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Everything posted by dasCKD
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Incendiary HE is the skill I conceptualized with that skill in mind. Traditional 2 point superstructure flame regions are to be combined into one. This skill will open 3 points of fire for all battleship with the skill to French cruisers. The dominance of BBs is, in my opinion, something that has come about due to history. Not world history, in game community history. Battleship captains who don't know what they're doing complain, and so WG eventually conceded. The rest of the players probably stayed silent because they believed that nothing would change and that WG would want to maintain the integrity of the game and they were wrong. WG does what it things will bring in profit. It sees people complaining about weapons that hurt battleships and nothing else and so they reasoned that the dissatisfaction in the game is caused by battleships being too weak despite them being anything but. The current situation is bought about by the inaction of those before us and I have no intention of letting it happen again.
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Maybe put a limit on amount on BBs in a match WG?
dasCKD replied to CleverViking's topic in General Discussion
As they are so fundamentally different, they fulfill different roles in the game. Roles that the game fundamentally depends on to retain dynamic movement instead of 20km BB sniping matches. Cruisers have ships like the Schors that prefers to engage at maximum range, cruisers like the Edinburgh that needs to hold lines, Roons that like to get close and personal before ripping everything to piece, and Clevelands that sails with the fleet to provide AA whilst contributing to the team through HE fire. Battleships are all basically ships with big guns that do a lot of damage. An Amagi fulfills basically the same role as a North Carolina and engages at similar ranges. No. Cruisers are, without exception, the starting line for all nations. They exist as the middle group and the universal class. In any multiplayer game you will need more universal ships than specialized ships. That is simply a fundamental trait of multiplayer games especially with random matchmaking. The ships that can perform all roles should be the choice for the majority of the player base, specialized classes should be reserved for better or specialized players. The fact that battleships are the go-to ships for the idiots in the playerbase is a fundamental flaw in game design. No. Cruiser captains complain about battleships being too strong an numerous. Cruiser captains are being pushed out of the game by the battleship meta. Before any changes to carrier performance, battleships need to take a nerf bat for the game. -
Maybe put a limit on amount on BBs in a match WG?
dasCKD replied to CleverViking's topic in General Discussion
They are described as the universal ships, and even now the cruisers are the most diverse and interesting class. They offer the most gameplay variety, and the most odd ships. Battleships, for all their boasting of their roles, are all basically the same. They're all pretty unmanuverable. They're all quite slow. They have big guns. They have thick armor. They have strong AA DPS and lots of secondaries. They can heal from damage. Some might argue that the KM lines are for brawling and the USN and IJN lines occupies different places, but with proper angling and the correct mods any battleship can brawl. The same simply can't be said about cruisers. A Hiddenburg and a Minotaur are so different that they might as well be different classes. Cruisers should be the most prevalent because they're the most diverse and makes the game the most interesting. -
Well, that as well, tier 8s and their premiums you know. Though a lot of the Kutuzovs I bomb in ranked tend not to mount AA and opt for hydro instead, probably an artifact of how rare carriers have become. edit: but we are going a bit off topic. What do you think the French thing should be?
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Like I said, I think that going for a CL line with some specialization would be very nice and unique, even if they will have to create a large number of paper ships. The Algerie can probably be a premium at tier 8 or 7.
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Algerie might work at tier 8, but she's a heavy cruiser so a bit of a departure from the rest of the French lines. I like the pure CL concept, and would like to see it explored more. The tier 9s and 10s are basically going to have be paper ships.
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Pa-pe-di-pu-pi Those ships in particular have unwarranted AA that causes problems even alone against tier 8 CVs. The problem with battleships though is that their AA, even whilst isolated, can cause serious damage to the strike squads of a comparable carrier. What this means is that basic formation renders them completely immune to carrier attacks without the need for cruiser escorts. It simply doesn't matter if battleships are worse at defending themselves against CVs. You don't need the best AA. You just need enough AA. Battleships have enough AA, they don't have to rely on cruisers. It's why you never see New Orleans in clan wars, cruisers simply use the defensive AA for self defense whilst they pull off flanking maneuvers and battleship can just group up and be literally immune to carrier attacks. Defensive AA on a maneuverable ship might provide better protection than large AA DPS on an unmaneuverable ship, but the simple fact stands that the latter is sufficient unless the battleship is massively undertiered and isolated. The AA cruisers are redundant. I can't comment on the prior CV balance, I'm new to CV in the grand scheme of things. I do know however that the current battleship resilience to carrier attacks is a massive contributing factor to the massive performance gap between good and bad CV players. In a game where an isolated battleship is almost guaranteed to be annihilated by a similar tier carrier, an excellent CV player (65 WR) will kill a destroyer and a bad CV player (49 WR) would cause massive havoc to a battleship with their respective first strike. The CV that kills the DD has performed a strategically more valuable task and their teams would usually win, but the bad CV player has still contributed to their team's victory. They would usually lose, but they still did a valuable service for their team. Currently however, the excellent CV player will still kill that destroyer but the bad CV player will now get most of their squad wiped by early game battleship AA. The current battleship AA strength is a major contribution to the performance gap between good and bad CV players. Well, your evaluation is probably far more accurate than anything that War Gaming can come up with. The thing is that even if USN CA/CL are still needed by the battleship on their teams, CVs are so rare that their specialization hurts them more than anything. I would prefer it if WG does away with the concept of AA ships and AA speccing altogether and gives all ships sufficient AA. Some ships will naturally have more AA than others, but I think that it would serve the supposed AA specialized ships far better if they were balanced around their ability to engage surface ships instead of a role that they rarely if ever get to perform.
