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Everything posted by Ze_Reckless
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Situationsbewusstsein (Perk) working as intend?
Ze_Reckless replied to limonchiki's topic in Allgemeine Diskussionen
Wenn ihr das seit dem Patch nicht gemerkt habt, scheint es ja doch nicht so schlimm zu sein? Änderungen sind auf dem Weg. Es wird diskutiert die Birne zu reparieren. Also dass sie leuchtet wenn man sichtbar ist. -
(Early) Observations from Ranked Season 4 NA
Ze_Reckless replied to CosMoe's topic in General Discussion
Kiev sounds good. Or maybe even Pepsi with that amount of DDs? Is there a minimum of 1 BB per battle? -
Bestätigung: Teamkill-System funktioniert wie gewünscht.
Ze_Reckless replied to exar0815's topic in Allgemeine Diskussionen
Ist ganz einfach: Nicht pink werden. Kannst das Getrolle als Strafe / Motivation ansehen. -
Bestätigung: Teamkill-System funktioniert wie gewünscht.
Ze_Reckless replied to exar0815's topic in Allgemeine Diskussionen
Welches Schiff schafft es denn deine Torps zu überholen und danach reinzufahren? Die Leute ändern den Kurs einzig und allein wegen dem Gegner, warum sollten sie an Angriffe von hinten denken? Wenn ich die Wahl habe dem Gegner Schaden an mir zu schenken oder Teamschaden zu fressen, dann nehme ich den Teamschaden. Sonst lernen sie es nie, die blinden Killgeilen. -
realistische Größe der Geschosse auf Entfernung?
Ze_Reckless replied to DanielNL's topic in Allgemeine Diskussionen
Dies ist ein Spiel, keine Simulation. Geschosse zu groß. Außerdem Schiffe zu groß und viel zu schnell. Und, und, und ... -
not often, but sometimers players really [edited]
Ze_Reckless replied to pootle42's topic in Archive
Nah it's ok. Remember, half of the time they are on the enemy team and show you their side and sail in straight lines. -
not often, but sometimers players really [edited]
Ze_Reckless replied to pootle42's topic in Archive
pootle, please delete the player name. No naming&shaming on this forum. Yes, he shouldn't leave a battle for such a reason. But look at the upside: He didn't teamkill two of you before he left. -
Bestätigung: Teamkill-System funktioniert wie gewünscht.
Ze_Reckless replied to exar0815's topic in Allgemeine Diskussionen
Erstens: Torps mit 20km Reichweite. Wenn du die tatsächlich benutzt ... Bist du einer von denen, die mit ihrer Shima hinter meinem BB gammeln? Neuigkeiten: Vor 2 Patches wurden diese Torps generft, sie sind absolut nutzlos. Und vorher war ihr einziger 'Nutzen' den Ozean in einen Campingplatz zu verwandeln. Zweitens: Wenn du von eigenen Schiffen überrascht wirst, solltest du dir schleunigst eine Erie kaufen und dann im Gefecht lernen die Minimap zu lesen. Du hast über eine Minute Zeit zwischen den Torpedosalven auf die Karte zu gucken. Was ist so schwer daran?????? -
Good job making Tirpitz dispersion like it is firing under defensive AA
Ze_Reckless replied to Striko1989's topic in General Discussion
The ship hasn't changed at all. I think many people who have bought her during the last two sales are learning how to play her. Additionally, from my experience with Tirpitz teammates many don't understand how to play her or they simply can't do it. Those people are diluting your stats. And the more people buy her, the worse it will get. So, can we please stop now? One Imperator is enough! -
Good job making Tirpitz dispersion like it is firing under defensive AA
Ze_Reckless replied to Striko1989's topic in General Discussion
While they are at it, give us 15km Torps, cause Tirpitz sooo UP. -
Bestätigung: Teamkill-System funktioniert wie gewünscht.
