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loppantorkel

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Everything posted by loppantorkel

  1. loppantorkel

    To overhaul CV, must discard mirrored MM

    Solid argument..
  2. loppantorkel

    To overhaul CV, must discard mirrored MM

    Depends on the implementation of the class. Some classes are tougher to get right. Subs probably most difficult, then cvs, the some other such as dds. If you're comparing the implementation of cvs to dds, you might just as well compare subs to cvs...
  3. loppantorkel

    To overhaul CV, must discard mirrored MM

    So? How is that an argument when discussing gameplay? cvs are an apparent issue to balance and fit into the game. An argument was made that the same could be said about dds. Same could be said about subs... It's not clear cut that every class has made the game better, or will.
  4. loppantorkel

    To overhaul CV, must discard mirrored MM

    One could make a solid argument for the introduction of subs along those lines too though.
  5. loppantorkel

    To overhaul CV, must discard mirrored MM

    So, aside from being a doomed game because too many potatoes and the ahistorical aspect of cvs vs bbs, how should WG improve the game with cvs in mind?
  6. loppantorkel

    To overhaul CV, must discard mirrored MM

    Without having considered all aspects... first thing that I think should be done is to make cv-plane spotting only visible for the cv. The rest of the team only gets a ghost image on the minimap where the enemy ship last was seen, updated every 5 or 10s. Providing spotting for the team is once again foremost a dd duty. cvs will still provide info for the team, but won't completely change the game every time cvs are in the battle. Clan battles were much more enjoyable to watch compared to King of the Sea. The game is just better when planes aren't playing a huge influence for spotting. I'd like to see how much this would change. More changes are probably necessary, but this would be a big one.
  7. Yea, it's not like it isn't you who keep escalating things... "Pathetic little lying excrement"? You're really a treat to discuss with. I've not criticised you for looking up profiles. I've pointed out your own potentially uninformed opinion. If you're to keep this high level of scrutiny when it comes to opinions, you'd better keep it up yourself. Bringing up vaccines into the topic.. why even go there? Going back to the old stuff again instead of focusing on the actual topic - again this diversion. What's the point? Hope you get better.
  8. ..lol.. I am perfectly unbiased in all argument and doesn't at all rely on diversion, strawman and hyperbole to have a case at all!!!!11!!! You're all being duped by the WG conspiracy to make it an all bb camp fest!!!11!! You're often criticising players for arguing in this forum for not having the experience or being good enough. Are you even playing high tier games? Seems like you played some a long time ago...
  9. loppantorkel

    WG aprooved teamkillers .....

    You don't turn to avoid them, eat a torp rather than being sunk by the enemy. Let flooding do it's thing. If there's an apology, you repair, if not, hopefully the TKer dies to prolonged team damage. Repair when you think it's enough. It's what I try to do. Middle in Two Brothers is totally different
  10. I've got no argument against this. I've said it before that shima probably needs a buff. Still, it's the by far most played dd (and from just experience - a bit of a noob magnet too), and it performs just as well as Gearing. You, for example, have much better success in shima than Gearing. So, maybe test this change and see? So, you agree testing it first is fine? It won't solve all issues, but offer foremost IJN dd players another option to specialise? Torp reload + deep water torps.. would that be possible? Sounds pretty interesting to me, maybe even a bit too good. Yes, I think it might improve the game a little bit.
  11. I get that torps are a part of the def package. I'm guessing that more often than in a direct dd fight, enemy dds die to shima torps while stationary in smoke or by a random spread. Since there's an option to have it as it is now, it's not a nerf, but if shima stats would plummet - it's fairly weak now but on par with gearing - they'd need to buff shima in some way. Maybe better agility to keep people from dying in caps? The option to increase the damage to big ships while not increasing torp deaths on dds is still worth testing, imo. Why are people soooo reluctant on changes? This won't break the game if it make it, I promise. Do you know how much change this will have on them? Still testing... First - yolos are around now too, if you haven't noticed. Then there's good shima players out there too. Maybe they could join in contesting caps and use the torps to sink cruisers and bbs with higher efficiency? A logical and simple solution would be to try this, see if it works and change it if needed. What's your problem with that?
  12. You're not supposed to die to torps in cap. If you do it regularly, you're probably doing it wrong. Not being able to kill dds with torps in caps, doesn't exclude you from being able to contest cap. Not picking deep water torps does not unable you from torping bbs. I've torped plenty so far and I haven't heard they're nerfing the regular torps - are they? So you're not forced to choose you're role. You're given an option to play it as you do now, with the benefit of not dying to deep water torps, or specialise on larger targets. If you find either mode more beneficial to your playstyle - you go with that. You're crying about being given a choice to keep it as it is, with a bonus, or an alternative. You'd be more happy without this choice?
  13. ..and this worrying is somehow worse than actual torp hits? Edit: The intention of this mechanic is to increase torp threat to the larger ships. Cruisers might have to adapt to this increased threat. bbs will depend more on these cruisers. It probably mostly IJN dds that will have larger damage output from torps than before. If the meta changes in other ways - maybe more cvs in the games due to less AA cruisers, dds might suffer, but meta changes all the time and balance changes are implemented all the time. The intention is to increase torp damage to larger ships while not increasing torp deaths to dds. I think the focus is on IJN dds and if it backfires, they'll alter it in another patch. People are way too cynical about the intentions.
  14. You're of course totally wrong.This mechanic isn't intended to hide anything. DDs in caps will have less torps to worry about. It's a slight buff to dds. Think things through.
  15. loppantorkel