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The answer is obvious only because of the tier 10 CA performance spike. CAs in general aren't performing well, citing the monsters at tier 10 doesn't change that. Between a New Orlenes and a North Carolina, I'll choose to withstand the air attack in the NC in a heartbeat. I'm also not arguing that battleships can withstand air attacks better than cruisers. I'm saying that battleship AA has been buffed to the standard where cruiser aid is no longer required. Basic AA speccing in the Montana (AFT + AA range module, no need for MAA or AA mod 3) will be able to easily diminish if not annihilate a tier 10 CV strike wing under most circumstances. Their HE is still substandard. Barely above the former value of IJN destroyer HE.
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Maybe put a limit on amount on BBs in a match WG?
dasCKD replied to CleverViking's topic in General Discussion
I think that the issue is being addressed incorrectly. The problem is that battleships are far too strong right now which results in the popularity and artificially restricting their number does not address the core underlying issue of the battleship problem. -
Free XP conversion is a bane to the higher tiers I remembered one game, managed 148k damage on a single Yamato. That was entertaining. Well, battleships are going to camp. The idea was just to take something that already works very well against battleships in basically any situation (the Zao) and to dedicate a line to it.
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GCFS also improves dispersion which is something that is important for all ships but doubly so for battleships.
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Might work well for the French destroyers. From what I've heard, they're extremely fast and they have very good guns with a calibre of 138 mm making it one of if not the best guns on a destroyer if implemented into WoWS thanks to the combination of a lot of different traits. They could work very well as gunboats even with the visibility penalty of the German DDs. Just go in, rain fire, then vanish again once the return volley comes in before disappearing and going elsewhere.
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Problem is that the low armor but good gun thing is very British cruiser thing to have, but the British have smoke screens to compensate for their cruiser's usual weaknesses. A French line with smoke will either be redundant, perceived as overpowered if they retained HE, or completely overpowered because some of the ships they had (like the la Gloire I mentioned, and War Gaming puts in historical ships when they can) have armor that literally rivals the armor of some of the toughest cruisers in game.
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Well, the issue is designing that is that the British have a very similar thing already in game. I guess the French thing can be that they have an HE shell with a ludicrous penetration coefficient (1/3 or something considering that they are light cruisers) but a really poor rate of fire. Not sure how you'll handle a shell type that both ignores angling and rips through ludicrous levels of armor, but that's a persisting issue with battleship HE.
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With recent discussions of missiles in game and how no one wants missiles, my autism was severely triggered. Missile noun An object or weapon for throwing, hurling, or shooting, as a stone,bullet, or arrow Any projectile used with an intention to cause damage is a missile. Ship artillery shells are missiles. Bullets are missiles. AA flak shells are missiles. A powered missile, a missile with built in propulsion, is a rocket. A guided rocket is probably what people think about when they say missiles. They are missiles, but so are ship artillery shells. We already have missiles in game. Rant over. The next thread will be more constructive. P.S. And for those who insists that colloquial definitions should hold over officials ones, battleships are colloquially used by most people (i.e. people who have no idea what they're talking about) for ships that do battle. So great, thanks to colloquialism now the Gearing, the Hipper, and the Shokaku are now all battleships! Yay for the corruption of the English language!
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You're defending being objectively wrong in service of convenience.
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If an average joe sees a ship shooting at them, they'll shout that there's a battleship shooting at them. The ship shooting at them might well be a destroyer, but they'll still yell battleship. They'll be wrong, but they won't stand there and try to guage the gun size, ship construction, and weapon specifications to try to evaluate the ship class. It's what people would do and they'll still be incorrect. You're defending ignorance. Stop making excuses and bugger off.
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Implementing potatoes into the game?
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Survivability Expert skill need buff/Improvement
dasCKD replied to VedranSeaWolf359's topic in General Discussion
HEY! I drive a Tirpitz like that!- 38 replies
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Is there an achievement for the Convoy Campaign ? And if you don't have a Tirpitz ?
dasCKD replied to Kassiba's topic in General Discussion
Does free XP stack? Because I know that standard XP when it comes to flags, camo, and first win bonuses are calculated from a static percentage. -
Survivability Expert skill need buff/Improvement
dasCKD replied to VedranSeaWolf359's topic in General Discussion
It's extremely useful for destroyers and British cruisers. The former because even in the case of the Russians, their health pool is quite small and they would benefit from the extra survivability. I will be transferring my captain skills with the reset on my Yuugumo from AFT to SE and not just because the Yuugumo can already stealth fire without the skill. The latter because it grants up to 100 extra HP per second on their heals.- 38 replies
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- Survivability Expert skill
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She could still work quite well as a tier 8 premium carrier with some touches to make her competitive with the Shokaku.
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Well, I hope that change comes soon. Even in a heavily armored battleship, the shells from the fort just do insane amounts of damage. Even with my destroyers in full maneuver, those forts still find a way to hit me more often than not.
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We know next to nothing about your situation. All we know is that you were in a Currywurst against a Hakuryu. You might have just sustained HE fire from two cruisers, meaning that most of your AA guns have been knocked out. You might have been brawling with another battleship, which again will knock out your guns. For all we know, you might have been in the middle of a cyclone when the Hakuryu found you. Even a full AA Montana can't reasonably expect to pull of many plane kills in that circumstance.
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I wouldn't trust WG on it too much. They created Bastion after all.
