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Comodoro_Allande

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About Comodoro_Allande

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  • Gender
    Male
  • Location
    Somewhere in northern Spain

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  1. Comodoro_Allande

    Spanish Community Leftovers.......not anymore

    It's a shame. We were promissed, when the Forum closed, that all the content would be kept there, avaiable to be seen... And now, this. Yet another promise broken by WG
  2. Comodoro_Allande

    Can USN CAs(heavy cruisers) get a buff or something?

    Pensacola at tier VI is a beast that pays for the amazing firepower and alpha potential by having a rather unconfortably slow turret traverse. Buffing traverse would need to be compensated by, idk, loosing the improved AP angles? For the rest of the new line, I only played New Orleans in operations, and didn't seem weak either. To excel in both ships you need to master the art of positioning (something the high tier USN CAs also need a lot)
  3. Comodoro_Allande

    What Were Your Greatest Gaming Achievements Today ?

    Held together by the power of capitalism . Pretty close and tense battle, including a moment when I had 500 HP and I just spotted a 3/4 HP Kagero...
  4. Comodoro_Allande

    Giulio Cesare to be changed to T6.

    I have to say that I find very ironic that the tier VI test version of the Giulio Cesare is called Giunio Bruto...
  5. Comodoro_Allande

    Never seen this US BB before?

    So this is either a very obscure project or is just WG slapping a random hull with a rather obscure twin 18" mount from 1938 Well, we will have to see what levels of armor will this ship have
  6. Comodoro_Allande

    Großer Kurfürst Secondary Build

    I run seconday builds in both ships (AFT, Manual and CE in Répu, AFT, Manual and IFHE in GK; neither with BFT) and both serve different purposes. Répu is a fantastic fire starter, that sinergizes amazingly with the main guns (excelent HE and reload), so you don't need to come closer than the massive 12,1 km range. GK is a direct damage dealer, and the closer you get to an enemy, the more powerful you become (more secondary hit ratio and especifically targeting platings, such as nose-in BB's) As a side note, I bought the GK a few days ago, and two things came to mind after a few battles played: -Around 26% of my total damage came from secondaries and fire -My secondaries have a higher hit ratio than the main guns
  7. Comodoro_Allande

    Discussion thread for "some interesting info around the world"

    Sadly, no. I just caught that on a stream or video (I don't remember now). Closest thing I have now are detailed analysis from tier III to VI (for now) in The Daily Bounce: https://thedailybounce.net/world-of-warships/supertest-russian-tier-vi-battleship-izmail/
  8. Comodoro_Allande

    Discussion thread for "some interesting info around the world"

    Tier VI Russian BB Izmail has some parts near the two central turrets where the thin 20 mm citadel roof is exposed, so as it is now even cruiser HE can citadel her with some luck (it's kinda blocked by some secondary guns tho). The anti bias
  9. Comodoro_Allande

    Discussion thread for "some interesting info around the world"

    So, 1,7 sigma all over the place, and the tier X looks... weird. Sure, a [edited]ton of HP, but a pretty slow reload on guns that don't seem to be railguns, some questionable range and an even more questionable maneuverability and concealment (maybe even bigger in size than mighty Currywürst?)
  10. Comodoro_Allande

