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lup3s

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Everything posted by lup3s

  1. also 25 here (can't remember that game though as I didn't take a screenshot of it )
  2. lup3s

    Am I the [edited] here?

    Unless it's Bastion. Those forts are the kings of kill stealing
  3. That is good; it makes you think about the situation. You have to think as you would if you were the enemy ships e.g. ships with torpedoes might fire them into the smoke; ships with radar or hydro might get close and spot you if it's activated. But you're usually quite safe if no ships with torpedoes or radar are around. In my opinion: - Radar ship? (or closer range, Hydro ship?) -> smoking up won't help because they can spot you with those; try to get out of their Radar / Hydro range, or try to find some islands to hide behind. Or try to dodge the incoming shells if you can't find protection immediately. - Ship with torpedoes? -> if you smoke up, keep moving in your smoke (so you already have some speed when you spot the torpedoes). You can use nearby ships or aircraft as 'torpedo spotters'; but always be vigilant! Bad luck can happen though.
  4. lup3s

    Public Test 0.6.0 Feedback - New Skill System

    Saying things like "causing loads of damage to a BB" and "depleting a BB more than any other players" don't sound too believable if you did only 29k damage (correct me if I'm wrong, but that's not even half the health of a BB). I think I know what you're trying to prove; that CA/CLs can sufficiently damage enemy ships (including BBs) if they use their AP shells. In some cases this is true, e.g. if the enemy ship is showing his broadside. In other cases it's better to use your HE shells, e.g. if the enemy ship is angled or if he just used his Damage Control Party. It's a valid tactic to use HE shells on an enemy BB to force him to use his DCP. Once the enemy has used his DCP, you use some more HE shells to start (multiple) fires that will last the full duration. Another valid tactic (against a broadside enemy BB) is to try to start a single fire with your HE shells (most BB captains don't repair a single fire) and then switch to your AP shells because they can do more alpha damage. However, the moment the enemy BB starts angling his ship, it's better to switch back to your HE shells, as your AP shells will just bounce off his armour (apart from the occasional overpenetration). Using AP shells in a CA/CL is opportunistic, hence most players simply resort to shooting HE. (At lower tiers there are even plenty BB players who only shoot HE; perhaps they don't know the full capability of their AP shells?) The choice between using HE or AP in a CA/CL depends on which shell type is best suited for a certain situation. Now, to prove your (and my) point; here are the results of some Kirov games I consider quite good (and some more recent games with other Cruisers). You'll notice that in each of them I've used both AP and HE; and that's what made me win (most of) those games. Btw, this also applies to DDs. Even though they have low calibre guns, if you're close to a broadsiding CA/CL (and your torpedoes are reloading), you should use your AP shells as you can hit their citadel! I think I understand the points you want to make; but the way you say it you're contradicting yourself. - You want less HE spam, but support higher HE damage. Increasing the HE damage could result in an increased usage of HE shells, because AP shells have the annoying ability to bounce off angled ships. - You want less overpenetrations but higher penetration power for AP shells. Higher penetration power for AP shells would result in more overpenetrations. This in turn could also result in an increased usage of HE shells. _________________________________________ Back on-topic: In my opinion: If they leave Fire Prevention as it is, it should be a 4-point skill (especially if you consider the nerf for DE). BoS and BFT were strong skills for only 1 point, but 3 points is a bit too much. Keep the old effects of BFT (or give it +15% AA dps) and move both down to a 2-point skill. Switch HA and TAE (the former should remain a 3-point skill and the latter should remain a 2-point skill). Adrenaline Rush doesn't seem useful. The only type of ships that could benefit from this are torpedoboats (very low health -> slight decrease in torpedo reload time). Emergency Takeoff also doesn't seem useful. RPF should be removed. I think most other skills are fine. The 'double catapult fighter' skill is fine IF they really are reducing the time the BB catapult fighters are in the air. Most 1-point skills are kind of 'meh', but in the end they're 'only' 1-point skills. I like the arrangement of CV captain skills.
  5. lup3s

    Skipping New Orleans?

    Ok, sorry then; seems like my sarcasm detector needs some fine-tuning. I can understand why people don't like the New Orleans but I just do. and I think that if you somewhat liked playing the Pensacola, you might also somewhat like playing the New Orleans Btw, I didn't say the New Orleans is the best T8 cruiser (because it surely ain't), but that it's a decent cruiser in my opinion. But my opinion might be biased as I seem to perform decent with the New Orleans.
  6. lup3s

    Skipping New Orleans?

    Thank you for your constructive answer! Any particular reason why my opinion is wrong? Or is it just because you hate that ship? It's not because you hate a ship that everyone should hate it and no one can like it. I use my free XP to skip stock ships (mainly CA/CLs and BBs). But atm I'm saving up for the Missouri
  7. lup3s

    Skipping New Orleans?