    Please include RADAR check in MM !!!!

    I'd wait to differentiate cruisers until after they've changed smoke and possibly radar mechanics. If they do.
  16. At least you admit now that it might be a buff to dds. Well kind of.. progress! It being a huge nerf to cruisers is your own theory. I doubt it's a huge nerf. A bit probably, but just as much for bbs. We'll see. Finding data to suit your own preferences is generally quite easy here. Are you still dismissing the official data? I think we'll have to agree to disagree. Until we see how it affects the game. Have you played a lot of high tier cruiser games the last 6 months?
  17. It's a very poor argument you bring when you can't answer specific questions without diverting to other perceived issues. In the quote below you wrote that the deep water torps will function as anti-cruiser torps. Even if they somehow would be less effective vs bbs, how would the increased effectiveness against cruisers not be a buff to dds? Shima torps aren't a huge threat to dds most of the time. Wouldn't deep water torps likely buff the IJN stats? You're approaching tin foil hate territory pretty rapidly. The statements are designed to lure us to accept the lies because there's a bbaby at the top of WG? Try to keep the focus on the current feature. Might it improve the game? Is it worth testing? I think it's worth trying it out. No reason to cry about it. More cruisers might have to pick Vigilance and hydro consumable instead of AA, which might make cv players happy. Maybe WG could look at reducing the action time for bb hydros if anything. Just to increase the team dependant aspect...
  18. 'Sorry you can't help me then'.. If this make it through the testing faze, they implement it and it doesn't affect the game at all to the degree you make it out to do. Will come clean and admit to totally overreacting about this? It's at least a slight buff to dds if implemented as explained - why are people whining about bb-babies? Should be an interesting addition to the game even if this addition alone won't solve all issues. I am playing dds. So do you. Still pretty fun imo. It won't be less teamwork by having this option. It will still be possible to cap with deep water torps and it will still be possible to kill bbs with normal torps. Being able to switch between them in battle might be too big of a buff for dds. Are you suffering through your dd games as it is?
  19. Since you quoted yourself.. How would it be 100 times worse than radar in terms of influencing the game? How about being a bit specific since you're so critical.
  20. loppantorkel

    Brilliant WG patch!!!

    Do old replays work?
  21. Still, time for bed if I can't decipher 'tome'.. So, this is another storm in teacup. It won't affect the game much. It's a slight buff to dds, or a slight nerf to the rest. Those who want higher overall damage, go after the bigger ships like they would've done regardless, but will be a little bit more efficient at it. The rest of the dds will be just as powerful as before, but with a slight advantage in terms of not dying to the torps of those who go with deep water torps. So less torp damage to dds overall. How is this a negative thing? Even if it won't be implemented with in-game switching, like some want.
  22. Have you misunderstood it all, or have I missed some info? "either torp smoke clouds or torp battleships"? Shallow torps won't be able to hurt bbs anymore? I thought they would be the same as now, while deep water torps would have increased efficiency vs bbs and cruisers. Teamplay and mm wouldn't be very affected by this at all. Way less influential than radars in mm. Versatility would increase - like picking AA module or hydro. Changes things up a bit, but both very playable even if you need the other during battle.
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