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Everything posted by lup3s
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Are you still going on about this ? If you feel the game is rigged against you, just stop playing and move on ?
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I see you're taking the "carry me in Ops" to another level.
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Aegis strikes again - what is this?
lup3s replied to Karasu_Browarszky's topic in General Discussion
I don't think it spawns later, rather it (usually) gets spotted later :) -
Aegis strikes again - what is this?
lup3s replied to Karasu_Browarszky's topic in General Discussion
What other 2 ? You have the 3 "target" BBs, that spawn after all escorting CAs are sunk; usually one Amagi and two Nagatos. You can have 3 "extra" BBs spawn around A7; last time I had this spawn, it was an Izumo, an Amagi, and a Nagato. If I'm not mistaken, in my experience those 3 extra BBs spawn only when the 3 target BBs haven't spawned yet. I'm quite sure they get triggered by a time-gated event (e.g. convoy ships reaching certain spot on the map or the escorting CAs weren't sunk at a certain time in the Op). But they also seem to get triggered by something else, and that's what we're trying to find out. -
Aegis strikes again - what is this?
lup3s replied to Karasu_Browarszky's topic in General Discussion
G line, roughly ? I think I have a screenshot somewhere, I'll look for it when home. -
Aegis strikes again - what is this?
lup3s replied to Karasu_Browarszky's topic in General Discussion
Were you there in the game ? No! So how do you know what was tried ? With my Asashio, I rushed to and waited at A4 (one game) and A5 (another game) and those 3 extra BBs didn't spawn. -
Aegis strikes again - what is this?
lup3s replied to Karasu_Browarszky's topic in General Discussion
This doesn't explain that triple BB spawn when the transports are too far South. -
Aegis strikes again - what is this?
lup3s replied to Karasu_Browarszky's topic in General Discussion
No, this is not the case. Any player with sufficient Ops experience should know this, unless they always play the same. Nonetheless we tried this yesterday - as expected it didn't work. -
@SteelSharks @DEEP_SHARKS @DEEPSHAKS I thought you said your account was banned / stolen ? Or is it coincidence that all these accounts are whining the same way about "mods", "JAM", "spam killing" ... Use ZERO JAM to counter this !
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Aegis strikes again - what is this?
lup3s replied to Karasu_Browarszky's topic in General Discussion
Ngl if I were the Asashio I'd make them spawn every time ... 3 extra BBs for my Asashio ? NOM NOM NOM -
Its presence alone can make people seethe so much that they forget how to play well.
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@ApesTogetherStronK "Nothing I could do"
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Please do ! I haven't seen ships respawning yet, so this might be a major bug or cheat you're uncovering ... keep digging !
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(just as a side note, I don't play Ranked anymore - the following is just my opinion on these ships with regards to IFHE in a T8 environment) First off, the choice of IFHE is usually a trade-off between raw damage and fire damage, and both are susceptible to RNG. A higher fire chance doesn't necessarily mean that you'll get more fire damage every time, and higher penetration doesn't necessarily mean you'll get more raw damage every time. It can be worthwhile to check up on the most common armour plating thicknesses of the ships on the tiers you play at; e.g. T8 : 19mm (DDs), 25mm & 27mm (CA/CLs), 32mm (BBs). Doing this can allow you to make a better judgement if you want to go for more penetration (allowing secondaries to pen the armour and actually deal damage) or just keep the fire chance (IFHE halves the fire chance!). Massa : no, I think the (base) 21mm pen of the 127mm secondaries is enough. IFHE bumps the pen to 26mm, allowing your secondaries to pen the 25mm bow/stern found on many of the T8 Cruisers; this can be a nice-to-have but I don't think it is needed as your main guns can overmatch the 25mm armour plating. Flandre : yes, the 100mm secondaries only have 17mm pen (base), which isn't even enough to pen the 19mm hull of most T8 Destroyers. IFHE bumps the pen of the 100mm secondaries to 21mm (same value as non-IFHE Massa); this allows your secondaries to deal direct damage to DDs, so I think Flandre can do with IFHE. IFHE also bumps the pen of the 152mm secondaries from 25mm to 31mm, allowing them to pen the 27mm bow/stern on some of the T8 Cruisers; I think IFHE can be important, as your main guns can't overmatch 27mm. Atlantico : not needed; I think the pen is sufficient on both "small" and "big" secondaries, and the latter will suffer heavily from the fire chance nerf (21% fire chance base). The 127mm secondaries have 21mm pen (base), 26mm with IFHE - see Massa. The 234mm secondaries have 59mm pen (base), 73mm with IFHE; I'm not sure but I think this doesn't have any significant impact. Bismarck : I'm tempted to say yes, especially for the 105mm secondaries. Many KM BBs already have improved penetration for their secondaries; e.g. the 105mm secondaries of the Bismarck have 26mm pen (base), while the 127mm secondaries of the Massa have 21mm pen (base). IFHE bumps the pen of the 105mm secondaries to 32mm, allowing them to pen the 32mm armour plating found on many of the T8 BBs. IFHE bumps the pen of the 150mm secondaries from 38mm to 47mm; I'm not sure but I think this doesn't have any significant impact.
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In Ops, I use it on my Massa and Flandre as well (and I think on the Atlantico too ) - not sure if it's needed but fire damage (for BBs) is negligible in Ops anyway.
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could be funny if it was a Subway sandwich thing-they-call-a-sandwich-but-contains-so-much-sugar-it's-actually-a-cake
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Tbh I'm actually not sure what I'm doing different; why I have over 2k karma while a similar player to me has close to 0 karma.
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Hadn't seen this before and I think it's hilarious
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Fake News - hitting multiple bombs on a DD with the EL
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I like F. Schulz' perma camo
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Metric system is superior anyway
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0 players on blacklist and over 2k karma ... yes such a toxic community
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Ngl after seeing those 2 videos and your comments on them I really hope that you are a troll - it would be sad but the alternative is even sadder. I have a difficult time believing somebody can be that mindless, especially after others have tried to explain it. Anyway - in case you're not a troll - let's try again : - In battle, enemies show up with red text; these are not moderators, these are just your enemies in that battle. Allies : green --- Enemies : red --- Division players : yellow - An enemy ship going "invisible" means that no player on your team is able to spot that ship for your team; the enemy ship is "unspotted" and thus you can't see it I suggest you check how the spotting mechanics work in this game. WG Wiki : ship detection How it works : spotting system : - First off, spawn killing is nigh impossible in this game - there is no respawn functionality and most (if not all) ships are too slow to get a kill that you could consider a "spawn kill". Second, the video you posted shows you are already 7 minutes into the battle - about a third of the maximum total battle time ! -, so you can hardly call this "spawn killing" as you already had plenty of time to relocate yourself. Educate yourself about game mechanics. I would recommend the "How it works"-series from the World of Warships YouTube channel :
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Which forum members have you seen in random battles?
lup3s replied to Cobra6's topic in General Discussion
Z-44 iirc, we were in division Gadjah Mada + Gorizia + Nelson. -
Which forum members have you seen in random battles?
lup3s replied to Cobra6's topic in General Discussion
We had @tocqueville8 on our team last night; it was a good game : tough fight and came down to last minutes to secure the victory.
