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Everything posted by Ze_Reckless
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Ach so meint ihr das, na gut.
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es ist doch schon +/-1: z.B. 5 / 6 / 7. Ich finde es ok wie es ist, das bringt ein bisschen Würze in den Gefechts-Alltag. Auch wenn das heißt mit dem unausgebauten Schiff Low-Tier zu sein. Muss man sich eben anpassen.
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What are the "stereotypes" for each nation?
Ze_Reckless replied to ArchibalFinn's topic in General Discussion
Have you ever tried soviet/russian DDs with 4 km torps? USN DDs are gunboats, use your amazing guns. Torps are only for flushing out DDs from smoke or ambushing enemies at islands. USN DDs are good DD hunters. -
Great: More information is always better and much appreciated. Good job! Not so great: The new style looks less readable, it could use a little more contrast. Maybe that's a non-issue when we acclimate ourselves to that new look. I guess, the PT will show. Question for future updates: Could you make an option for us, so we can choose which or how many ribbons are shown in battle? Or maybe even a new hit confirmation system? While it may be a nice push in confidence for some most players to see a reward for everything they do, I would like to limit the amount of clutter on screen that you get sometimes (especially with double-strike). All I need is information. Citadel hit, incapacitations, DoTs, I like to be informed exactly about the condition of the enemy ship that I'm attacking. I can admire medals after the battle.
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My res folder is only 1,67GB. Maybe something went wrong with the 'packaging' update? You could ask support, but I think they will tell you this: Redownload the game. Painful maybe, but no other option.
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UI bugs, like not being able to write in chat. After battle not being able to select ships in port and some other buttons don't work. Only fix is restart game.
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Show me a bug-free game. Just one.
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Yes, see this from patch notes: It is annoying for me as well. I like to have all control over my ship (auto-island evasion? OFF!) and over the camera. It should be an option in the menu. This new 'feature' forces you into binocular view whether you want it or not.
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1.: Please stop picking on people based on spelling errors or their stats. Thank you! 2.: There is a thread about xp in ranked by ship class, tl;dr is: DDs get 50 more than BBs on average and cruisers are far behind. My only experience in cruisers is Cleveland in lower ranks. I'm sure I was on top at least once. How do you do that? Play your role. Forget BBs, you are a DD killer. (I'm not saying you play wrong, but I experienced too many cruisers who don't support me in DD while I get shot to pieces by enemy Myokos.)
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Should matchmaking really count all destroyers as the same?
Ze_Reckless replied to meyos90's topic in General Discussion
Correct me if I'm wrong, but didn't they say a couple of patches ago they want to distribute DDs evenly between the teams? Yet, I have seen some games with all gunboats against all torp boats. And yesterday twice: 2 DDs vs none. -
The spotter plane flies in a bigger circle than the fighter plane. That's why it seems to have more viewrange.
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Which forum members have you seen in random battles?
Ze_Reckless replied to Cobra6's topic in General Discussion
I met iEarlGrey in ranked. He was sailing in his Błyskawica in the enemy team, me Kiev. It was a close battle, in the end we won. I had 2-3k hp during the second half of the battle, I was lucky I could dodge most shots and survive. I watched the video on twitch afterwards, it's enlightening to see yourself from the enemy's perspective. -
Big ranked battles compilation thread so we dont have multiple other threads discussing the same thing.
Ze_Reckless replied to txtspeak's topic in General Discussion
Can Błyskawica do 48 knots like Kiev? -
Was ist denn das für ein Ar...... Bug?
Ze_Reckless replied to akeilus2's topic in Allgemeine Diskussionen
Es gibt einen Nebel-Bug und die Entwickler schauen sich das gerade an. Es wird in den nächsten Patches ausgebessert, vielleicht sogar schon am Donnerstag. Man muss mindestens 3 Sekunden länger warten bis man mit dem Schießen anfängt. Und nicht aus dem Rauch herausfahren, da reicht es auch schon wenn nur ein Stück vom Schiff herausguckt. Es gibt dazu einen Thread im englischen Forum, falls du mehr wissen möchtest. Habe mir das rar nicht heruntergeladen, aber man kann auch mal Blind treffen. Gerade bei stehenden Breitseiten ist das nicht sehr schwer, kommt aber auf die Entfernung an. Edit: Der Ninja hat ja schon alles gesagt. Hier aus den Patchnotes: Vielleicht unsere Rettung, vielleicht aber auch weitere Ungereimtheiten. Wer weiß? -
Big ranked battles compilation thread so we dont have multiple other threads discussing the same thing.
