Jump to content
Forum Shutdown 28/7/2023 Read more... ×

_Flyto_

Players
  • Content Сount

    623
  • Joined

  • Last visited

  • Battles

    7167
  • Clan

    [SYTHE]

Everything posted by _Flyto_

  1. _Flyto_

    Mogami?

    Well, the 203mm Mogami does have a nicer gun layout. But yes, as soon as I unlocked Ibuki I sold my Mogami, and am letting Takao handle my T8 cruiser needs :-)
  2. _Flyto_

    Why is the game biased to American ships?

    To address the historical aspect: Yes, Yamato (along with her sistership) was the biggest battleship ever with the biggest guns. Iowa had less firepower, in terms of tonnes of ordnance downrange per minute, and less (although possibly not less effective) armour. Many people speculate as to which would have won a dual, but in this game - which doesn't model all the relevant aspects of their performance realistically - Yamato is a considerably more powerful ship. Hence it makes sense for Iowa to be a tier below. Montana went through a lot of tortuous revision on the drawing board. It seems certain that one of the influences into that design would have been having something to counter Yamato, although as somebody else has noted, little was known about Yamato (IIRC the Americans thought until after the end of the war that she had 16" guns). Would a real Montana have been a good match to, or superior to, Yamato? Who knows? In this game, Montana is the (slightly) weaker ship. As for Kurfurst, *shrug*. It's a made-up ship based on some conceptual designs. History is irrelevant. In the game, is she better than Yamato? I haven't played either, but most seem to reckon they are reasonably well matched, and hence belong on the same tier. As for an overall bias to US ships? Meh. At the moment the US has some of the best destroyers, at least at high tiers; some of the worst cruisers; the worst T10 BB, and opinions vary a lot on the rest of their battleship line. I don't see any clear advantage.
  3. _Flyto_

    Cheating and Illegal Modifications

    Seems unlikely. Why would they bother?
  4. _Flyto_

    Shiratsuyu Capt Skills for Ranked

    Interesting. I have the Engine Boost mod in here now, but I used to use Steering Mod 1 in slot 3. This is because I use Last Stand, and I find going slowly but wiggling well to be more survivable than going fast but wiggling slowly. But this may be because... ...I use Propulsion Mod 2 in slot 4. I find the rudder shift (when not in Last Stand mode) good enough already, and I value being able to accelerate hard out of smoke. But both approaches seem like viable options
  5. _Flyto_

    Cheating and Illegal Modifications

    The things that you describe are held authoratatively server-side. It is very unlikely that there are cheats around that provide BBs with smoke, or let ships exceed their maximum speeds, or prevent damage from being taken. Extraordinary claims require extraordinary evidence, or in this case perhaps just a video? ;-)
  6. _Flyto_

    Shiratsuyu Capt Skills for Ranked

    My Shiratsuyu has a 16 pt captain (borrowed from Kagero), and has the following skills: 1. Less chance of module damage 2. Expert Marksman (turret turn) & Last Stand 3. Survivability Expert 4. Concealment Expert & RPF For randoms I'd probably swap RPF out for AFT - but in ranked it's rare to be that far away from enemies, and RPF (plus some thought) can make all the difference. Or I might use the points for Superintendent, or even Vigilance. Note that running without Superintendent, one pretty much has to use all premium consumables to get enough charges (which you should be doing anyway in Ranked for the reload benefits)
  7. _Flyto_

    Is Wargaming thinking about long-term support for this game?

    "Potato" here in the UK, for two reasons: 1. Some of us don't feel the need to spend lots of money upgrading hardware every couple of years. My current PC, while probably near the end of its life, was new in 2010 and is running quite happily at the moment. Some bits have been replaced, but the graphics card is original. I can play WoWs quite well on either mid or high settings (I forget which). 2. When I'm travelling and have a laptop with me, I'm still able to play the game on "low" settings. It's a bit stuttery, and I wouldn't use it for ranked, but it's provided many a night of entertainment in a hotel room. I'm glad that this is one of the few games that is still usable on laptops that are not expressly marketed as "gaming" ones.
  8. _Flyto_

    Use buffered stream to read/write files.

    I recommend using 1s as well as 0s! I wonder whether Lesta have thought of this.
  9. _Flyto_

    MAKE THE GAME LESS FRUSTRATING.

    So... your actual complaint is that a bad mod caused your game to crash and that made you ruin ~20 other peoples' game by being an absent CV captain? Sounds frustrating - for everybody - but I'm not sure what good posting here will do.
  10. I agree that there's a problem. I'm not sure that heals are the answer. The problem, IMHO, is IFHE. It's just too strong on 6" guns (I speak here as somebody who's been on both ends of it quite a lot). It means that a light cruiser with a well-skilled captain (enough for IFHE, and perhaps IFHE+CE) is very strong, and as you say doesn't really have any disadvantages compared to an 8" CA, but a light cruiser without IFHE is much weaker against anything with armour. While that that one skill makes such a difference, they'll be very hard to balance.
  11. Best counter for Belfast - and in general for this season's whole everybody-sat-in-smoke meta, at least at rank ~10, seems to be Shiratsuyu. 16 torps in the space of a Belfast smoke = "DODGE THIS" :-) I thought this ship would be uncompetetive, with her low speed and inability to knife-fight with other DDs, but at least at modest ranks she's been my most successful by far, almost entirely because of torping people in smoke.
  12. _Flyto_

    XP for contesting caps

    Yeah. If you hit somebody who's capping you get defence flags, but if you try to cap - and are forced to withdraw before you get it - you leave with nothing. I'm not sure how to deal with that though, because you don't want to reward just "being in the enemy cap", even if somebody has no chance of actually capping it (stationary BB under fire, for example. Plant yourself in the cap instead of outside it and earn extra XP for no reason?)
  13. _Flyto_

