there are flaws with Ranked, but i don't think the smaller teams is one of them, nor is the new "saving star" mechanic.
  23. lup3s

    Way to go Wedgie, frakkin up ranked.....

    What the Ägir did wrong ? Trying to cap alone in a battle with a CV, in an Ägir.
  24. lup3s

    Ranked: Crash Zone Alpha map.

    My point is that in 5v5 it's easier to carry potatoes.
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