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Everything posted by lup3s
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The 2-letter words - what do they mean ?
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That's a lot of damage And my Graf Spee turned into a torpedo boat
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-- double post, apologies --
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Do you think the Musashi should not be able to shoot the CL ?
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I did, specifically for Brawls (even though I only played a handful). I thought it would be useful vs other DDs but I didn't meet any - only Pommerns and most were ez kill
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Many players' in-battle behaviour seems to indicate they don't understand the detection mechanics. I'm struggling to understand how map-wide information can be both "too useful" and "bad" at the same time. If it leads to defeatist behaviour, I think the problem lies with the person showing that behaviour. How can a team rectify a situation if they have no information about what's happening on the other side of the map ? I think you put too much faith in the average Wows-player; in my opinion, your suggestion will increase the skill gap even more. That's all you could come up with ? What about : - knowing where enemy CV's planes are - knowing on which flank the enemy sub is - knowing on which flank enemy overmatch-BBs are - knowing on which flank radar ships are - knowing on which flank torpedo DDs are .... What I take from this is that you want to increase the player skill gap with that suggestion. And you call me a bit selfish ? Tbh this one sentence made me think you were trolling. How can you be this delusional ? You really think making the detection mechanics more complicated would reduce stress / toxicity and improve experience / level of acceptance / player retention rate ?
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I think it's not about it being "too" complicated, but being "more" complicated. I have to agree with @SkipperCH that it seems many players are already having trouble understanding the current detection system, and making it more complicated is not an ideal solution. I also think that having map-wide information can be (very) useful for decision-making in a specific battle, so I wouldn't like to see that go.
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Afaik pens are healed all the same, regardless if the shells were HE, AP, or SAP. Only fire / flooding / ramming damage is fully healable.
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It's all fun and games till the first ping arrives
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I think i did an oopsie with the quotes was meant to quote the other one but i must've had more text selected
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Is Solo Warrior the coolest achievement - Replay added
lup3s replied to Puffin_'s topic in General Discussion
Liquidator ? :edit: nvm I read through the thread - I didn't know it got removed -
Why is it mandatory ? I don't use IFHE on any of my IJN gunboat DDs since they got their base HE pen increased. I think it's not mandatory at all, the increase in pen isn't as important as before, and the commander points can be better spent on some other skill(s).
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I just realised i have more BBs with IFHE than CLs
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Really? ITA DDs have HE and SAP.
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I would like to see Arms Race in a different (special?) game mode; e g. like Ops it could change weekly between Arms Race, Convoy, D.Derby or other special modes. I do not like having Arms Race in Randoms - imo it just enhances the already high chance of roflstomps. "Oh you're 4 ships down and it will be rough to turns things around ? Don't worry - now all enemies will also get buffed damage, reload, or hp regeneration - so it's even LESS possible to turn the game around !"
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I'm very much seeing a lot of similarities between you and the 9=17 guy
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Tired of Weimar spam in Narai (can it be banned from it?)
lup3s replied to wot_2016_gunner's topic in General Discussion
All were 4 or 5 stars except one where I got into a "little trouble" -
So 7v7 is easier than 5v5, but 7v7 is also easier than 9v9 ? Ok - guess that puts you in the same club as our 9=17 golden member
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So Randoms 12v12 should be even easier then ?
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Narai week is over Had some fun with my Fiji. And grinded through my New Orleans (again) - most battles were above 200k but this one was by far the highest (damage dealt)
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- if all the others went to the other cap, your team should have at least that one cap; if the map has 3 caps that means only a 1 cap deficit at most, which is perfectly workable imo - the Ägir could have stayed further away to delay the enemy capping / advancing on his flank; him trying to cap and dying in the process does not help him (or his team) at all - how is getting sunk beneficial to "actually do stuff" ? if anything, getting sunk prevents you from "actually doing stuff"
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If the 2 potatoes die in 5v5, there are still "only" 5 enemies. If the 2 potatoes die in 7v7, there are still 7 enemies - and last time I checked 7 is still more than 5. Losing 2 ships without trading will be tough to turn around in either situation, but i think it's easier in the former one since there are less enemies to deal with / worry about. :edit: I can understand there are flaws with Ranked, but i don't think the smaller teams is one of them, nor is the new "saving star" mechanic.
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What the Ägir did wrong ? Trying to cap alone in a battle with a CV, in an Ägir.
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My point is that in 5v5 it's easier to carry potatoes.
