Jump to content

Comodoro_Allande

Players
  • Content count

    2,180
  • Joined

  • Last visited

  • Battles

    7036
  • Clan

    [NKK]

About Comodoro_Allande

Profile Information

  • Gender
    Male
  • Location
    Somewhere in northern Spain

1 Follower

Recent Profile Visitors

1,419 profile views
  1. Now torpedo bulges will take damage? Damn, good bye to Amagi's amazing bulges that cover almost the entire broadside
  2. Conqueror is not OP. Is worse than that. Is a dull design made for the lowest of the low playerbase that punishes good play from both the enemy and you, because the only reliable thing Conqueror can do is sit at 20 km and spam HE, so enemy's angling no matter the distance. The AP is utter garbage (again, punishes good play) and angling is counter-productive, because you tend to eat more damage angled than sitting broadside (hey, look, even more things punishing smart play )
  3. Had honour to play with man himself...

    Found the man and his smoke Khaba in ranked Yep, is definitely him
  4. Upcoming T5 Ranked

    Sorry not sorry
  5. Yamamoto heal bug?

    Ok, so I don't have video (it's in replayswows.com, so most likely there would be a video: https://replayswows.com/replay/32049#stats) First screenshot, moments before I get the kraken archievement. Note the few HP I could recover with the heal consumable The exact moment when I got the kraken, note that Yamamoto's heal is only covering the amount of HP I was capable of healing with my consumable And finally, moments after I got the kraken: the heal is out, but I have the effects of the reload boost With all this, is most likely that the heal only covers the amount you can heal with the consumable as @Arakus said. I just had so few krakens with Yamamoto (and even fewer when I could use the effects) that I didn't notice until now
  6. Yamamoto heal bug?

    Hmmm, I had the same problem a few days before. Triggered the ability in my Yamato and it healed only for about 2k HP. Will post screenshots and replay soon
  7. Did you get any British DD-missions from the containers?

    All free containers avaiable. The result?
  8. They are live at Twitch now: https://www.twitch.tv/worldofwarships
  9. Yeah, I know, it's the same with all medium-high tier RN BB's. But still is better than the Monarch, which isn't bad (apart from the fragility of the mounts) either
  10. Wow, Vanguard is a turd. Bismarck leves of horizontal dispersion AT 20 KM with 1,8 Sigma and most likely the RN dispersion pattern, and of top of that a nice 72 seconds turret traverse. Also the longest reload for a 381 mm gun with the least amount=abysmal DPM . Only saving features are the ridiculous concealment and the rather good AA
  11. Comparison between Dreadnought and Bellerophon Bellerophon (fully upgraded) Dreadnought Survivability HP: 38100 Belt: 254 mm HP: 37400 Belt: 279 mm Artillery 5x2 305 mm Reload: 30 s 180º turning: 60 s Range: 15,05 km 210m max dispersion 1,8 Sigma 5x2 305 mm Reload: 30 s 180º turning: 60 s Range: 13,7 km 197m max dispersion 1,8 Sigma Shells AP: 8100 831 m/s HE: 5200 831 m/s 32% fire chance AP: 8100 831 m/s HE: 5200 831 m/s 32% fire chance AA 22,8 DPS - 2,49 km 4,2 DPS - 3 km No data or no AA whatsoever Concealment and maneuverability Max speed: 22,5 knots Turning circle: 560 m Rudder shift: 11,7 s Surface detection: 13,68 km Air detection: 8,49 km Max speed: 21 knots Turning circle: 520 m Rudder shift: 11,6 s Surface detection: 10,3 km Air detection: 8,7 km
  12. Bellerophon has 13,7 km . Also, Kawachi is absolute crap, and if Dreadnought behave just as the Bellerophon... König Albert powercreeped
  13. Some interesting info around the world

    ST, British battleship Dreadnought, tier IIIHit points – 37400. Plating - 279 mm.Main battery - 5x2 305 mm. Firing range - 13.7 km. Maximum HE shell damage – 5200. Chance to cause fire – 32%. Maximum AP shell damage - 8100. Reload time - 30.0 s. 180 degree turn time - 60.0 s. Maximum dispersion - 197 м. HE initial velocity - 831 m/s. AP initial velocity - 831 m/s. Sigma – 1.8. Maximum speed - 21 kt. Turning circle radius - 520 m. Rudder shift time – 11.6 s. Surface detectability – 10.3 km. Air detectability – 8.7 km. Detectability after firing main guns in smoke – 8.1 km. Available consumables: 1 slot - Damage Control Party 2 slot - Repair Party II All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. SOURCE:
  14. CV Rework Discussion

    If WG really wanted to push this mode for the attacking role, perfect. But they could have kept the old waypoint system for, at least, moving the fighter squads on the map. But no, they had to go full retard with a consumable that s u m m o n s (I'm still laughing at this crap ) fighters
  15. CV Rework Discussion

    Well, we have Zao, Mega Zao.... it's obvious that we need a Sky Zao
×