    Some interesting info around the world

    ST. Balance changes. The ships listed below showed a statistical lag among the ships of their tier and class. Taking into account the individual characteristics of each of them, we made a number of balance edits that increase their efficiency. Japanese battleship Izumo, tier IX: Sigma has been increased from 1.8 to 2.0. The battleship will become more potent in battle by increasing the accuracy of the guns, which will compensate for the specific arrangement of the main battery. Japanese battleship Kii, tier VIII: Main Battery reload time reduced from 31 to 30 seconds; The torp stats have been changed: Range has been increased from 6 to 10 km; Speed has been reduced from 63 to 62 kn; Maximum damage has been increased from 14 600 to 17 233. Thus, the battleship will have more opportunities for the use of its torpedo tubes, which will no longer be a 'last ditch' weapon, the use of which required to players to expose the broadside of the ship to enemy fire because of the restricted launch angles. Japanese battleship Nagato, tier VII: Main Battery reload time reduced from 32 to 30 seconds. Reduced reloading time will emphasize the role of Nagato as a battleship with good maneuverability and a small number of accurate guns, at the cost of armour protection. American battleship Colorado, tier VII: Sigma has been increased from 1.9 to 2.0. The new Sigma will distinguish the battleship as a slow ship, with decent maneuverability, good armor and a small number of accurate guns. French battleship Dunkerque, tier VI: Main Battery reload time reduced from 28 to 26 seconds. Reducing the reload time will compensate for the small caliber, making the battleship better balanced with other battleships on the tier VI. British battleship Hood, tier VII: Sigma has been increased from 1.9 to 2.0; AP fuse delay increased from 0.015 to 0.033 seconds Due to the new fuse timings, armor-piercing shells will detonate more often in the citadel of the armored ships, but will result in more overpenetrations of lightly armored targets. French destroyer Aigle, tier VI: Torpedo range has been increased from 7 to 8 km; Increasing the range of the torpedoes will grant the French destroyer a larger window within which to launch torpedoes whilst remaining unspotted by the enemy, and will allow for more opportunities in battle to strike battleships. American destroyer Mahan, tier VII: Main Battery reload time reduced from 4 to 3.3 seconds. Despite the fact that the destroyer has one of the best damage per minute statistics at her tier, the specific ballistics of guns often does not allow this ship to realize this advantage when engaged with other destroyers. The new parameter, though it won't change the features of the main battery ballistics, will significantly increase the efficiency in combat with enemy destroyers at close range. American destroyer Sims, tier VII: The base torp stats have been changed: Range has been increased from 5.5 to 7 km; The alternative torp stats have been changed: Range has been increased from 9.2 to 10.5 km; Maximum damage has been increased from 8500 to 9667. Reload time been increased from 72 to 76 seconds. Changing the characteristics of the base and alternative torpedoes emphasizes the difference between the two styles of gameplay available to Sims: 'High Risk, High Reward' game from torpedoes with a short range and good speed, causing a lot of damage; comparatively safe option with a greater distance to the enemy, but with less damage and low speed torpedoes. Soviet destroyers Ognevoi, tier VIII and Udaloi, tier IX: "Repair Party" consumable has been added to the extra slot: Number of charges: 1 (Repair Party I) and 2 (Repair Party II); Reload time: 120 (Repair Party I) and 80 (Repair Party II) seconds; Duration: 28 seconds. The efficiency 0,5% of HP per second Soviet destroyer Kiev, tier VIII: "Repair Party" consumable has been added to slot with ‎"Smoke Generator": Number of charges: 1 (Repair Party I) and 2 (Repair Party II); Reload time: 120 (Repair Party I) and 80 (Repair Party II) seconds; Duration: 28 seconds. The efficiency 0,5% of HP per second Adding the consumable "Repair Party" will allow for more effective fights with enemy destroyers and make the progression to tier X in this line more logical. Please note that the information in the Development Blog is preliminary. All announced on stream save from the Hood buff Source:
  11. Comodoro_Allande

    Discussion thread for "some interesting info around the world"

    The first ones they announced: -Mahan gets 3,3 seconds reload (from 4) -Sims base torps get 7 km range (from 5,5). Alternative torps get 10,5 km range (from 9,2), 9667 damage (from 8500) and 76 seconds reload (from 72) -Aigle gets 8km torps (from 7) -Dunkerque gets 26 seconds base reload (from 28)
  12. Comodoro_Allande

    Is the tier 8 Monarch just rubbish ?

    Monarch is not bad, is just a (very) boring ship to play (look, like the following RN BB's )
  13. Comodoro_Allande

    Discussion thread for "some interesting info around the world"

    Worst thing is that, seeing the current upgrades, those are completly plausible. Still, I don't really know if that's true or not, I just wanted to share it here
  14. Comodoro_Allande

    Discussion thread for "some interesting info around the world"

    Take this with a metric ton of salt
  15. Comodoro_Allande

    Some interesting info around the world

    Some bias from Russia with love Tier III: Knyaz Suvorov Tier IV: Gangut Tier V: Pyotr Velikiy Tier VI: Izmail Tier VII: Sinop Tier VIII: Vladivostok Tier VIII (premium): Lenin Tier IX: Sovetski Soyuz Tier X: Kremlin
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