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aidenthedestroyer

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About aidenthedestroyer

  • Rank
    Officer Cadet
  • Birthday 02/05/2004
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    aidenthomas877@yahoo.co.in

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  • Gender
    Male
  • Location
    UAE Middle East
  • Interests
    Ships and tanks I guess....

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  1. aidenthedestroyer

    You get to play only 1 ship in 2019! Which one it is ?

    Edit - Post of a mistake
  2. aidenthedestroyer

    You get to play only 1 ship in 2019! Which one it is ?

    Akiducc....becuz 32mm pen on 100mm HE is totally not strong.
  3. aidenthedestroyer

    The CV Captains Cabin

    For one thing I am quite happy with this removal (Not the lack of Ship control ofc, that sucks) Squadron numbers seemed to always decide the match. Heck, it was always based on a commander skill, where basically any one who had the "Air Supremacy" skill, would do a bit better than one who doesnt due to more planes in the sky. With the rework, WG has ideally equalised everything for IJN and USN CVs with the "Tier limitation". No more is it based on a skill, rather the tier. (Ofc, Midway torp bombers carry two torps instead of Haku's one which means smaller squads for them but you get the point for lower tiers)
  4. aidenthedestroyer

    The CV Captains Cabin

    I have read many replies and not all are negative. However, you simply give a negative reaction without stating YOUR problem. As far as it goes, many here are pretty neutral on this rework, I may be positive for the rework but I’m not denying the flaws. If you’ve played a game in a CV currently you would know there are problems. The new rework definitely throws away some old aspects while just focusing on a few like damage dealing and continuous spotting.
  5. aidenthedestroyer

    The CV Captains Cabin

    @antean My dude, mind ya tell me what’s so negative in this rework for you? You seem to be very negative in how you react.
  6. aidenthedestroyer

    The CV Captains Cabin

    Yeah well, It’s just if the T10 CV decides to defend his team, he can do so cuz tier 10 fighters are in more numbers to that of tier 8, while if you being in a tier 8 try to stop him, you’re better off trying to shoot a fly with a pistol. tbh, US CVs definitely win from this rework. Japanese carriers lose that good torp bombers for AP bombs which, sure are good and all.....but are underwhelming due to them being around 250kg to 800kg bombs while Americans seem to have those really good 1000lb bombs that too carrying something like 2 per plane. I mean, I used Japanese CVs more so on the test just because I love them on live, but...with the rework, they seem pretty meh. Sure Ryuujou is quite good considering her torps are actually decent. But I find the others pretty meh. However, playing Lexi, it seemed rather easy to deal damage, literally 1st game dealing 100k+. But to be honest, it’s easier to deal damage now with aiming, but you really need to get used to your armaments. I for one couldn’t play much so it was a bit hard for me, nonetheless the rework in my terms seems somewhat okay considering they are gonna rework AA. Also, on the TST server it was only bots, I could only imagine the AA being more stronger with the AA builds and them buffing catapult fighters hopefully.
  7. aidenthedestroyer

    Aircraft Carrier Beta Round 3 - Feedback Thread

    I only participated this round. As far as I know, I didn't receive one.
  8. aidenthedestroyer