Ze_Reckless replied to exar0815's topic in Allgemeine Diskussionen
Man nennt es Kill-Geilheit. Wenn du weißt, dass der Gegner demnächst tot ist, kannst du dir ja ein anderes Ziel suchen. Du hast die Reichweite im Gegensatz zur Minekaze. Das ist ein generelles Problem in WoWS: Die einzige Belohnung für Teamplay ist +50% EP bei einem Sieg. Ansonsten wird man nur für individuelle Leistungen belohnt. Ist deine Entscheidung: Spiel gegen dein Team oder für dein Team. In der Situation hast du dich für 'gegen' entschieden. -
Good job making Tirpitz dispersion like it is firing under defensive AA
Ze_Reckless replied to Striko1989's topic in General Discussion
It's important where you aim and what target you shoot at. You can fire only every 2X seconds, it has to count. I often hold my fire for better opportunities. Seriously, rebuy a low-tier or do the arp kongo mission, it will help you. -
Good job making Tirpitz dispersion like it is firing under defensive AA
Ze_Reckless replied to Striko1989's topic in General Discussion
The point of BB is to tank, not stay in back like a pro-skill-sn1p3r. BBs are made to push. Don't like it? Don't sail it. Cruisers spam HE? Great, that means you can see them. Give em a citadel and watch them run. -
Good job making Tirpitz dispersion like it is firing under defensive AA
Ze_Reckless replied to Striko1989's topic in General Discussion
Sure, you'll die quickly if you run straight into 7 enemies. Positioning is very important when playing BBs. Watch the battle all the time and try to predict where everyone will be going. And take 4-point manual AA captain skill, it's way better than AFT. Getting both skills is even better. I wouldn't stop, just wiggle to fire all guns. Stopping/reversing is the worst you can do, very situatonal and a sign that you made a mistake a couple of minutes ago. Learn how to use amazing Tirpitz armor, but have a lot of respect for Yamato. €: Please, don't nerf/buff anything. Just learn to play it. Maybe go back practice on low-tier BBs? I rebought Myogi a couple of weeks ago. It's a good ship, certainly not terrible. -
Good job making Tirpitz dispersion like it is firing under defensive AA
Ze_Reckless replied to Striko1989's topic in General Discussion
Learn how to Tirpitz. Get close, scrub. -
Hello fellow captains. And a few thoughts.
Ze_Reckless replied to De_la_crepe_sucre's topic in General Discussion
This is an arcade game. They like to keep it simple, so that many players can play. It will never be a simulation. -
#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
Ze_Reckless replied to havaduck's topic in General Discussion
I'm not happy either, you can believe me. The saltstorm was important, we showed how the event felt for us. My point is, we got an official response that basically said: We hear you. It's not 'solved', but it's a start. I expected something bigger as well, especially when I saw how similar this event looked compared to Project R. In the end it feels like false advertising, even if it wasn't intended for sure. They are trying, but why do they have to be such slow learners? -
#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
Ze_Reckless replied to havaduck's topic in General Discussion
Wow, this thread is getting saltier than the dead sea. The event wasn't executed perfectly and it wasn't communicated perfectly (to say the least). However, we got to choose from a couple of prem ships and 11 days premium time for free. And the personal rewards are nice, too. So, may I ask kindly: Please calm your tits! The most important news from Ph3lan's post is: They are willing to listen to our feedback and they are willing to learn. So the only thing that helps is constructive criticism. Some people have posted just that, but it's harder and harder to sift those helpful posts out from all the salt. -
Summary: SA detection change, smoke detection bug
Ze_Reckless replied to Yoshi_EU's topic in General Discussion
From the original thread: They are working on it. Until then I'm playing DDs with this feature in mind, there is no point in raging about it. -
You need to hit the right spot and rng can screw that up sometimes. Nothing has changed for me, hitting citadels and getting hit as usual. Self-criticism usually leads to better results than indulging in conspiracy theories. You could activate replays and watch back your battles. Doing so you have a lot of time to see exactly where you were aiming and how the target reacted. Or don't, it's your choice.
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Summary: SA detection change, smoke detection bug
Ze_Reckless replied to Yoshi_EU's topic in General Discussion
Maybe the game is not broken, maybe it's a server-client issue. That would explain why noone from the other servers is complaining. I had some stuttering and lags over the last weeks when there were many players online. Maybe EU has the worst servers or not enough of them? -
You can change that keybind in control options. If it happens to you often, just change it to ctrl-. or something that you will never press accidentally.
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Meinungen zur sekundären Bewaffnung
Ze_Reckless replied to Supa_Kaisen's topic in Allgemeine Diskussionen
Snoopy, ein Schlachtschiff ohne Freunde hat eine kurze Lebenserwartung. Man hat ja 30 Sekunden Zeit zwischen den Schüssen. Diese Zeit nutze ich immer um auf die Minikarte zu gucken und die Gefechtslage einzuschätzen. Such die Nähe von freundlichen Kreuzern oder Kanonenbooten. Bei BBs ist die Positionierung das A und O und gerade bei den lahmen Amis muss man 5 Minuten vorausdenken. -
Event „Große Seegefechte“ ab 4.Mai
Ze_Reckless replied to HG_Bluthorst's topic in Allgemeine Diskussionen
Das gab's schon in der zweiten Woche. Diese Extra-Mission haben sie eingebaut, um Leuten Dias geben zu können die sie in Community-Events gewonnen haben. Das heißt für >99% von uns: einfach ignorieren. Mit dem Fishpalm-Bild geben sie zu erkennen, dass sie das vorher nicht bedacht hatten. -
Bestätigung: Teamkill-System funktioniert wie gewünscht.
Ze_Reckless replied to exar0815's topic in Allgemeine Diskussionen
Scheinen einige hier noch nicht zu wissen: Mit 'P' kann man Sekundär und Flak an- und ausschalten. Also hat man die Wahl: Pink werden oder vom gegnerischen CV versenkt werden.
