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DoktorvonWer

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About DoktorvonWer

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    Able Seaman
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  1. DoktorvonWer

    HMS Vanguard - T8 Royal Navy premium BB proposal

    Oh look, they had it with good AP then when it was horribly underpowered, instead of balancing it they... Changed it to low fuse AP gimmick and gave it 1/4 pen HE. Fml. Why must you SCREW every famous British BB, WG? Why can't we just enjoy a tier VIII with accurate, high-punch but lower calibre 15" guns? Why must they be loaded with gimmick useless short fuse crap and pro-HE-spam idiocy? RIP Vanguard.
  2. DoktorvonWer

    Conqueror - 457 AP Shells, Any good?

    457mm Conqueror AP Pros: - Excellent AP damage potential on each shell - Performs well, relatively speaking, against German BBs because you were never going to pen their citadel anyway, and the short fuse works well against their upper belt because their upper belt is in a sweet spot for your fuse to full pen reliably. On other BBs, you'll still overpen the upper belt regularly and fail to pen the lower and citadel, but the Germans take shedloads of standard pen damage from you. Like they do from everyone else. Cons: - 2.0 Sigma but such horrible dispersion that it doesn't matter (seriously, Yamato has higher sigma, lower dispersion, and lolpen with more guns and a legendary that increases accuracy even more, and yet god forbid low fuse 457s are accurate?) - Seriously you'll routinely disperse around heavy cruiser and BB targets even at <10km - No really you might as well use 419s just for the extra shots giving you a better chance of hitting where you're aiming statistically - Has the usual RN short fuse, that doesn't feel like it gives any meaningful benefit against cruisers, but does make your shells much less effective at reaching the citadels of enemy BBs. Which you'd think would be what a smaller number of 457s should be for. - If you aim above waterline against cruisers, you still overpen with the low fuse. If you aim at the waterline, any that land there fuse and detonate in the water harmlessly. You have the worst of all worlds. 'Better against cruisers' is a lie for all RN AP calibres. It'd be better if you overpenned citadels less. In reality you never enter them in the first place because of the fuse. - Has poor shell flight characteristics meaning cruisers can often casually out-turn and totally dodge your shells at ranges >12km - Seems to invariably shatter and/or ricochet off any BB at >14km, though to be fair this is partly because you dispersed to hell and only one shot hit and it glanced off the turret armour - Has an amazing tendency to 'normal pen' for 0 damage. No idea why, is this related to the borked 'special' fuse? - Regardless of their nominal pen values, even the slightest bit of angling seems to negate your 457 AP. They don't feel punchy at all Basically, the characteristics of the 457 AP other than the damage value are meh. They're not consistently accurate enough to make aiming for normal pens worthwhile even if that wasn't an unsatisfying and less effective strategy, because you can't land enough regular pens because of the dispersion.
  3. DoktorvonWer

    419mm and 457mm

    Having played yet more 457mm Conqueror, all I can say is: Buff the dispersion/sigma. It sprays - especially vertically - too much to make the 457mm a viable option with AP. The AP itself works well, but it's just not consistent and tight enough in its spread to make 8 guns at 457mm (without Yamato lol-pen) work. It loses far too many shots above and below targets. Do what you want with 419mm HE nerfing, but if the 457mm is to be viable, it needs to group far tighter. As it is, it tends to bracket even BBs (let alone cruisers) above and below too much, which you just can't afford with 8 guns. Hell, I'm not a fan of gimmicks. I'd take any old nerf to 419mm HE if the 'proper' Conqueror guns were accurate enough to make taking the 8 higher calibre rifles worthwhile.
  4. DoktorvonWer

    HMS Vanguard - T8 Royal Navy premium BB proposal

    Please, no more gimmicks. Just make Vanguard a decent, normal BB which doesn't need a gimmick...
  5. DoktorvonWer