    Don't. The New Orleans is a decent ship (in my opinion), and I actually like playing it. 9.5 km concealment, 9 km radar, decent AA and American Piercing shells that wreck enemy cruisers. Yes it's fragile and prone to citadel hits, but so is any Cruiser. If you did well with the Pensacola, you should do well with the New Orleans (as it has a LOT better concealment and it can equip radar). Radar is handy against DDs hiding in their smoke, but also against Kutuzovs or RN CLs hiding in their smoke. Pop radar, and if they're broadside on, you'll wreck them in no time.
  8. I agree with you on this one; but what would you do against players who play some T1s (maybe some T2s), then immediately buy a T8 ship without any knowledge of the game? (like the example I provided) You say you would like some minimum performance requirements; but you can have a decent player who sails only DDs and has a good enough WR but low avg dmg (because he wins games by scouting a lot and capturing bases); on the other hand you can have a player who sails only BBs and has a good enough avg dmg but a low WR (because he camps at the back and farms damage when the game is already lost). So which performance statistics would you consider?
  9. I wanted to reply to that post but it felt like a waste of time when rereading his post(s). Thank you for doing it
  10. lup3s

    Can we please get a Credit sink?

    TK'ing allowed? With credits? Yes of course!
  11. lup3s

    Can we please get a Credit sink?

    Next mission: sink player _FTD_
  12. The bastions are the kings of "kill securing"
  13. lup3s

    Elimination thread 3: Tier VII *Winner!*

    Leberecht Maass: 18 Shiratsuyu: 14 Mahan: 19 - 3 = 16 doesn't compare to the other DDs at T7 (the ones I've played) Sims (BL Mk. 7 mod. 2B): 1 Leningrad: 24 Blyskawica: 33 Myoko: 14 + 1 = 15 T8 ship at T7; need I say more? Flint: 23 Atlanta: 9 Fiji: 22 Belfast: 33 Gneisenau: 14 Scharnhorst: 39 Hiryu (2/2/2): 19 Saipan (Torpedo Bombers): 14
  14. lup3s

    Can we please get a Credit sink?

    WG heard your shout and decided to lower the price of premium consumables! (if the leaked information is correct) oh wait
  15. lup3s

    Service cost - just wondering....

    Makes me wonder why people don't read the patch notes..
  16. I agree, but I wasn't bashing on players with a premium account, and I was talking about the premium consumables as they are now (i.e. 22500 credits / premium consumable). I meant that decent players, even without a premium account, can afford using the premium consumables without losing credits. (67500 credits per battle isn't that much imo ) If you have all the ships you want, your credits just keep on piling up, as there's no real credit sink in this game apart from (re)buying new ships. Premium consumables were one of the only things you could still spend credits on; so lowering their price will just result in an even bigger credit pile-up. I don't have all the ships yet that I want, but grinding the credits for a new ship is one of the things that encourages me to "play just one more game today". The extra charge is still worth it of course!
  17. lup3s

    The End of Year Marathon medals/achievements?

    In a T2 ship you can't meet aircraft carriers (because of the Matchmaking system). The lowest tier aircraft carrier is T4; and T2 ships can only meet T2 and T3 ships. I would suggest playing a T4 or T5 Destroyer (or Cruiser with torpedoes). You do have to get some luck to meet an aircraft carrier in Co-op, but it's much easier to get a torpedo hit on them in Co-op than in Random Battles. It helps if you play in a division with an aircraft carrier, as the teams in Co-op are mirrored.
  18. I don't think a decent player needs a premium account to afford premium consumables.
  19. My Belfast wasn't OP enough to carry this team. But they were very good at "kill securing". Sailing my Blyskawica, the other DDs on my team didn't think that capturing bases in Domination is important. Sailing in division with Kostis_Larsson and seacoc, I had a very good game with my New Orleans. Silly Kutuzov thought he was safe in his smoke. *activates radar* * the funny part: Just before this battle, I had swapped out Task #2 from the second mission from the Honourable Service campaign (for the Graf Spee missions). I didn't have any luck completing it with my DDs, so I didn't think I would complete it with a CA. During the battle I forgot I had deactivated this task, so when I got my 3rd "Capture / Assisted in Capture" ribbon I was very very happy (even bragging about it on TS ). Only once the battle was over I noticed / remembered that I had swapped out this task for another.
  20. Met dasCKD in his Zao on the enemy team in Bastion game mode. He got a very early Witherer but in the end his team lost the battle.
  21. There should be some threshold for players that requires them to have played a certain amount of battles before they can play T6+/T8+ ships. e.g. Yesterday I met a Tirpitz player who had played only ~40 Random and Co-op Battles. (~35% WR and ~14k avg dmg) The only ships he had played were the Tirpitz and some low tier ships (Hermelin and König Albert). Needless to say he was no addition AT ALL to the team. He even TK'd an allied ship while he was still in our base (his torpedoes would NEVER have reached the enemy ships).
  22. But now we'll even have more credits to spare. Personally I don't like it, I never had an issue with the price of premium consumables; and I use them on any ship I sail (except premium Catapult Fighter). I don't know why this change was necessary. What's the use of premium consumables now (apart from having +1 extra)?
  23. Some days ago I was playing in division with Loran_Battle and BadGene616, and we had the closest possible battle ever... Situation: 3 vs 2, both teams have 2 bases, but the enemy team has a big point lead. I capped one of their bases and wanted to scout the enemy Atago, however I made a horrible mistake and got sunk by that Atago. No time to sink one of the enemy ships, so Loran_Battle pushed into their last cap to stop their points gain. We won the battle with 1000-999 ! What a close victory!
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