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Everything posted by loppantorkel
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Indianapolis in tier 7, if there was one.. maybe Belfast too? Or maybe you were hydroed? edit: maybe Flint too or Atlanta..? Plenty of radars in tier 7...
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It happens, but I keep my paranoia at bay
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If you're at 50% after 4000 battles and lose 30 straight battles, which is highly unlikely, I very much doubt your WR would sink 3%. It just seems improbable, but I can't calculate it...
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The whole thing of calling out "illness" and a "special kind of poster" is far worse than posting in a certain way. Using XVM or not. I don't care for it. It may help a bit, same as having RPF or not. It doesn't hurt to have it, but on a whole, wider perspective it may make the game worse. I don't use it, but I don't mind others using it.
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Of course.. The bb population consists mostly of dignified, mature players with an inclination for sophisticated games such as chess, as they meticulously plan every move well ahead of the young, spirited dd and cruiser players
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The worst thing about dropping smoke for a bb player, isn't that you're without one yourself when you might need one, but that you're often going in a bad direction and torps aimed at the bb could come at any time. It's sometimes just a bad idea to sail toward the torp magnet.
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Does it do more than increase compliments/reports?
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Well.. I see your point. However, World of Warships is a game and it can be difficult to balance between ship classes. Each class has its role and should be fun to play. Some are stealthier than others. You need to understand the game mechanics and why they are in place before jumping to conclusions about what's right or wrong. There's no cheating going on, you just need to understand the game better
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Yea, unless you're sitting in a Khaba, you need to be sure you have a quick exist strategy, smoke or cliff, or that you're sure of a kill, preferably both. Start plinking on a fleeing shima while targeted by half the enemy team is usually a bad idea.
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Slow HE in high tier USN CCs is excesive
loppantorkel replied to Thracen's topic in General Discussion
Tell people beforehand you're going to radar a place. It's less of an issue then. Guns are fine imo. -
Excluding cvs, it still feels like you've got most influence in a battle playing a dd. Your dd stats seem pretty good too, so it can't be all bad.
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Is this really true? Players are leaving of course, but that's the same for every game. There's a natural turn over of players, but if the player base really got worse over time, unicums should play an even bigger role, sealclub more in high tiers and increase their WR. I don't really see it.
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I rather keep a bit diversity between the teams than have total fairness. You probably didn't lose because of one dd less. You may have been on a slight disadvantage though.
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I don't think Graf Spee is ideal for ranked, but who knows? it's great for the PvE mission.
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About time Developers stop Destroying Game
loppantorkel replied to Wingoka's topic in General Discussion
Do you perchance play bbs? -
Didn't they release a E3 trailer a few years ago? I'll get excited when I see it.
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Still works fine if they drop from above, but it's not easy hitting it. If Khaba still is OP and the armour should remain as it is, I'd look at nerfing gun traverse speed. Surprising a Khaba could reward you a bit more that way.
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Gearing is a lot fatter. Having the extra info where the closest ship is helps a little bit. It's less of a torp ship than Fletcher and more of a gun ship, and for me I mostly focus on enemy dds, where having RPF helps somewhat too. Fletcher is more flexible, nimbler and I like the more stealthy approach in it, where RPF gives you away in a sense. I don't think it's a major difference, but I'm not entirely sold on RPF as it is, so having it on one and not the other works out for me, it changes the gamestyle between the ships even more which is enjoying imo.
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I haven't noticed dying to torps in caps more often without RPF. It may act as a IJN dd repellent perhaps, but for me - dying early in caps is not an issue that warrants 4 skill points.
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Restrict multiple clan divisions in random and reporting system
loppantorkel replied to BIG6969's topic in General Discussion
I think one or two reports from a single player and battle should be enough. Having three man div dumping all reports on one player shouldn't work as it now does. -
Teamkiller status not reduced after friendly damage free games
loppantorkel posted a topic in General Discussion
I am once again of the pinkly coloured variety. A torp to a friendly, team-carrying Kutusov dyed my name for the next 7 games, it says. Two friendly damage free games, I've still got 7 games to go I' know it's been brought up before, but I wasn't the one being pink then. Now I am. Maybe fix the bug? -
I've got RPF on Gearing but left it out on Fletcher. I feel that's working for me. Fletcher is more of a torp boat than Gearing and I feel RPF gets in the way. I recommend trying without RPF before deciding. edit: Faster reload on torps is pretty nice to have, and Adrenaline Rush..
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Teamkiller status not reduced after friendly damage free games
loppantorkel replied to loppantorkel's topic in General Discussion
You're correct. It has gone down after restart. -
Teamkiller status not reduced after friendly damage free games
loppantorkel replied to loppantorkel's topic in General Discussion
I'll try restarting. Thanks. Not a big deal, just annoying. -
Teamplayer are the real potatoes
loppantorkel replied to ThePurpleSmurf's topic in General Discussion
Well, sometimes you get a compliment to increase your Karma
