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About lup3s

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  1. lup3s

    Adjust Post Battle XP formula

    Also, you could have done the same amount of damage, but the XP rewards looks at the relative damage done (damage done to the target compared to the targets total healthpool). e.g. 1. you do 40k damage to a BB with 40k health, your ally does 10k damage to a DD with 10k health = you both get the same XP 2. you do 40k damage to a BB with 40k health, your ally also does 40k damage, but to 4 DDs with 10k health = your ally gets 4x the XP you get
  2. lup3s

    Scharnhorst, Tirpitz and G. Kurfurst Brawling

    Yes the IFHE does hurt
  3. lup3s

    Pro's and cons.........

    Apparently you failed to do so 3 times .. and still won that Naval Battle For someone who speaks frequently about "negativity" on the forum, you could have formed that sentence better.
  4. lup3s


  5. lup3s

    Scharnhorst, Tirpitz and G. Kurfurst Brawling

    Same here, allthough I have IFHE instead of CE.
  6. lup3s

    reason to take dcff over other t1 skill?

    Correct me if I'm wrong; I think your squadron of catapult fighters will only shoot as many bombers as their are fighters in the squadron (e.g. squadron of 3 will down at most 3 bombers). So, with this perk, you get 1 extra catapult fighter per squadron, so (potentially) 1 extra bomber shot down?
  7. lup3s

    Is it time to limit BBs in Ranked

    I think he's referring to the star saving system here? Otherwise, with 48% WR, you can never reach R1. And tbh .. 0 caps and 0 defends in over 400 battles .. it should've even have happened accidently by then
  8. lup3s

    Secondaries : Cruiser HE power at 10 km or not ?

    I would still like to see this .. I do play some of my BBs with secondary builds, and the fastest I've known a (full health) DD sunk was when one tried to ambush me and popped out from behind an island at 3-4 km .. and with full secondary Alsace + 1 main battery (AP) salvo, it took about 25s/30s to sink it .. but that's in the optimal scenario : with full secondary build AND at very close range (much more difficult to dodge) AND with 2-3 main battery overpens. Secondary build is fun, I like playing it. I do tend to die earlier than when playing less agressive; problem with that is, even if I sank 3 ships and secured a cap on my own, my part for the result of the battle is done, I have no more influence. And plenty times I've seen people throw an (almost) certain victory, to a point where I questioned myself if it wouldn't have been better had I still been alive. Imo, secondary build BBs should have some brawling capabilities; as always, some BBs are more suited for brawling than others; e.g. while the Musashi does have a respectable set of secondary guns, she is far from a brawler: she lacks the manoeuvrability the Alsace or JB have, the turtleback the FDG has, or tools like Hydro or Radar that the FDG and Missouri have. Ofcourse you can play the Musashi like you want, no build fits everyone. If you want to play her as a secondary BB that's absolutely fine with me, just know that their are better T9 BBs to play a (full) secondary build with (e.g. I grinded through both the Alsace and FDG with a full secondary build).
  9. lup3s

    Secondaries : Cruiser HE power at 10 km or not ?

    How wil DDs spot other DDs, if they are (according to you) supposed to flank and not go to the caps .. ? But they lack accuracy at long range against DDs (even with the captain skill).. surely at close range they shred CLs and DDs, but at ~9km I have no issues with secondary guns, even in a sluggish DD like the Harugumo (secondaries are not that accurate and won't "predict" a turn or something like that ... and those secondary guns' shells that do hit do pityful damage) Nevertheless, secondary build BBs demand respect. If a DD or CL (or even a CA or BB) do not respect a full secondary build ship, they will suffer from it. (recently got a Witherer with my Alsace's secondaries but this was only possible due to the sheer incompetence of an enemy Montana and Repu) On the other hand it is really easily countered .. get out of the secondaries' range.
  10. lup3s

    Secondaries : Cruiser HE power at 10 km or not ?

    I want to see a replay of you killing a full health Gearing at 9-10km in "20 or so" seconds, with secondary batteries only. Or even better, show me a replay where you kill a full health Gearing at 9-10km in "mere" seconds, with secondary batteries only. (I don't think this is possible unless you detonate it, or are very very lucky with secondaries' accuracy)
  11. lup3s

    Secondaries : Cruiser HE power at 10 km or not ?

    Fires are far fom lethal to BBs .. once took 80k fire damage in my BB and still survived the battle Imo what makes HE spammers lethal to BBs is that, if not dealt with, they'll melt your HP if they have IFHE *death by a thousand papercuts*. It doens't matter if I only do max 300 dmg per shell .. when I fire 10 shells every 2.4s
  12. lup3s

    Operation Killer Whale (Op of the Week)

    Are you talking about the Karlsruhe? Imo I've never seen it wreck havoc like you describe .. Anyway, I do play the current CVs in Ops, and just like with the RTS CVs, I first go after the Nassau and G-101 (?): TBs first, 1 wave on the DD, 2 on the Nassau - then DBs on the Nassau (either sink it with AP or burn it down with HE), then use rockets to sink the DD. Next targets are the Konig and the Kaiser/Albert (?), with IJN I tend to use the AP DBs, with USN and RN I use a combo of TBs and HE DBs. By that time the team should have dealt with the forts, the Karlsruhe, and the on-shore targets. After that I sink the marked targets; first TB wave on the DD that spawns West (if you're fast enough you can catch it while stationary), hit 1 torp and rest of TBs on the BB that spawns North-West. Then use rockets to sink the DD (and if possible, start a fire on the BB). After that I just spam TBs until all important ships are sunk. I'm sure some other Scrubs (e.g. @havaduck ) can testify it's a solid tactic, provided some take care of the Kolberg and Kaiser that spawn North ( your sacrifices will not be forgotten ).
  13. lup3s

    Secondaries : Cruiser HE power at 10 km or not ?

    I hope you know that this module only increases the assured ship detection from 2km to 3km .. so for ship detection it's hardly ever useful in a BB
  14. lup3s

    Secondaries : Cruiser HE power at 10 km or not ?

    Going full secondary can be LOTS of fun, but the mistakes you make (mispositioning etc.) are punished harder. Mostly because you'll burn longer (and at more places), and have less heals. My Bismarck and GK are full secondary; as are my Richelieu / JB. I'm training a captain for the Massa, so I'll have a USN (secondary guns build) captain. Manual Secondaries are tough 4 points imo; on the hand it greatly improves the accuracy, on the other hand the secondaries can only shoot a single targeted ship ...