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dasCKD

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Everything posted by dasCKD

  1. Quick question, does anyone know how to create the spoiler tag?
  2. dasCKD

    ?% chance for getting super-container

    Supercontainers look different from regular containers. The crate itself is taller but thinner, and the inside is just one item inside of a safe contrasted with the usual wooden box/metal box(from my experiences at least).
  3. Would not work, as you can select multiple squads at once and distance stacking will just clutter the interface. There is feedback, but the feedback is indeed awful. Having the squads turn a different color or having a health bar would be nice. no comment, you can play your CV however you like. +/- 1 CV MM has been advocated for a long time. WG has yet to make any statement on the matter.
  4. Just extend the stock of planes for all the carriers. All of the carriers (apart from the Midway and the tier 7s) don't have enough planes to keep going if the CV player doesn't play conservatively. This means that a poor CV player would hamper the team even more than they would be otherwise as they are effectively out of the game by the 10 minute mark. It would certainly increase the rate of CV adoption, especially in the lower tiers where sometimes you can't even fully replace a single lost attack.
  5. dasCKD

    Tier X permanent camos are coming?

    Personally I would prefer it if the premium camos gave a credit bonus (+100% to overload the bank) instead of XP. Most of the regular ships I am looking to buy premium camos for are the ships I enjoy so much that I would like to keep them, they aren't ships I'm in the middle of grinding. Give the premium ships the same bonus if this new system means that WG can no longer sell premium ships.
  6. dasCKD

    New IJN DDs When?

    I wish they would buff the DDs. They're easy targets when I get into a tier 10 battle in my Shokaku.
  7. dasCKD

    RN CL take a breath

    They could do that by releasing them as premium ships. Premium ships don't need a line, they can stand on their own. They can have testers play around with them, experiment, and work from there. One premium ship takes one ship's worth of effort to fix and adjust. They could even release the premium as a final reward for a long series of missions as in the case of the Emden and Kamikaze. They can catch issues with their experiments early and then work from there so their full line can be made as a solid line instead of a broken and punishing line that would likely need a complete overhaul, effectively giving them the workload of creating 20 ships instead of just 11 (the 10 regulars + an early testing premium). It simply makes better business, logistical, and logical sense to experiment with premiums instead of experimenting with whole lines. A Tirpitz doesn't inherently cost WG more than a Kurfurst just because you need real money to access the former.
  8. dasCKD

    RN CL take a breath

    Creating a ship, even in context of a game, is not free either. A ship takes time, money, effort, and long testing to finish modeling, the level of detail on each ship as well as the graphical and shading tricks used to create the illusion of a astronomically higher polycount that is actually there is needed before they can put that ship in port. That isn't even considering the time it takes to correct armor models, graphical glitches, UV errors, imperfect meshes, and in-game integration. A lot of time and money goes into making a ship. The RN cruiser line isn't a ship, it's ten. A line might be free for most of us, but it certainly isn't for WG and neither is it for some players. A line takes far more time and money to create than an entire ship. What WG is doing is essentially doing a game of cost-benefit. The ship line they create isn't free to them, and therefore they need to get a return for that investment. This comes in the forms of flags, premium time, premium consumables, credits, and free XP (a clanmate of mine went from Black Swan to Minotaur using nothing but free XP. That's 513850 free XP or 20 552 doubloons in conversion fees, 69.67 euroes which is higher than the purchase price of the most expensive premium ship in the game) which many players purchase even when playing a free tree. You get a premium ship with a one time payment, many players spends just as much if not more money than the price of a premium ship in their grind up the trees to make the gameplay more enjoyable or to improve their performance or to speed up the grind or for whatever other personal reason they have. Ultimately a premium ship that no one buys costs them the time to create 1 ship with no returns. The economic drive here is not from the player's end however, it is from WG. Without the regular ship lines, most of the premium ships lose much of their worth. You don't need to grind credits as you'll never run a deficit. You don't need to retrain captains. You are fighting against the same ships all the time. You don't have anything to grind towards, except to play Warships for the sake of playing Warships which very few people would be willing to do. You say that a line like this is free, but it isn't. The simple fact is one botched premium will run a far smaller deficit than ten botched regular ships. This British line has costed WG. They'll alienate prospective players who will be turned away by the negativity surrounding the community at the moment. They'll lose players who feel cheated whether from a perspective of gameplay, nationalism, pride, historical admiration, personal familial ties, or whatever else. Money has no ideology, and losing customers regardless of reason is bad for any business.
  9. dasCKD

