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Everything posted by loppantorkel
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Maybe they should put Gearing on a diet instead... might be an easier fix tbh. I'm not sure what other people's experience is, but for me it's the Gearing that is punished too heavily by bb AP. The rest of US dds aren't having that problem to nearly the same degree. I'm not saying WG shouldn't nerf bb AP against dds, but since a ot of people are used to complain about heavy handed nerfs, it might be smart to look at which ships really have this issue and what the best solution is.
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When will WoWs be patched to 1.0? Any estimates? Is there a plan this far ahead in the sense of what you expect to implement and what to achieve? Just curious. Sometimes there's a known end, sometimes it's more like Game of Thrones.
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I wouldn't mind a nerf to bb concealment in high tiers. If it's done across the board it probably wouldn't change much else than increasing cruiser survivability a bit. Otoh, bbs might turn away from caps earlier than before.
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How's that whole BB plague thing working out then?
loppantorkel replied to The_Finnster's topic in General Discussion
That's a pretty good way to keep some players from skipping through the trees. WG doing something to prevent the overpopulation of bbs in high tier maybe. Making Nelson a Free XP ship should keep people occupied for a bit. -
You shouldn't make them line up for those photo shoots maybe?
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Duration: 1 week Main objective: Win 15 battles tier 4-7, any ship Secondary objectives: Win 15 battles tier 8-10 Sink 40 ships Earn a Kraken Earn 2400k xp in a battle Earn 5 compliments Sink 10 tier 10 ships Doable in any order. Rewards: Main objective - 1 Million credits 1 secondary objective - a few flags 2 of them - a box 3 - 10 camos 4 - a bunch of flags 5 - a special upgrade 6 - 7 million credits or something appropriate edit: How many will finish main and all secondary objectives - 250 players - 0,7%
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If you want to go through the thread or vote on individual answers, you're better off sorting by 'date'. This thread isn't a good indication of how well it will work in practise. No real question in OP to be answered and most answers in the thread are just new questions. I'd like to see them open up the forum but I suspect they want questions focused in the Gamescom thread.
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Using XVM doesn't win the battles though
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Since there's voting on answers, it seems community members are to answer questions that can be answered, otherwise - what's the point of voting..? Why not open up for questions now and WG staff can answer whatever questions float to the top - the presumably unanswered questions - in a week or three? Is there a reason to wait for a calender activity to open the forum up?
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It doesn't matter. It's just voting on the answers to the question 'To be or not to be'. If there's a good answer it probably will be upvoted regardless of personal grievances... Edit: A bit tricky to have discussion in the thread unless you sort by date, but I suppose it's not the point of these threads...
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I keep overpenning her in Pensacola.. pls nerf
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Should submarines be added to the game? (Unoffical)
loppantorkel replied to Theperson12345's topic in Off-Topic
Watching it now. -
Should submarines be added to the game? (Unoffical)
loppantorkel replied to Theperson12345's topic in Off-Topic
Cold Waters is supposed to be pretty good. -
Should submarines be added to the game? (Unoffical)
loppantorkel replied to Theperson12345's topic in Off-Topic
You're really protective of the current gameplay/meta.. You really like it that much? I think they'd need a new/better engine for subs to work properly, where visibility could be gradual for both water, smoke, radar and sonar. ..but I'm not sure if it's possible without introducing a lot of cheats at the same time. ..and I'm not a programmer or a gamedesigner so I could be entirely off with all of it.. -
Should submarines be added to the game? (Unoffical)
loppantorkel replied to Theperson12345's topic in Off-Topic
I think I've seen the question before, but who knows, maybe you're the first I believe WG has looked at and attempted to see if subs could be implemented in a meaningful fashion without making the game worse, but so far I think it hasn't been successful. Maybe someday. I wouldn't mind it. Compared to cvs, it seems they'd have less impact on gameplay and be easier to balance, but then there's the questions - how to play them? how to counter them? how to make them meaningful and not OP? how to make them fun without much mobility? Would they need a new interface? -
Apart from scouting, what is the point of destroyers?
loppantorkel replied to Theperson12345's topic in Newcomers' Section
This isn't particularly true... I doubt a whole class of ships could diverge much from 50% WR when you have mirrored mm. This kind of makes it difficult to see the relative strength between the classes. ..but I agree that dds are effective in all tiers.. ..some more than others though. -
The bb players who've rejected the WR-notion are the true artists of the game? edit: In the end the game is a game and supposed to be fun. Many find enjoyment in games by dissecting them and improving their skills - to powergame. Those who don't follow this approach end up as potatoes. When the meta in the game has stabilized and the unicums have solved most of the puzzles, the game become stale, fundamentally boring and people drop off. In a continually evolving game you can prolong the challenges by introducing new game mechanics or changing old ones. This of course disturbs those who feel they have mastered the current meta. The rest - the majority who haven't learnt the current mechanics and just are there for the fun, won't care as much. For those who play to win - for the challenge - a constantly changing game is a necessity, which should be welcomed. edit2: The pristine fun always ebbs out sooner or later. If you can find it in a game when you're not all that young anymore, even just initially, you're lucky. I try to stay positive toward the games which still are enjoyable enough to warrant another session. They are harder and harder to come by.
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How dare you praise a cruiser during times of bb oppression
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I didn't bring up history. I have no idea how much people know about the ships. I have a very low interest in the history.. heard about Bismarck, Tirp and Yamato, but else..? You counting up some ships mean very little. Germany is a large nation - many on EU server want to play German ships? Cruisers and dds are more difficult to master and bbs are cool.. Plenty flock to German bbs. Nothing wrong with that until there's an overpopulation. You think bbs are OP in a Random tier 8-10 battle? All bbs or just some of them? Since no one else has given me a good definition for OP, I'll go with my own - regularly deciding factor or without counters.
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You conclude that all bbs tier 8-10 are OP? They're the deciding factors in Random games tier 8-10 and that is why people play them?
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Bbs being too numerous, not being OP per definition. People are just suckers for bbs.
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Friendlyness, understanding, teamplay.
loppantorkel replied to WishBoneD's topic in General Discussion
I've made the mistake myself I think I'm holding back a bit better nowadays. I've been on the receiving end as well. It's one of the easier mistake to make.- 32 replies
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OP - On a regular basis decide games/Having no or too few counters. Maybe? Excluding cv, it doesn't seem strange if bbs have the most health, have the best defense and live the longest. I'm fine with trading it for more mobility and stealth, just as long as my part in the battle is as decisive as the other classes'.
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I said they're too numerous and ask if/how they are OP. You reply - because they live too long and are too numerous? This still doesn't mean they're OP.
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And how do you achieve that and still having bbs as a viable option? Can't nerf them if they're not OP, which people haven't shown them to be in Random games. People are still dodging this.
