-
Content Сount
2,376 -
Joined
-
Last visited
-
Battles
19148 -
Clan
[POI--]
Content Type
Profiles
Forums
Calendar
Everything posted by dasCKD
-
One on One - Battleship vs Cruiser
dasCKD replied to Sterling_Archer_UK's topic in General Discussion
92.223.3.90:9989 -
One on One - Battleship vs Cruiser
dasCKD replied to Sterling_Archer_UK's topic in General Discussion
Using the training room. https://eu.warships.today/ It's in the game file. If you don't want to edit your .ini file, then download Aslain's modpack and use that to enable the training room. The .exe file should walk you through the installation. http://aslain.com/index.php?/topic/2020-05151-aslains-wows-modpack-installer-wpicture-preview/ The official WG community chat room basically. -
One on One - Battleship vs Cruiser
dasCKD replied to Sterling_Archer_UK's topic in General Discussion
I disagree with most of the posts here as I don't think that the correct answer is to always chase the cruiser. Most of the times, the cruiser wants to stay at maximum range of engagement and use DOT to deal their damage. By doing this, they often run themselves to the corner of the map far away from the cap circles. Sometimes you just need to stop firing and break off the engagement, using your stealth to heal back your health whilst going to engage the enemies that are actually in a dangerous position. -
Elimination thread 3: Tier VII *Winner!*
dasCKD replied to DDMafiaAssociateMember's topic in General Discussion
Shiratsuyu: 21 Mahan: 20 Sims (BL Mk. 7 mod. 2B): 20 Sims (Mk 15 mod. 0): 17 Kiev: 15 - 3 = 12 Sorry Kiev. You aren't bad per se, but I either don't have the other ships so I can't make a judgement or I prefer them over you. Leningrad: 23 Blyskawica: 21 Myoko: 20 Indianapolis: 17 Flint: 21 Lolanta: 21 Shchors: 18 Yorck: 7 Fiji: 21 Belfast: 27 Nagato: 15 Colorado: 19 Gneisenau: 16 Scharnhorst: 27 Hiryu (2/2/2): 20 Hiryu (3/1/2): 20 Ranger (1/1/1):17 Ranger (0/1/3): 22 Saipan (Torpedo Bombers): 21 + 1 = 22 I paid to win and I regret nothing. Saipan (Dive Bombers): 17- 452 replies
-
- Elimination
- Elimination thread
-
(and 1 more)
Tagged with:
-
Good Lord, a whole afternoon of playing for just _seeing_ 5 RU ships on the enemy team
dasCKD replied to AlwaysBadLuckWithTeams's topic in General Discussion
It's not trolling. I see people sabotaging their chances of victory as well as their enjoyment and the enjoyment of their team, and I simply suggest that they just put playing the game over mindlessly hunting that one ship across the entire map. I do apologize, but I do not feel particularly sympathetic when I see people quitting the match because matchmaker decided that it wasn't going to hand them mission objectives on a plate. The Kuzutov is an extremely common premium available to most people. If you're not willing to flash the cash however, you can always just go to your clan (if applicable) or drop into the forumite chat and convince someone with a tier 8+ Russian ship to play with you. There's many ways to increase your chances at being able to get the kills you need that does not involve tying an anchor around the neck of your team and acting like its a defensible action just because WarGaming won't learn its mission and stopped issuing frag missions. -
Elimination thread 3: Tier VII *Winner!*
dasCKD replied to DDMafiaAssociateMember's topic in General Discussion
Just to be clear: would enjoyment be a factor here? I'm thinking of ships like the Atlanta. If a ship being great fun a point in the ship's favor, or are we evaluating purely on performance?- 452 replies
-
- Elimination
- Elimination thread
-
(and 1 more)
Tagged with:
-
I already had a Nachi, so I wasn't too concerned with the mission and just took things as they came to me. By doing that, I managed to get those 20 kills long before these threads started popping up like mushrooms in a damp creek. Admittedly I was grinding a Hipper and so my instincts probably drove me to preferentially shoot at Russian cruisers over just about anything else but it was not my intention to secure those kills. I urge everyone here to just play the game and take things as they came, you'll be far less frustrated and will probably finish the missions far faster than singlemindedly trying to hunt down and kill one enemy ship, a ship which you won't even know the location of in most cases.
