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MrWastee

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    [THESO]

Everything posted by MrWastee

  1. really noice thing.... just being curious, as the event seems to originate from the german nights of museums: why there's only museums from so few navies? thinking 'bout the type xxi submarine in germany (https://en.wikipedia.org/wiki/German_submarine_Wilhelm_Bauer#Conversion_to_museum_ship), just as i'm sure there's surely french and italian museums about their ww2 navies? sweden maybe?
  2. MrWastee

    I received a Kirov.

    meta is what is possible and what people are using.... mark the people part and take a guess: nope.... won't spare u, such comment simply imho deserves a gid gud is all i can add
  3. MrWastee

    Jetzt wird es Zeit für Nationenkämpfe

    muss dann halt auch mal reichen? ich rede von axis vs. allies, nich nation vs. nation.... hatten wir schon, mit den einzig dafür wirklich in frage kommenden so insgesamt: ijn vs. usn, am anfang gabs nich viel anderes an techtrees lol.
  4. ... tell u to get closer aaaand in the mean not to yolo it. i know, it's a thin line lol... but there's aid in the manifestation of the minimap
  5. MrWastee

    Throwing the gauntlet.

    u know: i come from a game where i did such actually myself. nothing happened, while pvp got vaporized and the aerosols were burnt in plasma lol.... in comparison this is paradise satill lol.... it's not so much about the devs (even though it is ^^), more 'bout monetization department. f.e.: rts cv's been fixable, absolutely. they just didn't get the order to. the foul part sits somewhere above, and that's someone u'll never see here or recognizable ingame.
  6. MrWastee

    Throwing the gauntlet.

    well, that gauntlet gonna rot and be forgotten i guess....
  7. MrWastee

    Jetzt wird es Zeit für Nationenkämpfe

    nen paar gibts auch dann noch bis t8 sollten nen paar zusammenkommen. auch, bei allies gegen achse: da gibts ja noch die ijn und rm... insgesamt genug diversität um es wagen zu können? eu dd's dazu, bzw auf beiden seiten als lückenfüller und mm bis max t8 (t9?).
  8. MrWastee

    Smolensk - give it AA please

    .... how about this one:
  9. MrWastee

    How have you been spending your German tokens??

    z31, less fxp to throw
  10. MrWastee

    Kapitän Jerzy Swirski

    der typ is'n sprachgenie, aber irgendwann musste's ja auffallen ^^
  11. MrWastee

    What is fastest torpedo reloading DD line?

    well, i'm sure he gonna specify. probably elaborating on the request further with something like "stock reload"
  12. MrWastee

    What is fastest torpedo reloading DD line?

    https://forum.worldofwarships.eu/topic/141361-what-are-the-best-3-premium-ships-in-the-game-right-now/ " Doubloons " .... answer, i guess, lies between the lines lol... this one looks like someone to me, who simply asks the questions he easily could answer by hisself. simple answers, on point plz
  13. MrWastee

    Importance of sample-size and WR

    the real interesting thing about wr is the tendency... so, go with like the last 1k matches and u get like of the best glimpse of a players actual skill level atm. and, if he's improving or not. set it in relation to his alltime wr and tendency and u get the best picture overall. don't forget to take diversity of ships/tiers/divs into account lol... what many seem to forget, it's not only a stale number. it derives from progression with a lot of influencing factors, as been pointed out (number of played ships, tiers, divs, etc.). and only as such should been read. in other words: comparing a hosho only player with someone who played literally all ships ingame is just.... bollocks :)! one only can say: this player has this wr on his hosho, with such a tendency. while the other has a lot of those datalines/played ships, which derive into.... 2cts *example: i got total tomato stats on my gearing. from farming like 22 legendary upgrade missions at one time, while having bad streaks on a few of my t10's (especially zao and gearing). now, when i did hop onto a match in gearing once, i got a chatmessage about my stats at the start. not a nice one ofc lol.... finished 1st with 200k+. only one match ofc, but also kind of an indicator in regard to the relation of quantity and quality. .... on the zao on the other hand, i just gotta admit: i suck
  14. MrWastee

