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lup3s

Players
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    [SCRUB]

Everything posted by lup3s

  1. lup3s

    Preferential Matchmaking for Arizona and Warspite Needed

    more health and guns than the Colorado (I noticed yesterday)
  2. lup3s

    Feedback to Jingles' 500K sub contest

    Most people don't have the time to go through a list of 500+ videos.. A short list looks more appealing. I thought the videos of the short list were also in the long list?
  3. lup3s

    Current sweetspot?

    ...... De gustibus et coloribus .. I think the Colorado is a good battleship and I like playing it. Its armour is more reliable than the Nagato and its AA defence is simply devastating. I also think the New Mexico is a good battleship. It also has more reliable armour and its a way better brawler than the Fuso.
  4. lup3s

    10 Yamato VS 10 Montana!

    I love your sense of humour, and I like these 'highly scientific tests'
  5. lup3s

    Karlsruhe..Finally we part ways!

    I'd take a 1v1 with any cruiser +1/-1 tier bow or stern on, the AP still inflicts a lot of damage broadside on, below a certain range I reliably get 2-4 citadels per salvo; and that's 3700 damage / citadel hit (if I'm not mistaken) I was even able to get citadel hits on a Myogi that was < 4 km. I had fired torpedoes but in the end they weren't really necessary as I could've sunk the Myogi with AP alone (iirc I got about 7 citadel hits on the Myogi) I do know it's situational as you have to get below a certain range, but I try to play the Karlsruhe to its strengths and not its weaknesses (as with any ship) and that worked out quite well
  6. lup3s

    Superintendent vs Vigilance

    on DDs I always chose Vigilance over Superintendent as that one torpedo hit can f*ck up your game using prem consumables, I usually don't run out of smokes atm I'm actually more in doubt whether to use Last Stand on my IJN DDs or not
  7. lup3s

    Remove Strife and get Fighters ability to shoot at ships

    I don't think the strafe ability of the fighters should be removed. But, as I mentioned in another topic, I think it's a good idea for fighters to use the strafe ability to suppress AA guns' effectiveness.
  8. lup3s

    Story of a ghost ship

    if the DD was the only ship left alive on his team; how was he able to see you (and your allies) from his smoke? the smoke works both ways.. you won't see him but he can't see you (unless other ships or planes are spotting you)
  9. lup3s

    Karlsruhe..Finally we part ways!

    If the map and game allows it, I use islands to get as close as possible, or fire only when I got detected. You need to know which fight to pick with the Karlsruhe; 1v1 it's not that bad, against multiple opponents.. You'll be lucky to sink one. Btw I'm not saying the Karlsruhe belongs to the better T4 ships, I just think it got way better since the first time I played it (pre-buff), especially it's AP shell performance.
  10. Started watching some Arpeggio of Blue Steel episodes. I don't really understand this sexual depiction of female characters in anime :edit1: At least I know now how Haruna looks without that oversized coat.. :edit2: HOLY F*** NSFW MUCH? (about halfway through episode 5)
  11. lup3s

    Karlsruhe..Finally we part ways!

    tbh I think the Karlsruhe is (a lot) better than when I first played it. I bought the Karlsruhe again to play with a friend (I had no T4 ship) and because I knew it got buffed. And I like it A LOT more. It still has its flaws but its AP is absolutely devastating for its tier. I even wrecked multiple higher tier cruisers that ventured too close, getting multiple citadel hits per salvo. (once wrecked a full health Budyonny with only 2 salvoes)
  12. Wouldn't this just shift this problem to T6 ships?
  13. lup3s

    I want the option to dismiss all the ARP Crap

    but I just want to ditch the superfluous Hiei captains.. There's no use having 3 of them It seems like they actually do..
  14. lup3s

    Player stupidity

    True, I agree. Btw I like this game way too much for RNG to make me stop playing it
  15. lup3s

    Player stupidity

    Tbh the RNG is the thing I like the least about WoWS (but it does give a very good feeling when RNG favours you ). But that's maybe because I was used to playing FPS-games (e.g. old CoDs and BFs) and because I think I have a good aim. I wouldn't have played these games nearly as much as I did if RNG would mess with my shots "to balance the playing field". I want my shots to (consistently) hit where I'm aiming; other players should just learn to aim better if they don't want to get wrecked.
  16. lup3s

    How do you pick your ship to play?

    I play all lines, but the ships I choose to play with vary on a daily basis. Atm I've completely stopped playing CVs (for obvious reasons), so I'm focussed more on playing BBs and DDs.
  17. lup3s

    Matchmaking Chart

    I thought it was common for Divisions to be medium / low tier ..
  18. I don't think it's necessary to open a new topic for this, but I have a question. Will the Kamikaze R be available in the premium shop again sometime? Or was this a one-time thing?
  19. lup3s

    Is Flint really that OP?

    Is the Flint always a reward for reaching rank 1? (have only played the last season of Ranked Battles but didn't reach rank 1 due to time limit) Also, I've just watched that video. At the start he claims the AA defence of the Flint is much better than that of the Atlanta.. Really? Warships compare And if the smoke and torpedoes are what makes the Flint "OP", maybe reduce the amount of smokes and the torpedo range? Or keep the ship as it is and make it T8?
  20. lup3s

    What I do not like in WoWs.

    why sell it? it's quite a good ship with good captain
  21. enemy CV didn't have a good time trying to damage / sink me too bad they changed the requirements for the Clear Sky award always wanted to get one when not playing CV
  22. lup3s

    There's no way Tirpitz has 56 AA rating.

    The AA of the Tirpitz is suicide for T6 and T7 planes.
  23. lup3s

    What I do not like in WoWs.

    I got my Emden by completing a mission..
  24. I agree. In standard battles the lack of tactical insight seems to be more prevalent; and has greater consequences. Either the whole team is camping near / behind the base; or no one deems it necessary to defend the base once it's being capped. In standard battles it seems like a lot of players don't realise you lose the battle if the base is capped.
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