    419mm and 457mm

    RN AP is total crap. It doesn't citadel cruisers more. It doesn't make up for lack of citadels with more regular pen It basically can't citadel battleships. 457mm Conqueror can't even citadel light cruisers reliably. Mostly because of insufficient accuracy for 8 30s-reload guns, but partially because you can't hit waterline shots with the crappy fuse because the water detonates the shells. And they still overpen as much as any other BB....
  6. DoktorvonWer

    419mm and 457mm

    Ah that's a combination of the fact that Hood is much too inaccurate to hit the enemy to stary with! (Plus very slow shells with poor penetration at baseline, which is partially mitigated by the superior autobounce angles but then lost again because your dispersion on such a low number of slow reloading shells is too high).
  7. DoktorvonWer

    419mm and 457mm

    Apart from my preceding comments about the insufficient accuracy on the smaller number of 457s, I've played a few more games the last 48 hours with 457s equipped and definitely agree with the need for an AP buff. It's not just the spread and the fuse, they just seem to... ricochet off the slightest little angle. Even against cruisers. I'm being penned for >10k damage when angled sharply around 60-70 degrees because of the squishy 32mm upper casemate and deck, while the 457mm AP seems to ricochet off enemy BBs barely angled about 15 degrees as if they were super steeply inclined against me... Do the rounds have unusually high velocity drop off or something? Can't imagine why they should ricochet given the nominal calibre and penetration; I guess the crappy fuse could increase shatter chance but I'm more seeing ricochets. Nerf the HE fire chance for all I care, if the 457mm AP can actually be played like a proper big-gun BB it'd be worth it and far more interesting than HE spam gimmick....
  8. DoktorvonWer

    419mm and 457mm

    457mm guns: - Increase Sigma to 2.1 and reduce horizontal dispersion by (e.g.) 10% - Increase the fuse time to (e.g.) 75% that of normal BB AP, or increase AP shell velocity to (e.g.) 780m/s Done, that's all. Don't need to increase the AP damage. Don't need to nerf or buff the 419s. Don't need to buff the 457mm HE. If the 457mm AP could disperse decently and not be so easily dodged it'd probably do nicely in a more niche role with less HE spamming and actually playing like a BB. I can't help but feel that Conqueror would be better overall if the choice was between gimmick HE on the 419s, or better functioning AP on the 457s. If you're going to remove 419s altogether, however, than the 457mms should really have a lot of love. Mainly AP-based love.
  9. DoktorvonWer

    Ships that need a buff

    I don't think this would be even vaguely helpful. This ship can't hit enemy BBs' broadside at 10km when she jumps them from stealth and she's already totally hopeless at her current max range. Giving her even more range she can't effectively use won't help at all, it wouldn't increase her effectiveness but it would make her more detectable... She's been built to be a low-range, high-stealth ship, adding in extra range won't help that. Giving her the accuracy actually reliably hit enemies when she uses that concealment to get close range shots would. As it is, this thing's a joke - she gets into ambush range and then... sprays all her rounds hopelessly into the water even at ranges as silly as 6km against a massive broadside BB.
  10. DoktorvonWer

    Verdict on Nelson?

    I kind of get the feeling that, like with Hood, Nelson's fuse actually reduces the amount of citadels you can get on cruisers, let alone BBs. Broadside cruisers in this thing seem to suffer a small number of normal pens and still plenty of overpens, but finding the citadel seems like a rarity. I'm not sold on the 'low fuse time better against cruisers' idea in any BB, to be honest - it feels like you're more likely to citadel cruisers consistently with normal BB AP and that the fuse is just another handicap even against cruisers. It certainly doesn't convert enough overpens into pens to make up for it, either.
  11. DoktorvonWer