    What to do in this situation

    The flippant-but-true answer as to what you do in that situation is "sink, usually". The trick is not to *get* into that situation. Don't scout with an Iowa, if you can avoid it ;-)
  14. _Flyto_

    First Tier 7 premium ship

    Obviously. But that risk can be mitigated by gaining experience with non-premium ships similar to the premium first - hence my recommendation of playing at least to Leander before deciding on Belfast.
  15. _Flyto_

    First Tier 7 premium ship

    I wouldn't buy Belfast without playing Leander (or above) a bit first. If you like that playstyle, and can imagine doing it with HE and radar but without repair or torps, then go for it. I love Belfast, and I have friends who do, but I also have friends who hate it and regret spending the money - mostly not because of her fragility, but her lack of burst damage without torps.
  16. So... wait... 6km spotting, presumably the same radar as Baltimore.... so without any smoke or anything, this destroyer would be able to radar opponents at least 3km outside the range at which they can see her coming? There's no way for any player, no matter how good, to plan for that or avoid it. That's just not fair, or fun.
  17. _Flyto_

    First Tier 7 premium ship

    None of those ships are going to have you going OMGAMAZING without some practice. All are very good in their way, but all take some practice and skill. Scharnhorst is certainly the most forgiving and survivable, but has limited firepower - you need to get good at using those 11" guns to good effect. With some thought, and intelligent use of ammo types, she can be a lot of fun. Indianapolis is the only one that I haven't played... from playing against her she seems to have more in common with New Orleans than Pensacola, being quite tanky on the bow. If you've played the US heavy cruisers, think of her as a Pensa with some of the more horrible aspects (armour, spotting distance) improved. You get the lovely US 8" AP shells, you get radar, I imagine you probably get decent AA... but with the buffs incoming to the non-premium US CAs, I don't know whether the Indy will still be a good buy. Belfast seems to be a marmite ship - some think she's overpowered, others go "meh". She has the hull characteristics of the RN cruiser line from T6 to T8 - she's fairly slow, very agile, accelerates like a rocket, but is VERY VERY fragile. However, she doesn't have any of the other "quirks" of the RN CLs. She has HE, but no torps. She has radar, smoke *and* hydro, but no repair. She can be very strong and a lot of fun when played well, but making a mistake tends to get you killed rapidly. She's weak against smart players who charge the smoke, since without torps she has no way to deal with them (apart from being positioned well with the rest of the team). Playing Belfast well requires a lot of situational awareness, management of visibility and consumable cooldowns, and so forth. Skills that one normally learns on destroyers more than cruisers.
  18. _Flyto_

    I hate the New York with a capital HATE

    To reinforce some of what others have said, NY is a decent ship. Not amazing, but OK. Make sure she is fully upgraded and has the buy-for-credits range upgrade before judging too harshly. Many BBs are horrible in stock config. T5 is a point at which most enemy battleship players have figured out how ship and armour angles work; in the Wyoming, much of the time it's safe to sit side-on to your enemy and blast them. In the NY, it's not. You may already have this down, or you may have been lucky at T4. To survive in NY, you need to be very careful about when you use your middle turret. Much of the time it's not worth using it because you have to turn nearly side-on to the enemy. Perhaps the biggest deal at present: T5 really sucks for matchmaking. You'll tend to be bottom-tier most of the time against T6 & 7, and that's perhaps more problematic for battleships than for anybody else (well, except carriers). Your enemies are better armoured and have bigger guns than you. It's horrible, but there's not much one can do about it except for the things you'll need to do in a battleship anyway - play smart, think about position and angles, aim carefully, and get through it. The New Mex is better in every way, so if you've already bought that, hopefully you'll enjoy it. If not, then possibly the US superdreadnought line simply isn't for you :-)
  19. _Flyto_

    BBQ's Full broadside or Ripple Fire

    Three scenarios here for me, You're not sure of your aim, and the target isn't going to change speed or course quickly if you miss: Shoot one turret, watch the fall of shot, adjust, fire the rest. Mostly only useful at low tiers when people sail in straight lines, or against other battleships at close to medium range. You're not sure of your aim, and the target isn't going to stay broadside for long: fire your turrets separately (but in quick succession) at slightly different aim points. You reduce the chance of multiple hits, but increase the chance of one hit (and perhaps a citadel). Most useful against cruisers. You are (reasonably) sure of your aim, and the target is at a good angle: Fire all at once, before they turn!
  20. _Flyto_

    Located

    Patch notes or no, it is rather poorly explained in-game; and while those who have been around a few months might be expected to have read the patch notes, new players starting now will have no clue.
  21. _Flyto_

    Refund on premium ships

    The currency is called dubloons, but many people call it gold. I'm guessing that the support person who wrote to you meant dubloons - but doesn't hurt to check!
  22. _Flyto_

    For the love of god fix the RN smoke bug

    We've had the argument on this forum of what exactly is or isn't a bug, notably over Situational Awareness some time ago... but on this, regardless of whether it's a bug or not, I think it's fair to say that it's a "defect". Whether it's one in the logic design or (less likely) the actual coding is not our problem to figure out.
  23. _Flyto_

    USN DD Captain Skills in 0.6.0

    Oh, that's an interesting point..... of course, the initial cap fight might not have cost so much health with BFT.... :-P But torps... hmm.
  24. _Flyto_

    HEAP

    Hmm, that makes sense for plain contact-fused HE... but surely inertial fuses are what AP uses? i.e. this is actually semi-armour-piercing ammunition? Anyway. From a game-mechanics PoV, I now understand the point, so thank you. May have to try it on my Belfast
×