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Comodoro_Allande

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    [NKK]

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About Comodoro_Allande

Profile Information

  • Gender
    Male
  • Location
    Somewhere in northern Spain

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  1. Comodoro_Allande

    Holiday Lottery 2018 - Try your luck !

    I want to join the lottery
  2. Comodoro_Allande

    What Were Your Greatest Gaming Achievements Today ?

    Screw some of the good games I had today, this is the greatest thing, the comeback of a good old friend of mine... THE DRUNKEN TURRET BUG
  3. Comodoro_Allande

    Next Ranked Sprint at Tier 6, it seems.

    Well, then I will just put my french cap with full secondary build, just for those 12 130 mm rear guns to not be as drunk as usual
  4. Comodoro_Allande

    Next Ranked Sprint at Tier 6, it seems.

    Dunkerque time!
  5. Comodoro_Allande

    Discussion thread for "some interesting info around the world"

    Hakuryu with more than a Harugumo worth in firepower PER SIDE
  6. Comodoro_Allande

    The Azuma (The Poor Man's Stalingrad)

    Stats that belong to tier IX in a tier X ship, more HP than expected but no torpedo armament to be seen and a HE shell that is worse than the Biasgrad, despite being one of the flavours of the IJN cruisers.... but yeah, reeeeing indeed
  7. Comodoro_Allande

    Discussion thread for "some interesting info around the world"

    To be fair neither of those needed a buff
  8. Comodoro_Allande

    How to play secondary ships

    Kurfürst may be the best just for being able to pen 32 mm plating with IFHE, but also has the most point-intensive build, giving up either concealment expert or, less likely, fire prevention. I don't own the GK (I will restart the FdG grind when they implement the new buffs), so I only have experience with the République as a "long" range (usually more than 10 km) firestarter, that sinergices pretty well with the absurd fire chance of the main guns (excellent for forcing uses of damage controls and stacking dot damage)
  9. Comodoro_Allande

    Some interesting info around the world

    ST. Balance changes. German battleship Friedrich der Grosse. - HE shells of the 105 mm secondary guns have received 26 mm of penetration (the changes will not affect other guns of the same calibre) - Reloading time of 406mm MG has been reduced from 28 to 26 seconds - Reloading time of 420mm MG has been reduced from 32 to 29 seconds An increase of MG and secondaries DPM will compensate for the small number of guns. At the same time, it will maintain the feel and character of the German battleships. Japanese battleships: Myogi: - Reloading time of MG has been reduced from 30 to 28 seconds - The armor penetration of AP projectile 356 mm AP Type5 has been increased The Myogi MG accuracy couldn't fully compensate for the small number of guns (only 6, whereas classmates have 10 or more). In addition, the armor penetration made her ineffective against classmates. Increasing the rate of fire and armor penetration will make the battleship better at all firing distances. At the same time, it will retain all the features of the game when playing Japanese battleships. Kongo hull (A): - The armor penetration of AP shell 356 mm AP Type5 has been increased This improvement is related to the previous one, since the hull (A) of Kongo uses the same AP shell as on Myogi. Izumo: - The armor penetration of AP shell 410 mm AP/APC Type91 has been increased Despite the high value of initial armor penetration of AP shell, Izumo lost it significantly over distance. This led to the fact that she was not very effective in long-range combat against classmates. The change will make Izumo a more effective, heavily armored, ranged battleship and make the transition to Yamato smoother and more logical. Please note that the information in the Development Blog is preliminary. Source:
  10. Comodoro_Allande

    Discussion thread for "some interesting info around the world"

    Def AA, Engine Boost and Repair because the motherland needs you, comrade
  11. Comodoro_Allande

    Some interesting info around the world

    ST, Soviet destroyer Neustrashimy, tier IX Hit points – 20500. Plating - 19 mm. Main battery - 2x2 130 mm. Firing range - 12.8 km. Maximum HE shell damage – 1800. Chance to cause fire – 8%. Maximum AP shell damage - 2600. Reload time - 4.0 s. 180 degree turn time - 10.0 s. Maximum dispersion - 111 м. HE initial velocity - 950 m/s. AP initial velocity - 950 m/s. Sigma – 2.0. Torpedo tubes - 2x5 533 mm. Maximum damage - 14600. Range - 10.0 km. Speed - 65 kt. Reload time - 131 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Maximum speed - 36 kt. Turning circle radius - 700 m. Rudder shift time – 4.6 s. Surface detectability – 7.1 km. Air detectability – 3.8 km. Detectability after firing main guns in smoke – 2.7 km. Available consumables: - 1 slot - Damage Control Party - 2 slot - Smoke Generator - 3 slot - Defensive AA fire - 4 slot - Repair Party - 5 slot - Engine Boost All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. Please note that the information in the Development Blog is preliminary. Source:
  12. Comodoro_Allande

    Discussion thread for "some interesting info around the world"

    Well, the image in the post that (sadly) confirms that the Bourgogne will be a steel ship shows the new armament on the ship. Seems like the area previously occupied by the 100's in each side of the ship now contains 4x2 127 mm DP guns and another 4x2 57 mm AA mounts
  13. Comodoro_Allande

    Some interesting info around the world

    Live right now: Some of the highlights (so far at 1:40 CET): Also Conqueror citadel to be raised (no screenshots of that yet) More info to be coming soon™ to the Development Blog
  14. Comodoro_Allande

    Discussion thread for "some interesting info around the world"

    The torp nerf maybe, (or a closer concealment to the Gearing, for example), but increasing the reload a whole second is just plain absurd (almost as much as the reasons given)
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