    RN CL take a breath

    I think it is far better if WG experiments with a premium ship first (i.e. Smith for the single launched torps) before they put a trait into a line. A better world would be one where WG first releases a Belfast or equivalent premium with the really gimmicky trait to see if it actually has a place in the game. If it has no place, they'll be able to save time that they would otherwise spend developing a line so niche that it alienates almost all of the prospective players and the premium will remain as a completely optional item like the Krispy Kreme. If it does have a place and neither overpowers all opposition or gets steamrolled by basically everything, then they can start to spend the time and effort to develop the line knowing that the players will come. I like odd ships, both the Pensacola and the York grew on me despite their initial peculiarities, I just think they should have experimented more extensively before turning a entire line into a single gimmick that barely works under most circumstances.
  10. WAS the USN torpedo bomber interface nerfed? I feel the pain of the annoying endless CV circling on basically all of my carriers if I don't give the order at least half a kilometer before the plane reaches the point of no return so if there was a nerf I think it affected all carriers (especially the high tiered ones with large plane turning radii).
  11. Yes, like when I'm in a Tirpitz and I have to go out blind into a torpedo crossfire because our cruisers are cowering behind our cowering battleships and all the destroyers on our flank have finished throwing themselves into the guns of a Belfast or Chapayev. Or when I'm in a Kiev and a Minekaze is playing around in the cap whilst cruiser HE comes flying towards my ships in all direction. Or when I'm in an Ibuki being stalked by a Fletcher or Gearing, trying to weeve between their torpedo salvos whilst avoiding battleship shells. Yes, fun for everyone else.
  12. Trolling implies some sort of intention in forming a targeted attack using agitation to try to provoke a response. Does the anti-CV faction seem like they have anywhere near the self-awareness needed to plan even that kind of thing out?
  13. I'm not dedicated per se, but I suppose it depends on how much AA will affect the dispersion. It has the side effect of buffing the BBs however as one of the few remaining roles of the CAs can now be performed by a correctly specced BB.
  14. dasCKD

    So much hate on my nations vessels

    When a man points his barrel at you, it normally doesn't mean he hates you...
  15. dasCKD

    HMS Belfast is in the shop!

    The Belfast is unreasonably OP and WG should probably not release a ship like her again in the future.
  16. dasCKD

    kamikaze on Japanese carriers

    IJN CV planes never kamikazed, they were expensive to train and too valuable. Kamikaze planes were ground launched.
  17. dasCKD

    HMS Belfast is in the shop!

    That sounds about right. A more OP version of the Flint.
  18. dasCKD

    HMS Belfast is in the shop!

    I bought the Saipan a while ago. I think that most of us here have long proven to WG that we have no shame.
  19. dasCKD

    Do Royal Navy CLs need citadels?

    Actually how about this: RN cruisers should get the 5th upgrade slot starting from the tier 6. It'll put them into similar class as the Belfast and the improved concealment would greatly improve their survivivability.
  20. dasCKD

    Do Royal Navy CLs need citadels?

    The removal of citadel and a significant amount of health might be an interesting development for the RN cruisers, especially considering how much they have to extend in order to do any type of meaningful damage. I also think that the adding of a large firing penalty (in order to prevent low-tier stealth firing) and the significant improvement of concealment range to all RN cruisers would also be extremely useful. They would be able to get into the position to cause significant damage to destroyers without a 30 second stretch where they are exposed to the entire enemy fleet and they can also crawl up the flank of battleships and whittle them down from their side by using their smoke.
  21. dasCKD

    New player..any tips?

    Another user thought of a far better username to pick if you wanted to troll people: "WOWS_press_account_001"
  22. Many have presented pages of evidence that documents the broken nature of the CV economy. Today though, I have a different facet of the economy I want to bring up. Yesterday, I had two games that provides a very interesting contrast that I would like to bring to everyone's attention. Appologies to Aotearas for the first of these games :[ These games are extremely different, I'm sure you'd agree. The first game is below the server average. The second is my highest damage game of any CV (on the live server). The kinds of ships I went after were nearly identical (save for the Budyonny who didn't use his defensive fire on time). In the first game, I screwed up my positioning and got double citadelled by a Bismark. On the second game, I played until the end of the match by which time I burned out all of my fighters and we chased the enemy ships right to the corner of the map where I secured my forth and last kill of that game. Considering the fact that I was nearly useless in the first match whilst extremely decisive for the second match, you would think that I would be properly punished for the first match whilst very well paid for the second match. Wargaming apparently disagrees. In one game where I did the kind of damage most of my tier 8 cruisers would be embarrassed to do, I barely made a loss even with a premium damage control. In another game where I laid waste to the enemy team, I get the kinds of credits a tier 3 or 4 would call paltry. For a performance difference of 141 327 damage, I made 77 425 extra credits and 627 extra XP. CV play: 2016.
  23. dasCKD

    Super Container Loot Thread [ topics merged ]

    Now comes the question. Is he genuinely impressed with the loot crate system, or is this another Acheron troll thread?
  24. dasCKD

    Punishing success and rewarding idiocy

    They had the audacity to show up to a game with my CV in battleships, they had to be appropriately punished. I was just killed by a Bismark in my last match, remember? In all seriousness, I don't like bombing BBs that much. They either have to strong an AA or just plain useless AA meaning that I'm basically fighting against a number instead of a player. Destroyers, I enjoy going after. The problem is that the destroyer in that match was a bit too small and slippery for someone of my current skill level to go after with a reasonable likelihood of inflicting damage. Add that to the fact that the enemy team was basically composed entirely of them made them the priority target.
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