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Everything posted by _Teob_
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You can nitpick all you want. I mean it's not constructive, but you seem to enjoy it and I don't mind. My point still is that the Yugumo won't get away from an Iowa before it gets blapped. Or rather that it will be the slowest DD at getting away from said Iowa (or any ship going 33+kn).
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No, not another BB for Christ's sake! We have enough of those... we really do.
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By your own calculations, it would gain 1.74% distance. You call that outrunning? Let's just assume I am not a moron, shall we? Ofc that something going 35.5 will outrun something going 35 eventually. The point is (obviously) will it be able to do that before it gets killed? Like if you get spotted by an Iowa, do you think you will be able to get out of detection range before it kills you? That's the damn point. The Yugumo is so slow that it can't get away (cause obviously saying outrun is confusing) from BBs. Let alone all the other fast boats sailing around. Being pedantic serves no purpose here whatsoever. I am sure you don't actually assume that another adult human being doesn't know which number is greater between 35 and 35.5.
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Wait are you teaching me how to play DDs now? Is that what's going on? Cool You run into other DDs outside of caps as well. That is especially true late game. And if the enemy DD also has RPF then it will eventually run you down. If the whole argument here is "oh, but I spot enemy DDs 300-500m before they spot me" then there's no point me arguing. If you don't know that distance can be covered by an enemy DD very fast, then there isn't really anything I can do to convince you. The only thing that I dispute is that the Yugumo is a better boat than the Shima. It's not. The stats agree with me (win rate is almost the same - less than 1% difference) while average damage is like 13k higher for the Shima (that's a 37% increase btw). What's more top players in the Yugumo get around 77k avg damage, while in the Shima they get around 97k (that's a 25% increase) which shows us that the Shima has higher potential as well.
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The distance would increase if it could maintain speed which, once you use the rudder, doesn't happen. You are however missing the point. I was just portraying a situation where the Yugumo would actually struggle. Even if neither of them have speed flag, the 2.5kn difference is almost nothing. Try running a Shima next to a Gearing (3kn difference) and see how long it takes for the Shima to get away. It's literally just an example to showcase just how slow the Yugumo is. So slow that there are BBs that get close to your top speed.
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You are latching onto a situation that I used simply to highlight that you cannot get away from an Iowa if it's heading at you, in a Yugumo. That is still true. It's also a situation that obviously doesn't happen very often. What does happen often though is you get spotted by radar (which you cannot always see coming) you try to run away, you get shot at, your engine dies, you repair again because if you go at 28kn, you are toast, and then it gets knocked out again before you're out of radar range. And then enemy DDs just chase you down. Another thing that happens quite often is you sail around, then an enemy DD pops up in front of you (at 6km or so), and before you can turn, it will be in spotting range. You smoke and hope you get help otherwise, any smart player will just wait for your smoke to run out then kill you... because you canot outrun anything. And 8% out of 39kn means an extra 3.1kn in the Shima. In the Yugumo, you get an extra 2.8kn. That means that a Yugumo with speed boost active won't be able to get away from a Shima or a Grozo without speed boost active. My point is that, once you get spotted, it is very difficult to get away.
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If the situation is the same (bow into a cap) it doesn't matter if it's a Shima or a Yugumo - either of them will get spotted. The Yugumo later, obviously. But in that situation both of them either smoke or they die. If they have the stern toward an enemy the Shima will get away and the Yugumo won't. I don't see how turning into a cap will help you avoid being spotted in a Yugumo. And yes, you have an advantage in reaction time. And when you react, what do you do, exactly? Again, if something wants to chase you down, it will chase you down. With the Shima you have the same reaction time as the enemy. You can at least smoke, turn and then speed boost out of there. At any rate, the Yugumo is not really more agile than the Shima which is not sluggish at all. Literally the only thing the Yugumo has over the Shima is 50m better turning circle. The Yugumo is not a better boat. The Shima is hampered only by the fact that it's top tier all the time so it always has mirrored matchmaking. That means that you will always be up against another Shima, if you're lucky, but, more often than not, you will be up against Gearing, Z52, Grozo or Khaba which usually have more impact on matches.
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Yeah when the difference is 1 kn, you will not be outrunning anything. If you even touch the rudder though, that Iowa will be on top of you in an instant. Especially true if your engine gets knocked out as even with last stand you will be going at around 27kn or so.