Ze_Reckless replied to txtspeak's topic in General Discussion
Compared to my experience with last season (I played only last 2 weeks) this one is great. Sure, I had some bad teams who threw away victory by dying for nothing, a couple of afks and a bot hatsuharu. But I can live with that if I can at least keep my star. Got to 10.1 now, everyone shoots a little better and people are more cautious. I guess, the real struggle begins for me now. Kiev is stronk, I love it. -
So do they mount one and the other goes into reserve? You need one ship with an empty slot to sell all unneeded upgrades. Don't know if it's worth the effort, but might be interesting for the 40+ ships guys. In any case, I believe we won't lose any credits.
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Of course, you are right. I wanted to keep it short and I wanted to make sure to mention AP in context with BBs. Always shoot AP. Prioritize targets you can damage fast, i.e. broadsides, cruisers.
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So if you use only one you can sell the other, right? I guess I have to buy main battery 1 for all my ships before the update hits.
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I would argue every class is hard to play well. If you mean by play correctly = survive the battle, I would beg to differ. @OP: Use the first 3 tiers to learn aiming, positioning and other basic gameplay. Looking for guides helps with that. Teamplay helps you and others. (3 vs 2 is easier than 1 vs 3 ) From tier 3 or 4: How to do well regarding experience points and credits? Do 'your job' depending on ship class: Cruisers should always focus DDs. Second priority cruisers. Last BBs. DDs should go for cap points and scout for the team. IJN torp DDs try to surprise attack BBs and cruisers. USN and SN gunboat DDs hunt for DDs and harass other ships. BBs shoot AP at anything that shows a broadside. Get closer to hit targets better, but never go alone. A friendly DD or cruiser in front makes a huge difference. Use your armor and HP to push the enemy from cap points.
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OK, I just got kicked twice from a game. And I get lags sometimes. There must be something wrong with servers or connection.
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Nah, more like WG doesn't expect there are 20k people who want to play wows.
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Vorschlag: Dynamischer Schaden bei Rammen (+Teamschaden)
Ze_Reckless replied to Necrohm's topic in Allgemeine Diskussionen
Ich habe einmal in meiner Kiev einen gegnerischen DD (Japaner) gerammt während wir nebeneinander gefahren sind. Er fuhr fast geradeaus, ich fuhr einen Schlenker erst in ihn rein, dann raus. Er hat mir einen Wassereinbruch verursacht, ich ihm zwei. Die HP gingen nicht extrem runter, eher so 2000 bis 3000. Wir hatten nur einen leichten Kontakt. Dagegen fährt man beim 'normalen' Rammszenario mit voller Kraft in den Gegner herein, wahrscheinlich sehen deshalb die meisten ihre HP sofort verschwinden. -
Should SkybuckFlying have ability to make new threads?
Ze_Reckless replied to robihr's topic in General Discussion
I voted 'yes' of course because I like living in a democracy with free speech and I like to have this in forums, too. I'll tell you a life-hack I'm using: Don't click on his threads if you don't like them. (Still, I will click on some of them depending on the title when I'm curious or when I feel like reading something bizarr/strange/amuzing.) Plus, there are much worse threads around like 'nerf this', 'buff that', 'Atlanta OP', 'WASD hax OP', 'I dieded he's cheeting'. -
- 12 replies
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- Team Damage
- Anti-Team-Damage
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Questions and Answers - St. Petersburg, May 2016
Ze_Reckless replied to Tuccy's topic in General Discussion
Very nice to see feedback to our feedback. Much appreciated if you carry on.