    Aircraft Carrier Beta Round 3 - Feedback Thread

    So I'm a bit late to this but oh well. What's good? -The gameplay seems rather smooth, the planes movements and all seems pretty okay to me, how they attack and turn, its all well made. -2 vs 2 CV for tier 8 and 10 imo, adds a bit more feel to the battle itself as battles dont finish in 10 minutes anymore. Now with more CVs, battles are more longer and somewhat "decisive". -Overall feel for CVs. Now it feels very rewarding to hit those torps or bombs just because you aim for yourself and control your planes. Imo, it feels good as in the current CVs, you cant generally be "IN" the mix of things, now you have to maneuver your planes, time attacks well, etc. etc. -The overall look of the planes and AA is better now, even while playing on a potato pc. -Catapult fighters concept is good, but needs more tuning to it. As what's being tested, you launch a designated "squadron" of fighters from the catapults, so now running the fighter consumable is more viable. However, the fact that they only run for 30s is what bugs me. Make it 1 min or so as waiting for 1 min 30 to get the consumable back to run the planes for only 30s seems pretty underwhelming. Also, increasing the range on how they circle the ship to....say 5km, would improve their effectiveness. What's bad? -As far as it goes, the 2 vs 2 CV thing still needs a lot of work. With the removal of odd tier CVs, being uptiered in a CV HURTS like anything now. So you could be playing the Shoukaku and suddenly get paired with a Midway and going against another Midway and Lexington combo, which sucks as Tier 8 CVs are SO MUCH weaker to tier 10 ones. I mean, the fighters you launch are MUCH lesser than their entire squadron size, so it seems very one sided almost. Which is why, its best to bring back odd tier CV just for the sake of MM. I would rather meet a tier 9 than tier 10 CV in my Shoukaku, likewise meeting a Hiryuu instead of a Shoukaku in my Ryuujou. -Damage dealing and actually sinking ships. The main point of this rework was to actually reduce the whole dominance of CVs and, it has been done. However, now dealing damage seems a bit tougher, nevermind sinking ships. If anything, to get a kraken with the new CVs becomes MUCH more tougher than what it is now. Ofcourse, the best way is to stack DoT effects and whatnot, but you need to actually KNOW your armament a whole lot before you can even break 200k damage at tier 10. -Lack of CV vs CV This is something which kind of wierds me out. As far as it goes, your fighters seem pretty USELESS now as they only run for something like 2 minutes in one tiny circle on one tiny spot of a gigantic map. 3km radius is not a good thing at all. I can pop my fighters in the middle of the cap and I still wont be supporting my team just because any CV player will fly around my fighters to attack the DDs. And even if I were to pop it on a DD, the Destroyer player will not just sit in one place just to have fighter cover. What has to be done, make them circle the ship they were dropped on to a range of like 4-5km, atleast then there is some instance of team support. Current CVs are more all round in terms of support, but newer CVs just become a damage farm fiesta which isnt the way it should go. It seems way too boring. Not to mention, "If this CV rework goes good we might see them in competitive" With the current look at it? NEVER. Competitive requires strategy! not damage farming! Current CVs work BEST in competitive just because the skill of a player in how he plays his fighters is 100x more important than being on point with a few bombs drops and torpedo hits! -Hakuryuu vs Midway and Houshou vs Langley At tier 10, I can easily say the Midway is far better than the Hakuryuu. Haku's torps seem rather bad even though she has good AP bombs. But when you look at Midway, you have a more all roudned CV with good torps, really good bombs and good rockets, while the Haku has good rockets and bombs. Sure they can citadel a Montana, but when you deal around 9-10k per bomb, its not a lot when compared to the likes of 20k per attack of the USN DBs At tier 4, Houshou is just TERRIBLE vs the Langley. Langley has those really good HE Bombs while Houshou gets stuck with the AP Bombs. AND NO TORP BOMBERS! This is not a good way to go AT ALL. Especially since there are no ODD tier CVs, how will players learn to control torpedo bombers? at tier 6? VERY bad design just because tier 6 CVs meet Tier 8 CVs as I mentioned above. No player can learn like this! As far as I would recommend, keep rockets and Dive bombers at 6 per squad. However, add torpedo bombers for both ships at 4 per squad. And give Houshou HE bombs PLEASE.
  9. aidenthedestroyer

    The CV Captains Cabin

    I've played the Reworked CVs and, Ill say this at the very least. It's good. Don't get me wrong im still pretty angry at the removal of odd tier CVs cuz, Lexi vs Midway is not [edited]fun. But gameplay wise, it adds something Ive never really felt much when playing CVs, thats the IMMERSION. Like, when playing current CVs, you dont get that rush when your planes are under heavy AA fire than the new version, which is a good change. CVs needed to feel a bit more active in plane control which I absolutely like. Everything is pretty beautiful even playing on a potato PC. Now whats wrong? Removal of odd tier CVs. I like that there are now 2 CVs per game, but the fact that one tier is gone inbetween each tier, it means a lot. Now sure Tier 4 is pretty safe, but Tier 6 CV meeting tier 8 CV is not fun. But what isnt fun is tier 8 meeting tier 10. Like, meeting a tier 9 CV would be somewhat okay, but tier 10 is just......the strength goes WAY too high. Damage and sinking ships. Now sure this is a problem in current CV play but.....now it seems so hard to even break 150k damage in tier 10, atleast by what I see. Though I managed to break 200k with Midway, it was only one game.....that too only 2-3 sunk. Hakuryuu vs Midway With the rework, Midway is still so much better than Hakuryuu. Haku is in such a weird place with her really weird torpedo options and okay AP bombs. Midway however seems to have it all. Accurate rockets, Good torps, Meme worthy HE bombs. Like, you can deal citadel damage with a fire with her HE bombs which is healable sure, but come on.... Houshou vs Langley Houshou suffers from Hakryuu similarly in the bombs. Also, tier 4 CVs dont have fighter consumables nor torp bombers Catapult fighters Now WG has done something nice with the consumable. You now launch a full division of these fighters, like 6 for all tier 10 BBs (Didnt get to play cruisers). But they last only for 30s. What I would suggest for WG is to make it infinite charges cuz infinite hangar so why not, and make them run for 1 min. atleast, cuz waiting like 1min 30 for the cooldown sucks tbh. All in all, still a lot of work for them, but so far, its not too bad.
  10. aidenthedestroyer

