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Everything posted by MrWastee
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i have no oversight on that end. may someone else has here? that's quite a telling one...
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so, i got an impression on the games development within times of covid. u might xpress ur own right away, or read mine first. let's see... feel free to enlighten me, or to simply let this die right away lol
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and this is something common. in normal times at least.... i know, they're just a business. on the other hand one comes to wonder about their perspective on the time and their role in it so to say. as these times are anything but normal again yet.
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kleber is gated, that simple. just as in last cb's only 1 mogador was possible. so, to substitute, there's the marceau. it's a bit trickier to play so to say, that's why it's not (yet?) gated? or simply not so many around. marceau to kleber: - speed around the same - bit better torps, less gunrange (rather by arcs than build i'd say. u just don't hit beyond like 13km). - i think merely better concealment - "built in" reloadbooster lol... + def AA for the lulz ("better" AA as well) kleber, afterall, is easier to play and more versatile. marceau is more dedicated in every sense, which makes it harder to play. on the other hand it can be more rewarding. so, to conclude, marceau is the more risk more reward variant imo. kleber is the safe bet. the margin/difference is not too big, though both ships play a bit of different.
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[Poll] If you acquired "Super Container" as 24th "Daily Reward" - what did you get?
MrWastee replied to Leo_Apollo11's topic in General Discussion
...... ........ i luv to encounter things i simply know right away about: i do not have to understand this ...anyways: voting is not posting. -
What Were Your Greatest Gaming Achievements Today ?
MrWastee replied to Hanszeehock's topic in General Discussion
guess u better should've joined earlier? .... weird day for sure. that one 5 mins match ^^.... ranked on the other not went so well. 6 wins, 5 losses and 2 stars saved on losses. Recent 13 69.23% Super Unicum -
rofl... *sigh* u bobs defending this in comparison with torps simply don't get 2 facts: - nothing can stop these from above. no island, no cover, no lucky wreck or such - the axis one has to dodge on totally changes for attacks from right above. it's something totally different in that regard! one not can point bow to the moon... oh, and there's plenty of lowbob bbabies complaining about the waves getting rendered so to say, plenty of cv pros complaining their ship gets shot at at all and all else of it... but this is all stuff one can work around on the given layer, while a point and click "HaHa get outta there or be doomed" gamedesign simply is totally inappropiate BY THEIR OWN STANDARDS! u know, the sheet they themselves did set as guideline.... now u might go seek for a browser game with point and click if u're so much into shooting birds
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why moderator blocks this thema? 21 points captain
MrWastee replied to citaDELer's topic in General Discussion
... if u're so much into resets, may simply get a captn for each ship in the line? and keep ur overlord trained f.e. 4 t10? naaah... lol -
it's really one of the worst and might even most shifting change they ever came up with. it's sooooo unwanted! playing through a day, farming "achievments" left and right, and: zero rewards. nix, nada, niente... that's exactly how it feels. idk even if i already farmed missions from achievements "for this week" (%$"&§%&§$), cause game is throwing random containers with like zero content at me atm like crazy right after patch. all at once. and then, again: nothing! @YabbaCoe, "no greets" upwards. u might tell em to §$$!" $!§%$% %&&""%& %$&". u're free to quote me on this.
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... i've been to the moon once. really. got pics of it.... i won't show u, but yeah.... u essentially could name any number and call it ur stats, no one cares nor will blindly take it as such. and for any 1vs1 challenge: rofl, nothing more meaningless. even if u wipe the floor with ur oppononet that one time, doesn't mean anything. nor prooves anything in regard to player quality. all i see here is a big box of
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but it's fine, tell us more *this one IS a serious one, seriously.... like in: seriously?!
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Damage 287 282 Asashio B Destroyed warships 7 Scharnhorst Experience 5 375 Tirpitz Aircraft Destroyed 72 Salem Warships spotted 12 Kaga Damage upon spotting 339 313 Shokaku (<30.01.2019)
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Air strike not as [Edited] as it seems?
MrWastee replied to totally_potato's topic in General Discussion
so, u made a thread which got closed. pointing u on the one thread the topic gets discussed in.... just to have u open another one. brilliant. +alone the ability to push ships outta position by simple click is more than stupid ngh! -
i expect it to get tuned down around a bit here and there, just to then stay at some certain mark. just as the rework. in this regard i'm more interested in their reasoning for bringing this after scrapping rts. it essentially is one step further to "automated gameplay"/indirect player to player interaction. exactly one of their major points for the rework in the 1st place, more direct plane to ship/player to player interaction. just to now scrap that for the new line in whole... in this environment nothing is secure, everything possible. sadly for the worst as it stands for some years now. .... i wouldn't really be too much of surprised them bringin back exclusive rts ships f.e. at some point lol
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it's not like i expect something here really, but o man..... the potential
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as @floribe2000 pointed me here, i simply gonna repeat my question: so, weegee did the rework to have some more immersive and action play for cv's. to bring the classes into line (woat a success )... and now, as we all know the rework is fubar and all there is is simply to powercreep AA (again), which won't really help all too much with the underlying problems and rather will widen the skillgap even further within cv players, we get the total dismissal of this approach and get the new airstrike mechanic. opening up a new front so to say. point it, klick it, doom it. no interaction at all. no counterplay either (inb4 "than moving?!" )... as i see it, that's like the only counter. so, in doubt, controlling strategical points on a map by f.e. a DM just becomes russian roulette by MM. i'd like to have someone from weegee elaborating on the logical chain of thoughts leading up to the point of bringing the airstrike up. in regard to the former reasoning for the cv rework in the 1st place. so, essentially, to bring plane to ship interaction somewhat in line to the overall gamedesign, which there is: player vs. player, not click punishes player..... i'd even not be surprised at this point, if they ever bring back rts for like a few new ships only.... given recent progressions this at least sounds more likely than never to see rts again lol @YabbaCoe@Tanatoy@MrConway@Sehales@Crysantos
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so, weegee did the rework to have some more immersive and action play for cv's. to bring the classes into line (woat a success )... and now, as we all know the rework is fubar and all there is is simply to powercreep AA (again), which won't really help all too much with the underlying problems and rather will widen the skillgap even further within cv players, we get the total dismissal of this approach and get the new airstrike mechanic. opening up a new front so to say. point it, klick it, doom it. no interaction at all. no counterplay either (inb4 "than moving?!" )... as i see it, that's like the only counter. so, in doubt, controlling strategical points on a map by f.e. a DM just becomes russian roulette by MM. i'd like to have someone from weegee elaborating on the logical chain of thoughts leading up to the point of bringing the airstrike up. in regard to the former reasoning for the cv rework in the 1st place. so, essentially, to bring plane to ship interaction somewhat in line to the overall gamedesign, which there is: player vs. player, not click punishes player..... i'd even not be surprised at this point, if they ever bring back rts for like a few new ships only.... given recent progressions this at least sounds more likely than never to see rts again lol @YabbaCoe@Tanatoy@MrConway@Sehales@Crysantos
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so, did i miss something? i just played a ranked, had 1st blood with yamamoto... and got the fireworks +6th heal ^^ .... me missing out, bug or even wai?
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given the other ones are rather simply a ragehouse (which i like lol), i obviously mean yes. at this is clearly dedicated to the rework/airstrike relation, not the simple thing itself. nor to airstrike/ship interaction directly.
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yeee, sometimes it goes both sides @Excavatus@CptMinia, shut it. the thread. i mean.... this one ^^...plz.. TANK DUUUU
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thx lol ^^.... brainfart then, had in mind they're not supposed to work in ranked either. can be closed
