Jump to content

MrAnarchy

Players
  • Content Сount

    35
  • Joined

  • Last visited

  • Battles

    8191
  • Clan

    [KINGS]

About MrAnarchy

  • Rank
    Able Seaman
  • Insignia
    [KINGS]

Profile Information

  • Gender
    Male
  • Location
    Serbia

Recent Profile Visitors

111 profile views
  1. MrAnarchy

    Stalingrad - Any reason left to play Moskva?

    Alright, lets play that scenario out: 15km apart, I in Stalingrad, you in Hindy, we are bow on moving towards each other. Since you chose 15km and that fact that I can see you are not turning away- Im gonna assume youre not playing to your concealment advantage and are going in guns blazing. *I am never stationary in Stalin so I choose to alter your scenario a bit so that it would fit my playstyle more and make the scenario truer to reality. I see you shooting at me at 15km range. I would probably recognize if you're going in for a brawl based on your maneuvering behavior. If I came to a realization that you're going for a torp drive-by I would hard turn immediately and keep slamming HE at you (at 15km point I would be shooting back obviously). I have 20k hp advantage and so I choose to risk taking cits while I turn for the sake if kiting. And say you roll high on the dice and get 3-4 cits and take 22k dmg. Taking heals, your legendary mod into question Id say we would be around the same hp, although I think I would be a bit higher. Now Im kiting way with all 9 guns pointed at you, while your 6 are shooting at me. If you started manueving and prepping back guns to come into question I would recognize that and bait you into turning while I load AP. 1 wrong turn, its game over for you. If you dont try to turn I will out-HE your 6 guns. Im faster than you and I gain range. Torps fall out of question. I heal more than you. Intuitively, I think I would win that one.
  2. MrAnarchy

    Stalingrad - Any reason left to play Moskva?

    1) That is exactly what I would do. Turn away the moment u come closer than 10-12km. I will gladly eat a 25k salvo because hp is expendable, that is if you can hit a 3-4cit salvo in the first place (skill+rng+ reload timing). 2) That could be the case, but Im not saying that I did things in Stalingrad that I could never do in other ships for nothing. Everything I say is empirical, true, but something is broken about Stalingrad and I feel it constantly while I play it.
  3. MrAnarchy

    Stalingrad - Any reason left to play Moskva?

    1) I agree, those are a few ways you can punish improperly played Stalingrads. But what if I never allow anyone to come closer than say 8-9km range because I know I dont have torps and that Im not a brawler? Good luck in that 1v1. There isn't a cruiser in this game that can 1v1 Stalingrad mid-long range. And its not as if Stalingrad isn't good at disengaging. Her top speed is a great tool to use to kite away even multiple pushing ships. That is the conclusion I come to based on my own experience. I simply feel as if I yield way too much power when I operate the ship. 2) I dont play her defensively tho. I play Stalingrad as a mix between Zao and Henri IV- which is flanking and constantly slamming AP into the sides of everything. You dont want to stay stationary in a Stalingrad. 3) Tell that to my 4.5-5mil tanked damage games. The punishment this cruiser is capable of absorbing is beyond some battleships. Going up against multiple targets isnt a problem for this ship.
  4. MrAnarchy

    Stalingrad - Any reason left to play Moskva?

    Stalingrads HE isnt pathetic at all, au contraire. But I assume you're talking about the lack of reload speed which makes it weak-ish only against dds.
  5. MrAnarchy

    Stalingrad - Any reason left to play Moskva?

    After ~100 games in Stalingrad I still conclude that the ship isn't balanced. The things I managed to do in this ship should never be allowed. All the while Moskva is rusting away in the port.
  6. MrAnarchy

    Stalingrad - Any reason left to play Moskva?

    What you say whenever someone complains about a ship being OP. I formed the opinion that it is too strong the moment I got my hands on it. Which was a few hours after the patch and almost immidetly I wrote this thread. I aint zombie bandwagoning anything.
  7. MrAnarchy

    Stalingrad - Any reason left to play Moskva?

    He mentions at the end that HIV is a counter to Stalingrad tho
  8. MrAnarchy

    Stalingrad - Any reason left to play Moskva?

    Its nowhere near that. Moskva and Stalingrad fulfill the same role/ playstyle. Medium-high range sniping and/or holding defensive positions. Differences are there, but not in playstyle.
  9. MrAnarchy

    Stalingrad - Any reason left to play Moskva?

    Would you say they do the tanking role equally well, or Moskva does it better?
  10. MrAnarchy

    Stalingrad - Any reason left to play Moskva?

    Good points, especially 1). Havent thought about that.
  11. MrAnarchy

    Stalingrad - Any reason left to play Moskva?

    1) Moskva isnt more tanky as far as I can see. Stalingrad is even better armored on the sides and has the same partial 50mm bow armor. Also it has 7k more hp. 2) Moskva is slightly faster, and turns slightly faster. Not that big of a difference tho. 3) Difference of 0.1km?! I mean okay it makes it stealthier but its insignificant. 4) Significant in CB in my case, but not in randoms because I use deff AA on Moskva. It is good to have a choice, but it is balanced because you can get wrecked by CVs if u chose to equip hydro 5) Moskva has higher ROF, feels more accurate, but Stalingrad decently compensates with 35% fire chance and higher alpha.
  12. MrAnarchy

    Stalingrad - Any reason left to play Moskva?

    Guys, I was obviously asking people who have Stalingrad. I didnt want to word the title: "Hey you select few that have it, argument me this..."
  13. MrAnarchy

    Stalingrad - Any reason left to play Moskva?

    Dont think the comparison is valid entirely because Black has some major downsides: 1) Its slow and 2) it has slow torps which makes it one in a 1/1000 that you're actually gonna land them. That is what turns me off about it and is the reason why I dont play it. Stalingrad on the otherhand suffers similar weaknesses as Moskva and has the same strength only on steroids.
  14. Played a couple games in Stalingrad and it feels as an upgrade over Moskva. Any reason left to play Moskva? Id like to hear some arguments.
  15. MrAnarchy

    How Clan Wars could have been

    What you are proposing sounds very interesting and it would make CW waaaay more entertaining and flexible. I left WoT a loooong time ago so I wasn't aware of such a system existing in that game. Im totally down for something like this.
×