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Everything posted by lup3s
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RPF / RDF / RADIO LOCATION: The Ultimate Petition To The Devs
lup3s replied to t3h3th32's topic in General Discussion
+1 -
What Were Your Greatest Gaming Achievements Today ?
lup3s replied to Hanszeehock's topic in General Discussion
Just Belfast things. Held my flank (alone with a Graf Spee) against 6 enemy ships. These I couldn't carry good enough. -
Elimination thread 3: Tier VII *Winner!*
lup3s replied to DDMafiaAssociateMember's topic in General Discussion
Leningrad:8Blyskawica: 44Flint: 21 Belfast: 36 + 1 = 37 like Trainspite said; + the T8+ concealment moduleScharnhorst: 45Hiryu (2/2/2): 5 - 3 = 2 can't go against SaipanSaipan (Torpedo Bombers): 5- 452 replies
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this saddens me At least take this cookie with you, Pink Flying Pony Prince! May it bring you strength and courage if you need it.
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- scrubs
- recruitment
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Discussion thread for "some interesting info around the world"
lup3s replied to Deamon93's topic in General Discussion
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PT or PM as 1-point skill? I can't seem to decide which one is better.
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Suggestions to improve RDF skill so it requires more skill and results in more fun
lup3s replied to FaceFisted's topic in General Discussion
Or how about a skill that increases the range of HAS and Radar, but at a cost of one less charge and less duration?- 17 replies
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- radio
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Elimination thread 3: Tier VII *Winner!*
lup3s replied to DDMafiaAssociateMember's topic in General Discussion
Leningrad: 14 Blyskawica: 43 Flint: 24 Belfast: 37 + 1 = 38 Scharnhorst: 43 Hiryu (2/2/2): 11 -3 = 8 Saipan (Torpedo Bombers): 5- 452 replies
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Not the one I had in mind, but these are just as good. Thank you!
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Does anyone have the coloured table with IFHE penetration v calibre of gun? (the colours had to do with deck and hull armour, and superstructure of CA/CLs and BBs) It was posted during PT phase 2 but can't find it
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DoT: http://shipcomrade.com/captcalc/01000000000000010110101000000001 Torpedoes + IFHE: http://shipcomrade.com/captcalc/01000000000000110110000000100001
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IFHS - FP - RL/RPF/RDF testing in progress
lup3s replied to SinkTheOthersNotMe's topic in General Discussion
In my opinion, AP does matter against broadside BBs. I've tested this skill on the PTS; I won't use HEAP on 203s, but I will use it on most of my 152s and 127s (if I can spare the skill points). I don't know about the 220s of the Moskva though... Played it too few on the PTS to get a good opinion and on the live server I'm only at the Buddy. -
IFHS - FP - RL/RPF/RDF testing in progress
lup3s replied to SinkTheOthersNotMe's topic in General Discussion
This is just stupid. But at least the 203s still have the fire chance and AP pen going for them. -
Elimination thread 3: Tier VII *Winner!*
lup3s replied to DDMafiaAssociateMember's topic in General Discussion
Leningrad: 20 Blyskawica: 42 Flint: 23 Belfast: 39 + 1 = 40 Scharnhorst: 46 Hiryu (2/2/2): 14 - 3 = 11 Saipan (Torpedo Bombers): 5- 452 replies
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What Were Your Greatest Gaming Achievements Today ?
lup3s replied to Hanszeehock's topic in General Discussion
Sailing the Atlanta; I was the only T7 cruiser in a T9 battle. But it posed no problem. That same battle I got ambushed by a Yugumo. I dodged all his torpedoes and the Yugumo regretted to have ambushed an Atlanta. Sailing the Gremyashchy; I got some "devilish" RNG. My second game in the Saipan; it went quite good. -
Which forum members have you seen in random battles?
lup3s replied to Cobra6's topic in General Discussion
I had the luxury of having Ubertron_X on my team. It was a T9 battle, I was sailing my Atlanta and he was sailing his Leberecht Maass. It was a good battle. And I did an amazing torpedo beat! A Yugumo appeared at ~2 km from behind an island and I dodged all his torpedoes! -
New verified record in damage, press F to pay respects for Yamato
lup3s replied to TheOneAndOnlyGoldstein's topic in General Discussion
That's a load of damage! Too bad he couldn't reach 400k. But I was quite annoyed by all that scrolling... As mentioned in the post above: -
Patch 0.6.0 Patch Notes - RPF is still a thing
lup3s replied to StuntMan0369's topic in General Discussion
it was all for nothing -
Truth has been spoken!
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Citadel damage can be repaired (be at a lower percentage than fire damage). [quote name= Note that not all damage can be 100% repaired. The Repair Party consumable restores: Up to 10% of citadel damage for battleships. Up to 30% of citadel damage for cruisers. Up to 50% of damage from regular armor-piercing penetrations for all ship types (60% for British battleship Warspite). 100% of all fire, flood, ramming, and over-penetration damage for all ship types.