-
Elimination thread number Two: Tier V
dasCKD replied to DDMafiaAssociateMember's topic in General Discussion
Zuiho (1/2/1) : 2 + 1 = 3 When used correctly, still one of the best ships in the game. Kongo : 5 - 3 = 2 Fujin/Kamikaze: 13 Gremmy : 29 -
I started even before those videos were a thing.
-
It is something that is done, to save the hardware if nothing else. Different computers can use identical hardware to different effect because the same chips in one computer can be ran to far greater effect than on another computer.
-
Good Lord, a whole afternoon of playing for just _seeing_ 5 RU ships on the enemy team
dasCKD replied to AlwaysBadLuckWithTeams's topic in General Discussion
I do hunt down a lot of Kutusovs but not because I need a mission done. I do it because they're Kutusovs, and they're annoying. They set you on fire from 18 kilometers away and harass you from smoke when you're trying to brawl with a battleship. The faster the Kutusovs on the enemy team dies, the better. -
Good Lord, a whole afternoon of playing for just _seeing_ 5 RU ships on the enemy team
dasCKD replied to AlwaysBadLuckWithTeams's topic in General Discussion
By the way, if you played a Russian ship yourself you are more likely to run across them or with one of them in a division. Mirror matchmaking and all. -
Good Lord, a whole afternoon of playing for just _seeing_ 5 RU ships on the enemy team
dasCKD replied to AlwaysBadLuckWithTeams's topic in General Discussion
I don't know what the complaints about the Russian ships are about. I just play my ships, and I got my kills done. If anything, the torpedo hit missions was a harder mission to fulfill. -
I have a Wacom companion, one of the higher end tablets out there albeit without a dedicated video card. Even with that you drop frames in port with minimum resolution. If your laptop is fine, then just keep using the laptop. A trade secret (not much of a secret, but still) is that a lot of lightweight computers and tablets under-clocks their base hardware in order to avoid overheating their components due to their slim form factor not allowing for an effective exhaust system.
-
I had no idea what it was. It was just kind of there. I in fact thought that was where I WASN'T meant to fire the torpedoes when I entered close quarters. All things considered, it was quite amazing that I managed even a 43% WR with my Isokaze.
-
The white cone that shows up when I select the torpedo told me where I should be firing the torpedoes.
-
Elimination thread number Two: Tier V
dasCKD replied to DDMafiaAssociateMember's topic in General Discussion
People really like the Gremmy don't they? Whenever I met a Gremmy, she always seemed to die rather quickly so I never understood the hype. It might just be me though. -
(This was a long time ago) If I stopped firing my guns, I can become invisible again.
-
Elimination thread number Two: Tier V
dasCKD replied to DDMafiaAssociateMember's topic in General Discussion
Zuiho (1/2/1) : 6 + 1 = 7 As so many do not know the glory of true seal clubbing. Kongo : 7 - 3 = 4 Squishy squishy Kongo. Fujin/Kamikaze : 18 Gremmy: 32 Konig: 6 -
Elimination thread number Two: Tier V
dasCKD replied to DDMafiaAssociateMember's topic in General Discussion
I meant the Kongo, the -3 on the Konig carried over and I didn't catch it. -
Elimination thread number Two: Tier V
dasCKD replied to DDMafiaAssociateMember's topic in General Discussion
Zuiho (1/2/1) : 16 + 1 = 17 Ryujou with special MM. Kongo: 18 - 3 = 15 Armor that struggles to stop cruiser AP and a ship length that destroyers lay awake at night thinking about. Fujin/Kamikaze: 25 Gremmy : 32 König: 13 -
Do you want your easy-mode completely overpowered ships to be buffed even more? [ ] Yes [ ] No This much is expected.
