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Everything posted by lup3s
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So i thought i'd give this game another go.
lup3s replied to Hannibalurg's topic in General Discussion
- oops, phone error - -
So i thought i'd give this game another go.
lup3s replied to Hannibalurg's topic in General Discussion
- oops, phone error - -
So i thought i'd give this game another go.
lup3s replied to Hannibalurg's topic in General Discussion
Why don't you complain about the overabundance of BBs then? Nearly every battle there's 5 of them per team .. sometimes (at odd hours) even more. -
1. No (Kutuzov) 2. No (Belfast) 3. Yes (Kamikaze) 4. No (Nikolai) Yes for Kamikaze because it already was available for free through an event. No for the others because (a lot of) players spend actual money on them. If you want them for free, "Try your luck".
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Imo it's better for a CV to spend its first wave(s) of bombers on DDs than (other) bottom tier ships.
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My thoughts exactly. -2 a CV has troubles with strongly increased AA, +2 a CV can just dominate.
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So i thought i'd give this game another go.
lup3s replied to Hannibalurg's topic in General Discussion
5 BBs per team, 5 DDs per team ... I don't see the problem here ? -
Tbh I rarely lose credits at T9 or T10. The major reason for me (and some other players as well I think) to play low/mid tier ships is because they're usually more fun to play. To clarify: I mean that T4 to T7 battles are usually less frustrating than T10 battles.
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WG's attempt to counter camping BBs? New game modes in ST.
lup3s replied to Tungstonid's topic in General Discussion
New game modes sound like a good idea, but I'm not sure I'm a fan of these proposals .. -
*Ryujo says hi to Izumo* *Izumo sinks in shame*
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Imo Harekaze is one of the best (and especially most fun) IJN DDs if you use the 100mm guns. Sure you lack a front turret, but you still have 2 in the rear which are still very useful when running away. Only downside she has imo is the "low" health pool.
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As a somewhat experienced Shima player I would strongly advise against using the 20km torps - even with TA. As mentioned before, their biggest and MAJOR drawback is the range from which they are spotted, and TA doesn't help that much with the reaction time an enemy ship has. Imo the best option for Shimakaze is the 12km torpedoes. T7+ all IJN DDs are great torpedo boats (and they all have sufficient range). T9+ the USN DDs are very good torpedo boats as well, mainly due to their torpedoes having a much lower detection range. On the Gearing I use TA, you don't need that much range anyway. The Fletcher is probably the best torpedo boat at the higher tiers. The Benson also has sufficient range on her torpedoes, but they are quite slow. I haven't played any high tier KM DDs yet, but as I've heard the Z-52 is a very good torpedo boat as well, mainly because she has a fast reload on her torpedoes (+ they have sufficient range and are quite stealthy as well). Imo 10-12km torpedo range is enough if you know how to play DDs.
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I met a player once with 27% WR over 3k battles .. Otoh I already think I had a "not so good" evening when I lost 2 out of 8 battles .. 1st world problems I guess
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Concealment? Radar? Armour? Good guns? I think the word you're looking for is Missouri
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Funny and sad game situations shown with map screenshots.
lup3s replied to albinbino's topic in General Discussion
At least the Asashio lived and was very useful -
I remember a (quite recent) battle with my Lexi vs an AS Shokaku .. Not even halfway in the battle I had shot down all his fighters *insert hackusation here*. 1st wave of 3x fighters were grouped together so I strafed them head-on; shot down 12 of the 15 fighters with the strafe, the rest in a clickfight. 2nd wave weren't grouped up so I used a DB squad as bait; strafed 2 squadrons (killing both) and clicked the 3rd one. The remaining (not full) squadrons were just more meat for the grinder. @Plushun If a player can't use a superior amount of squadrons to their advantage, the fault is probably with the player and not with the ship.
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Processor, RAM and GC? Possible solution is to have as less processes running as possible (i.e. stop the ones you don't need), lower the graphics, remove some effects, and increase your resolution. Trial & error until you find a configuration that suits both fps and resolution. At least that's how I did it; most (i.e. 99.9%) of the time I play Wows on my laptop (~8yr old) and I found a decent configuration that allows me to play decently. The team lists is not something you really need tbh.
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Iirc it was in one of the patch notes. I'll check later when I'm at home (at phone atm).
- 48 replies
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Afaik this was an unintended "bug" (I actually saw it as a fix but w/e). WG rushed to remove / fix this asap, as we can't have BBs being vulnerable to anything.
- 48 replies
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Source ?
- 48 replies
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Tbh the only thing I care about if BBs are able to be punished reliably if they show broadside. Atm only the Yamato and Republique I can reliably get multiple citadel hits when they show broadside, unlike the Montana, Conqueror or GK. And yes, I did get some 2-3 citadel hit salvoes on broadside Montanas or CQs, but those are (in my experience) more an exception than the rule. I would prefer them getting some armour buffs here and there, and have a more exposed citadel; so that good play(ers) get rewarded more and bad play(ers) get punished more consistently.
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So why did you buy it then ?
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What Were Your Greatest Gaming Achievements Today ?
lup3s replied to Hanszeehock's topic in General Discussion
Decent Ranked Battle with Des Moines - held my flank against 4 enemy ships. My first battle with the Asashio. Strange ship. In my opinion a great battle with the Scharnhorst; hard-fought victory. Again, thank you @BeauNidl3 for the games last night. -
Which forum members have you seen in random battles?
lup3s replied to Cobra6's topic in General Discussion
And we had a lot of good battles after that one together We met @Ze_Reckless as well, he played very well in his GK ! -
ttttsssssssss @Deckeru_Maiku Also, frietjes @Loran_Battle, @PzychoPanzer Meest random crap ooit, Sociaal Incapabele Michiel
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