    Hood feels underwhelming

    Thing is, Hood also utterly lacks the accuracy. Apart from in-game experience, I'd suggest you go compare Hood and Gneisenau dispersion stats (I just have now), Hood is most definitely not superior. Hood also doesn't have the penetration to get citadels, yet is just as inaccurate, basically. For reference from Wowsft: Hood Gneisenau Range 18.56km 19.55km Sigma 1.8 1.8 Max Dispersion 242m 257m Min H Dispersion 162m 162m Min V Dispersion 624m 594m Gneisenau has longer range and actually overall probably better dispersion than Hood (except Gneisenau's shots actually work well when they hit). And we all know how inaccurate Gneisenau is. I've played another 8 games in Hood since my previous post just to refresh my memory and make sure my experience is up to date. This thing can't reliably hit more than 1 shell on a flat broadside enemy BB at 10km (when it needs to get multiple just to do any meaningful damage at all, since the citadel chance is essentially 0%), let alone trying to hit cruisers reliably enough to get a citadel. The lack of penetration and low fuse is totally wasted when you can't even make shells connect on cruisers at short range, and Hood certainly is not built to be in 5km fights, regardless of her tanky-ness at range. Having played a bit more, she really, really needs a sigma buff. She doesn't have the guns, the penetration, the reload or the mitigating alternative sources of DPS to cope with such slow-firing, low damage guns being so inaccurate. For Hood's guns to work even vaguely well you need to (suicidally) be at 8km or less, in every scenario of which every other BBs' guns will be even more effective.
  12. DoktorvonWer

    Ships that need a buff

    Monarch. Please just let its guns occasionally hit something. It's pretty much the only 'high' tier British BB which is geared towards using AP, which makes me want to love it. Its spread is just... horrific, though, it can seriously not reliably hit an enemy BB at 6km.
  13. DoktorvonWer

    Hood feels underwhelming

    All I can say considering the comparison to Gneisenau (I ship I have less experience with but have played) is that it doesn't rely on the accuracy to generate its damage in the same way Hood has to. Gneisenau's guns are significantly less consistent, yes, but their AP penetration and damage capability for each shell is much, much higher and she is very much capable of scoring citadels on any battleship in her tier range, meaning that she doesn't need to land anywhere near as many shots repeatedly on a target to actually achieve DPS - a small number of shots achieves much higher damage. She also has far superior ballistics on her guns and has a much faster reload than Hood's guns. Then she also has a significant secondary battery as well as torpedoes, as well as superior close-in armouring, rudder shift and turn radius meaning she can bring all these extras to bear as well as engage more safely at close range with her guns. Hood certainly has good tankiness at mid range if played smartly. I'm not saying her guns are wildly inaccurate, either, they're just inconsistent, and my point is that her DPS is limited more by her inability to consistently put out the smaller bits of chip damage that her less-than-stellar AP does than anything else. She really relies on shell volume over time to rack up normal-pen damage on BBs instead of fewer, devastating hits, or cruiser citadels, but can't reliably achieve these things which makes playing her more frustrating than even the stats suggest.
  14. DoktorvonWer

    Hood feels underwhelming

    Hood's guns aren't as good as is made out so far. They're not bad, either, when you realise they have much better ricochet angles akin to those on US CAs, but they simply lack the DPS to make her a competitive ship. Even against cruisers she struggles to access the citadel or consistently punish broadside enemies. My feeling is her guns just aren't quite accurate enough - their poor penetration against BBs necessitating reliance on upper-belt shots, as well as their apparent role as a CL-killer, struggles because she can't get enough of her 8 rounds per salvo to make contact. Given the much reduced number of citadels you'll score with her anyway compared to 'normal' AP, the actual number of rounds that make contact is very important in order to prop up her overall DPS capability. If her grouping was a bit tighter, the otherwise low DPS would feel better - you could more reliably chip away at BBs and you could more reliably actually strike cruisers hard. As it is now, I have to really put a lot of work into her to get a decent damage output by the end of a game, and on every game I felt I played 'good' in Hood, I feel if I had played in the same game in another Tier VII BB it would have been an excellent game for the same effort. I attach my statistics in Hood purely for full disclosure of whether I need to git gud or be less salty about her, not to claim I'm good or bad at playing this ship specifically but to provide a point of reference for my overall feedback.
  15. DoktorvonWer

    Monarch. What am I doing wrong?

    I went back for a few games. For the love of God why. These guns are worthless, you can't reliably hit anything with them, even at point blank range. Goodbye again, Monarch.
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