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Elimination thread 3: Tier VII *Winner!*
lup3s replied to DDMafiaAssociateMember's topic in General Discussion
Really not happy to see the Myoko gone. In my opinion it's the strongest non-premium T7 cruiser. Leningrad: 25Blyskawica: 39 + 1 = 40 beast of shipFlint: 23Fiji: 9 - 3 = 6 Belfast: 38 Scharnhorst: 46Hiryu (2/2/2): 17Saipan (Torpedo Bombers): 11- 452 replies
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I'm only at the Kirov myself so I can't really compare. At the start of the battle, don't rush forwards. Try to avoid enemy battleships if possible, but don't remove yourself from the battle! Use islands or smoke screens as cover. Use the range and accuracy of your guns to engage enemy ships at long range. Your shells have a flat flight arc, so you can reliably engage destroyers and cruisers at medium to long range. At long range I'd recommend using HE. However, if you spot a broadside cruiser (and you're confident you'll hit him); you can try to switch to AP and you might get those juicy citadel hits. At medium range it depends: I'd still use HE against destroyers and battleships (unless he's already burning on different locations); against cruisers you should use AP. You can hit the citadel of other T5 cruisers through the bow, and broadside on you'll just wreck them. At close range you still use HE against destroyers and angled battleships; use AP against cruisers and broadside battleships. But I would avoid getting in close range; in my opinion this ship excels in fighting at medium to long range. You can of course always try to rush an enemy ship with your torpedoes, but make sure to not fire them too early. The strength of this ship is its AP shells and their flat flight arcs. Your HE shells have a decent fire chance so you can use them to burn enemy battleships. Btw, the Kirov has a nice turret layout with two turrets in the front; a big part of the time I find myself bow-on (using my front guns), sailing at 1/4-1/2 speed or reversing.
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You're sure you're not talking about the 'casual' BB players? OT: In my opinion, if two opposing players in the same ship class have the same skill, the end result is usually decided by the player with the better ship. But this doesn't necessarily make this ship class OP. Some examples out of personal experience: - Yesterday I was playing a T10 battle in a T8 division (me in the Kutuzov, division mate in the Amagi). Even before the battle started we were quite sure our team would lose as the statistics of the enemy Hakuryu player are A LOT better than our Midway player. At the start of the battle we told our team to stick together, capture one of the outer base and then move to the central base. Apart from some ships, our team formed a tight fleet. Those few 'solo warriors' got sunk easily and quickly, but the enemy Hakuryu could barely touch the ships in our fleet: an allied Donskoi and I were timing our Defensive AA, and if both were unavailable we still had plenty of other ships to provide AA support (most notably an allied Minotaur and Iowa). We captured a second base, sunk most of their ships, and won by points... Even though the enemy team had a much better CV player in the better T10 CV, it was our teamwork that decided the outcome of the battle. Teamwork is OP. - Some days ago I was alone in my Yugumo against a 2-player Fletcher division. I spotted them early in the battle and as soon as they got spotted they stopped moving and smoked up. I launched my F3s into their (very small) smokescreen and sank both of them. The rest of the game I was free to do what I want as there was no enemy CV to spot me (I just had to avoid a single radar ship). I could safely spot enemy ships, do a torpedo run, and capture (some of) the bases... This didn't mean the Yugumo is stronger than the Fletcher, it was the (lack of) skill of those players that decided the outcome of the battle. If anything, the Fletcher is considered far stronger than the Yugumo in nearly every aspect (guns, torpedoes, ability to contest & capture bases). - In another game, both teams had one Missouri and no other radar ships. The one on our team was sitting still at the border of the map being utterly useless. The one on the enemy team pushed up with his DDs and some other ships (using smokescreens as cover), providing fire and Radar support. Needless to say the battle was lost rather quickly... It was their teamwork and the skill of that player in the Missouri that decided the outcome of the battle. Btw, that Missouri player on our team has played only ~600 battles. WTF!? I still can't grasp it. TLDR: - If one of the players is much better than the other, his impact on the battle will be much bigger; but this doesn't necessarily make his specific ship (class) OP. - Teamwork is OP.
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Elimination thread 3: Tier VII *Winner!*
lup3s replied to DDMafiaAssociateMember's topic in General Discussion
Shiratsuyu: 9Mahan: 7 - 3 = 4 get rekt MahanLeningrad: 24Blyskawica: 36Myoko: 3 + 1 = 4 the best non-premium T7 CA/CL I've playedFlint: 23Fiji: 17Belfast: 35Scharnhorst: 45Hiryu (2/2/2): 17Saipan (Torpedo Bombers): 11- 452 replies
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