    Jetzt wird es Zeit für Nationenkämpfe

    mmn is es v.a. nen frage der balance der verbrauchsgüter. hier an nen paar schrauben gedreht, die kriterien für schiffe "drin" zu sein angepasst: voila. ich zumindest kanns mir durchaus vorstellen... - radar weg oder auf achsenschiffen nachgerüstet - angepasste hydro's, keinen vorteil - nur reale schiffe bis '45 - ggf anpassung von AA werten für den mode (- da war noch was mit eu linie auf alliierter seite o.ä.?) zwar wär die achse natürlich auswahltechnisch immer noch weit hinterher, aber so könnts wenigstens hypothetisch laufen?
  15. MrWastee

    The Mighty Super-Battleship... Hannover?

    somehow had canada in mind ^^.... aye, know. we had that b4 ;).... in square i thought all in all that's about it
  16. MrWastee

    The Mighty Super-Battleship... Hannover?

    eeerm.... "also"?! echt jetz?!?!
  17. MrWastee

    The Mighty Super-Battleship... Hannover?

    or simply "stauffenberg"... not giving all those wehraboos dat feeling, u know...
  18. MrWastee

    The Mighty Super-Battleship... Hannover?

    as the founder of it also been like the 2nd most powerful political entity within his realm at the time, i would find it kinda fitting for a super bb... or even simply heinrich der löwe, or just barbarossa.... while the least one might could wake offence lol
  19. MrWastee

    The Mighty Super-Battleship... Hannover?

    if about anything in this regard, i'm just offended by it not being called braunschweig!!11!111!!!!1!
  20. that's fine, superbb's incoming
  21. link to devblog https://blog.worldofwarships.com/blog/147 forumpost so, there it comes. in form of an event 1st.... " In one of this summer's Updates, a new temporary event with superbattleships will take place. These are ships that hypothetically could exist if naval doctrine had historically continued the trend of using artillery ships instead of giving preeminence to carrier-based aircraft. Two new battleships will be available in the event: Satsuma - a project based on battleship Yamato with an increased main caliber up to 510 mm guns in four twin turrets. Hannover - a version of the project "H-42" with 483 mm artillery in 4 twin-gun turrets and a secondary battery replaced with 127-mm universal artillery. During the event, players will fight on Tier IX-X ships and get a special resource that is necessary to go into battle on super battleships - intelligence reports. A new Adjustment Firing mechanic will be added specifically for new superbattleships: An Adjustment Fire progress bar will be gradually filled by each salvo that hits a locked-on target or lands within a certain radius from it; When the bar is full, a certain gameplay bonus (for example, a boost to main battery reload speed) is activated for a limited period of time; This can be repeated several times during battle; If the ship does not fire at enemies for some time, the progress bar is reset. Thus, the commander of a superbattleship will be able to receive a boost in battle, but for maximum efficiency, players will need to plan their actions and positioning in battle in advance, which will make gameplay more interesting and varied. " .... more interesting and varied ... bet is on we'll see it in randoms at some time.
  22. ... as well as option to not let return, but lose the whole squad, etc.... but i guess for that we have a cv discussion thread, aye?! ;) @YabbaCoe this one is meant in particular to discuss the new mechanic within the subPaRbattleship event.
  23. o c'mon.... there's plenty of input on that, isn't there? but ok, i'll bite.... in accordance to the "point of no return": - fuel bar per squadron - on empty bar: auto return to carrier done, thank me later lol.... time in air can differ by tier, nation, planetype. depicts the fact of carriers also operating over hundreds of miles, rather than in a 40km area, like ingame. if subs need to get measured down, planes for sure come first in this regard!!! how i "exactly" would balance these out, well.... send me a advisory contract and i might dip into it
  24. .... other things got sacrificed for balanS tm before. also, it would be closer to the original than what we got: no gasoline at all! so, essentially, varying fuel ammounts even could be a balance factor for the planes/nations as well.... fdr planes fuel reserves larger than enterprise, and so on.... to me that always was a foul point, there's simply no reason to not have a fuel mechanic for planes ingame, other than "yay, arcade ftw"... 2cts
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