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lup3s

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Everything posted by lup3s

  1. Battleships can heal fire damage 100%. Destroyers can't heal any damage. And a single overpen (by a BB on a DD) is still a significant amount of damage compared to its health pool. (~ 5-10 % of its total health gone that can't be repaired) That's why it's important for BBs to shoot at DDs whenever they can; even a couple of overpens will do serious damage to a DD.
  2. In my opinion the two catapult fighters is too strong to be a level 1 skill, as it is an undeniable buff for BBs and CA/CLs against DDs. - two planes to spot DDs behind islands or sneaking around (and some DDs already have a hard time shooting one plane down) - two planes to spot incoming torpedoes (before you could time your torpedo drop when the plane has passed by, now you have to look out for the second plane also) - they are active for 6 minutes I think it's a valid captain skill, but it should require more points (in my opinion it should be a level 2 skill). The same with Fire Prevention, I think it's a valid skill, but too strong to be a level 3 skill (in my opinion it should be a level 4 skill).
  3. lup3s

    ARP Nachi. WG please!

    I just replied to his question "who completed them". The requirements were stupid, I know. The presence of RU ships is very low, I know. You needed a dose of luck, I know. (and I got lucky) To be honest, in my opinion WG EU should give the ARP Nachi to any player that wants it.
  4. lup3s

    ARP Nachi. WG please!

    Got the Nachi and Takao ~2 weeks after the missions were introduced. Early December I finished all ARP missions. Tbh, I think I could've finished the Nachi mission 2 or 3 times by now.
  5. lup3s

    The End of Year Marathon medals/achievements?

    This is not true; I completed that achievement with the Isokaze in Co-op Battles. Afaik, there are only 2 restrictions to this achievement: - it has to be a ship launched torpedo, not an aerial dropped torpedo - you have to hit all 4 classes either in Co-op or either in Random (i.e. you can't combine the hits in different types of battles; hitting a CV and DD in Co-op, and a BB and CA/CL in Random won't give you the achievement) You don't even have to sink the enemy ship, just hit it with a ship launched torpedo. :EDIT: there could be a bug in the achievements, some people reported receiving the 'Hoarder' achievement without getting all other achievements. No need to thank me, I just copied Hanszeehock's post from this topic.
  6. You can also use SHIFT (default key) to immediately zoom in to the maximum.
  7. lup3s

    Arpeggio Compensation and More

    I did it mostly with New Orleans (and some with a BB or DD) But you do needed some luck with the teams (and timing); iirc the first weeks of the Nachi mission there were a lot of RU ships around (due to some event), and I completed it in ~2 weeks. After that event I noticed a drop in RU ships' presence, but still I was able to sink at least 1 every day I've played (and I play nearly every day).
  8. lup3s

    The End of Year Marathon medals/achievements?

    In my experience, "Race to the Bottom" was the hardest one. I completed it in Co-op battles.
  9. lup3s

    The End of Year Marathon medals/achievements?

    Achievement Medal Reward Gold Reward How to Get Good Start 17x New Year Camo Commander's Present (Container) (What's inside?) Win a battle Feelin' Good 1,000,000 credits Commander's Present (Container)​(What's inside?) Use 100 signals Tin Can 1 Day of Premium Commander's Present (Container)​(What's inside?) Open 17 containers (during this event only, prior opening of containers do not count) Race to the Bottom 17x Zulu signal flags 17x India Bravo Terrathree flags 17x Juliet Charlie flags 17x Smoke Generator II 17x New Year Camo Commander's Present (Container)​(What's inside?) Get 1 ship launched torpedo hit on each ship class over any number of games (torpedo must do damage upon impact for it to register?) Aiming? Too Much Effort! 17x Zulu signal flags 17x India Bravo Terrathree flags 17x India Delta flags 17x Repair Party II 17x New Year Camo Commander's Present (Container)​(What's inside?) Get 25 secondary battery hits in any ship over any number of games An Epic Journey 17x Sierra Mike flags 17x Engine Boost II Propulsion Modification 2 Commander's Present (Container)​(What's inside?) Travel 201.7 km total over any number of games Break the Bank 2,017,000 Credits Commander's Present (Container)​(What's inside?) Earn 2,017,000 credits over any number of games Hoarder 2017 100x New Year Camo Special Holiday Container (What's inside?) Get all other achievements
  10. If anyone is curious to how the winners were drawn, it was done by a c++ program that uses 3 (pseudo-)RNGs.
  11. Each winner will also be contacted by PM. Now for the donations: lup3s will donate 2500 doubloons to Golmopp, gambeat and Skyllon. Nethraniel will donate 2500 doubloons to havaduck. GenerallKrizmuz will donate 2500 doubloons to NoirLotus. it3llig3nc3 will donate 2500 doubloons to Rhys566. Celandri will donate 1 month premium time to MaxxyNL and txtspeak. Jengkins will donate a Campbeltown code to KrzywozembnyPotfur and Belustigungspanda. Each donor will also be contacted by PM. And again, thank you Nethraniel, GenerallKrizmuz, it3llig3nc3, Celandri and Jengkins for your generosity!
  12. You can try to contact one of the other winners Anyway, if you would accept this gift (and redeem the code), you should still get a port slot + signal flags (and credits?).
  13. lup3s