    The CV Captains Cabin

    This sort of worries me. When I heard about them actually confirming the second line (And Taihou being Tier X) I was thiking of grinding for her. But upon actually reading this, it seems the line will only come after the rework, goodness knows how long, and by the looks of it, WG will definately not allow us to keep the current Odd tier CVs. So do I actually grind and get Taihou for FXP or do I save up XP to directly get to Haku?
  11. The CV rework for me is a mixed bag of feelings. On the one hand, the gameplay and whole style of CVs and how they can be viewed in battle has shifted a lot. But on the other, It seems more stale and....lack of content....so to say. The new gameplay is not bad, considering now RTS was an age old thing, it can be rather interesting for newer players. RTS also gave a skileld CV player complete dominance over the sky over the other which was a major problem. Not to mention, IJN CVs at tiers 7 and 8 have much superior loadouts to their US Counters (2/2/2 vs 1/1/2) which pretty much made them a lot better and nices to play (Shoukaku and Hiryuu are my best CVs). When compared to playing a Battleship (Which was where the line split from) CVs tended to be really damn challenging to a new players of the older times where you had alt attacks. Now it becomes challenging at tier 6 where you meet terrifying AA and more skilled players, so the new players of CVs were ideally never able to get ahold of how to play, so the whole "Strike focus" seems to reduce that skill level and help a player in aiming. CVs now depend on the team even more so for defense than they used to because this rework essentially turns them into floating airfields as you have infinte planes at your disposal. There are a ton of problems, one of which, as poined out, is the fact that controlling the ship itself is not up to the mark. We get that the planes are the main focus, but the ship herself is equally important, and if under attack by a DD, more often than not you will be taken out before you take her out as most probably the best Anti-DD weapons are the rockets since DDs can easily dodge Bombs and torpedoes. Removal of tier 5,7 and 9 Carriers seems very weird considering those tiers are the tiers where players make the jumps into more competitive tiers, i.e - T6,8,10. It should be accepted that T6,8 and 10 are more so competitive tiers, so ofcourse the skill here tends to higher than that of low tier. Removal of Tier 5,7 and 9 CVs doesnt seem to help in preparing a player for a more skilled environment, as These tiers tend to have very favourable MM allowing a player to not meet stronger opponents, unlike Tier 6 and 8. Tier 7 tends to be a sweet spot in the game as most ships here are very good at what they do, not to mention you can only meet Tier 5 or Tier 9. However, if they make the XP requirements to make the jump from, say tier 6 to tier 8 and tier 8 to tier 10 higher, then it could be fine, or, alternatively make the line "weave" to another of the same tier (Example - Houshou (IV) to Zuihou (IV) to Ryuujou (VI) to Hiryuu (VI) to Shoukaku (VIII) and so on) while keeping XP requirements for same tier ships low. But nonetheless, players skill is always something that should be looked into. Another point is the gameplay which can seem to be repetitive. Start with rockets, then torps, then maybe rockets and bombs....which can start to get boring.
  12. aidenthedestroyer

    The CV Captains Cabin

    WG did say they wanted the CV players to be more focused on planes. But imo, just looking at it, it really needs work. But hey, it isnt final just yet. Many problems were there with that. The multiple amount of squadrons in the air gave constant spotting to the team, thus disabling DDs role. And yea, skill ceiling stuff. Too much for noobs. Well, the newer way does seem better as you can imo aim a bit better. But i guess thats cuz youre in the pilots seat so to say. For more fire damage (Works for IJN CVs) This was one of the things to WG. I recall them saying they want CV players to play other ships and not only CVs, so making the gameplay get a bit boring was one of their goals. But hey, WoWP and WoWS in the same game As far as I know, I think AA was still under a bit of testing? Besides, it seems Flak can be the main thing which takes out planes, so ships like Des Moines are still strong. But the AA does look nice. I tried answering in what I know of now. Couldnt get to testing them so yeah....Everything is still in testing and I really hope they change some stuff like CV control, and maybe allow us to understand more about the AA cuz as far as I know the flak is really random while short range AA is always constant.
  13. aidenthedestroyer

    The CV Captains Cabin

    I guess he means it in the fact that he controlled the CV more manually rather than Autopilot (Pre rework CVs)
  14. aidenthedestroyer

    The CV Captains Cabin

    Yea. The proper torpedo bomber and dive bomber should be the Ryuusei (B7A2) but I did remember seeing the Tenrai on the Haku even before CVs were released. So I guess its been in the Game files for...... forever. But yea, irl the J5N wasnt equipped with torps. Heck, it wasnt meant to fly off CV decks, but as like a TB in the game, I mean meh its fine (Fake stuff exists.....I mean....the A6M2 and the F4F never really carried rockets) but yeah, the Tenrai was an interceptor, meant to attack those 'Murican superfortresses. Still was amazing to see a Fusou "Killing" planes Midway doesnt have DWT nor AP bombs apparantly.....they might still be working on it. But hitting a DD with torps seems almost impossible (Just really hard) now. Before I could just click wth muh torp squad and turn the cone to aim behind the DD and get a hit or two
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