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Shima is sluggish? Shima is considerably more agile than the Yugumo because of its speed - Shima 39kn (3rd fastest ship at t10) - Yugumo 35.5kn (slower than a snail that's not in a hurry to go anywhere) This means that the shima is able to outrun (with speedboost) any other DD apart from the Khaba at t10. That is crucial. It also means that the Yugumo isn't able to outrun an Iowa with a speed flag. Turning circle wise, the Yugumo is indeed better than the Shima but it's worse than the Gearing. A ship that is that slow can't have a turning circle that big as well. So its better turning circle ends up not mattering at all. Stealth wise, yes the Yugumo has an extra 400m on the Shima (5.5km detection vs. 5.9 km detection) but it's not like that's that massive. It helps, that's it. But when you invariably will get spotted by radar or hydro, the Shima has a chance of running away. In the Yugumo, you need a lawyer that can type fast so you can get your will done before you get farmed for xp. And the guns are more or less irrelevant as either of these boats will get eaten alive if they run into any of the hybrids. And what's more, because of the bigger health pool, a Shima will also beat a Yugumo quite handily as well. And as far as torpedoes go, the Yugumo has horrible torpedo loading times relative to the number of torpedoes it puts out. So no, the Yugumo isn't better than the Shima at all.
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That's a fair bit of cash you have there. To put that into perspective, with that amount of credits you could buy around 125 t10 ships. I wonder if there was something you could buy with 1bn silver, what could it be. I think a ship for that kind of cash.
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That makes no sense. If you're in a t5 battle and you have 2 t7 BBs (which is supper common) and they are played by players who are not very good, it's incredibly difficult to win. It's exactly the same situation as being at t8/t10 and having 2 t10 BBs sailed by bad players. Also, for every "potato" at t10, you will have a bunch more at lower tiers. By definition at lower tiers not only will you have bad players but you will also have new players. This stupid notion that t10 has more bad players than lower tiers is absurd. Yes, there are bad players at t10 but go below t8 and it's pure comedy. Again, by definition, if we assume that the number of bad players stays constant throughout the tiers and on top of that at low tiers you also have new players then lower tiers have more "potatoes". I won't touch your anecdotal example of how you end up in the top 5 in "quite a few" of your battles at t10 as without quantifiable data, we can't discuss. I can counter it by saying that I've not had a sub t8 game where I wasn't top 3 in at least a year. That means nothing. Lower tiers are much easier. Mistakes are punished much less, there is less radar or hydro, fewer people have high level captains, there are lots of people grinding ships - this is all by design. Lower tiers are meant to be easier because they need to cater to new players.
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Well do you mean you'd start selling credits to your clan mates? Cause like I said, you can put some restrictions in place to avoid sales to random people. Or you could automatically convert silver into oil to avoid that. The point is that, in an ideal world, I could use my silver to help others. Failing that, then I should have a way to spend silver on things myself. Either on cosmetic items or consumables or something else.
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Are you referring to my initial idea?
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I am not sure I follow. What would be cheating?
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Sure... but then yeah, I insist on @Tyrendian89 suggestion with Scrooge McDuck.
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To be fair, if a t10 CV wants you dead, you are dead regardless of what ship you are in. Maybe like a full AA spec Des Moines or Mino could survive. And even then you'd have a hard time. I mostly play at t10 as well but I really enjoy the Akizuki and that's t8 :(
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That's pretty much what I wrote in the OP... so I guess I like that Idea
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Not sure that's high on my list of priorities...
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I am not being facetious here but that's near perfect MM. The cruisers are easy enough to deal with, 4 DDs, which isn't too bad, Yam can overmatch the armor but conq can't so angling is viable (unless he HE spams). It seems like a decent match.
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Why would I pay 10m per match to do that?
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Well that is the point - I would just want some sort of optional credit sink. The flag idea is brilliant, for example. Like 200m for a flag that just looks cool. Like a gold skull on black for example. Or any of the other Jolly Roger designs would work. Although to be fair, ideally the solution should be an actual credit sink instead of a single purchase because then we're back to square one, after we buy it. I would like there to be something that would cost 1 billion credits.
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I would quite like that. A lot actually.
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Literally any of these ideas would be totally fine by me. I like some more than others but yeah, the main point is we should be able to do something with the credits.
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Who knows? And like I said, if my solution is considered not viable then I hope WG will come up with some other way in which we can spend our credits.
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Yeah, I totally get that might be an issue. But if you put a cap at say 5m per month per player or something then, it might affect it but maybe not so much. Or for example WG could take 50% of any donation. So for every 10m someone would put in the clan vault/bank, only 5m could be taken out. And lastly, if none of these are acceptable, then something else - anything. Preferably something that would help other people but there needs to be a way to spend credits other than ships and consumables.
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