    Kirov, the tinfoil ship

    I wouldn't choose Fire Prevention tbh.. Better to spend your points in Demolition Expert or other skills.
  14. I'm still at work; will run the program once I'm at home. Sorry to keep you waiting
  15. those 2 catapult fighters should be nerfed imo either by HP or by duration in the air or make it a 3-point skill (switch it with BFT and make BFT -/+10% again)
  16. lup3s

    new orleans T4 captain skill

    I like the New Orleans I use DE as 4th skill!
  17. I met Trainspite and and444 earlier tonight on the enemy team. My Molotov was a shell magnet (T8 battle). Had a nice BBQ on and444's Tirpitz
  18. I have both Belfast and Scharnhorst. Belfast wrecks DDs and burns everything else to a crisp. But it's still a RN CL (without heal and torpedoes). Scharnhorst is probably one of the most fun ships I own. It's fast and agile, it has very good secondary guns and it has torpedoes! Its guns are lower calibre than the Gneisenau's, so its AP shells will (sometimes) lack penetrative power. If you have to fight other BBs, burn them unless they give broadside. (20s reload + 9 shells with high fire chance)
  19. lup3s

    Two questions. One CV. One CryBB

    AS Bogue if you want to stop the enemy CV from attacking your ships. However you won't be able to do a significant amount of damage, so you depend on your team to damage / sink enemy ships. Imo AS Bogue ruins the enemy CV's game, but also yours if your team can't hit / sink enemy ships. -> you depend too much on your team Strike Bogue if you want to have the biggest damage potential. However you don't have any fighters so you do have to play a lot more tactical to not lose too many planes to the enemy fighters (you don't have many planes in reserve). Sniping the enemy CV at the start can be a valid choice, or you can use one of your DB squadrons to bait his fighters. If you meet an AS Bogue on the enemy team; you're doomed. -> you depend too much on the enemy CV's loadout and skill Stock Bogue is the most 'versatile' in my experience. You have a fighter squadron to defend your planes and allied ships, and you have a TB squadron to damage / sink enemy ships. You also have more planes of each in reserve. Stock Bogue was my choice in the end. I liked being able to shoot down planes and still (significantly) damage enemy ships. -> best all-round imo I played all of these (AS, Strike & Stock) and had the most success with the Stock Bogue.
  20. These are nice propositions Like Admiral_Noodle stated, the way the skill works at the moment feels more like 4-point skill than a 3-point skill.
  21. To be honest I don't think it would be that much harder to code. You would just need a variable to test if Fire Prevention is active (which should already be in the game for any captain skill) and a variable to test the amount of active fires (which again should be quite easy to implement). Then the current fire chance would be reduced to 0%. e.g. (off the top of my head, c/c++ programmer here) if(FirePrevention) alternateFireChance() ##assume a variable FireChance that has already accounted for different aspects such as the enemy HE shell's chance of setting a fire, ship tier, etc. (which should already be in the game one way or another) AlternateFireChance:: FireChance = ((ActiveFires == 3) ? FireChance : 0; You could use a variable TripleFire but I don't think it would help much in terms of processing speed.
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