-
Quick note though, I looked through your stats. Your hit ratio, though slightly low, is nothing that is immediately alarming. For the MBH on most of your ships, it's just a few percent off average so as long as you stick to the IJN heavy cruisers you should be able to at least be a consistently useful member of your team. Leave your Schanhorst alone for now though. If you insist on playing her then I just have a quick word of advice. Battleships have very strong hull armor around the citadel but their upper hull armor (lower superstructure, where the secondaries are usually mounted) are relatively weak though strong enough to usually prevent overpens. If you are shooting at a equal or higher tier battleship with the Schanhorst with AP then shoot at the upper hull and you will inflict crippling damage values with your AP and generally I don't believe that guns of that calibre would be able to reliably penetrate a battleship's citadel armor unless you are at 4 kilometers or closer. This advice also goes for when you are in a heavy cruiser, a Hipper can do a good 10k damage to a Bismark if she is given a broadside.
-
Yes, my sarcasm detector is completely broken. There's not very much I can do about that unfortunately. Now to address your issue the general answer for the issue of solving the aim issue is the IJN heavy cruisers (tiers 5 and up) or the SN destroyers (basically all of them). To help with the aiming issue right away though, turn on the dynamic scope. It really helps. Aiming for the 10 point is perfectly fine for most ships, you can adjust your aim as you get more used to ships and their speeds. The Japanese Heavy Cruiser line has very good shell performance characteristics though their turret rotation goes from mediocre to glacial. Aiming with AP, especially in a cruiser, requires a lot of experience in order to judge overpeneltration boundaries, citadel locations, turn prediction, and trigger discipline that I'm not good enough to create solid guidelines for. I still struggle to citadel the likes of Pensacolas and Atlantas under 8 km with my Hipper. HE is very consistent in terms of damage and IJN HE is the best in the game, inflicting serious damage and fires on battleships and cruisers alike. Not to say IJN cruiser AP isn't lethal, it's just that most non-BB AP is quite tricky to master. The IJN heavy cruisers, due to the peculiarities in their mid tier, isn't the most maneuverable but they are at least manageable when it comes to maneuverability. They also have sharp turning circles that makes it easy to engage destroyers in close quarters as well as an extremely nasty torpedo complement. You shouldn't use them unless the situation presents itself, but they are there and they are extremely potent. Their AA is weak, but any cruiser without defensive fire save for the Brits and Americans will be ripped to pieces by a same tier carrier commanded by even an average carrier captain. Their arcs and shell damage characteristics often means that they are a very easy class for newer players to learn the ins and outs of the game in. They come highly recommended from me at least. Russian destroyers don't have any appreciable torpedo armaments. They're more like light cruisers than true destroyers even though they are ripped apart by cruiser HE thanks to their low concealment and armor that 150 to 230 millimeter can easily penetrate (except for the Khabarovsk). Nevertheless, they have decent maneuverability, flat gun arcs, and fast firing guns. If your aim is bad then using fast firing guns would be able to offset your weakness as you can correct your aim as you watch the shells you previously shot so your shots would land. The shell damage is quite poor, but they really aren't bad ships and you can do a lot of good for the team by drawing and dodging enemy fire whilst you harass the enemy team from far away. If your aim is still an issue for you, you can always just close in and drop smoke. You are a destroyer after all, and doing that infuriates battleship captains which is good because you're in a destroyer. The battleship line you should go down, if you want to go down one at all, is the German battleship line. Inaccuracies in aiming are punished, but less so than on other battleships as KM battleships tend to have guns that are around 5 seconds faster on the reload. They are the battleship line you can get closest to the enemy lines in though, and any ship's guns tend to find it difficult when you're entering brawling range. KM battleships also are the best for resisting the kind of mistakes that would result in the swift death of most other battleships thanks to their tight turning circles and excellent short range armor. Their rate of fire is pretty slow though, so again you may want to consider the other two options I mentioned above. Battleships tend to be more forgiving to mistakes however, so take that for what you will. On a more general note however: British cruisers I wouldn't recommend, they require too much map comprehension and good aim and mistakes are punished very harshly. Soviet cruisers are a bit like the Japanese but they really don't handle as well and tend to take citadels far more often than their IJN counterparts. IJN battleships requires very good aim to be effective. The USN cruisers aren't very good right now, so I don't recommend climbing their line though the tiers 3, 4, and 5 have good ROF which minimizes the damage of bad aim. USN destroyers are great, but they require excellent aim. German cruisers are simply too inconsistent for me to recommend though I enjoy the line.
