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dasCKD

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Everything posted by dasCKD

  1. Does anyone know where the consumable upgrade slot is meant to go? I checked the upgrade tab and there's no extra upgrade for the consumables. Where are we meant to apply the upgrades we get for completing the missions on the public test server?
  2. dasCKD

    Even WG contradict with themselves..

    Her AA is highly efficient - for an IJN battleship. What, did you expect her to take away the Montana's thing?
  3. dasCKD

    Making ships more unique by naming them

    I think that I would prefer decals and personalizable camo (a la Armored Warfare) for personalizing my ships. I think that adding ship names just obfuscates the game interface. Being able to instantly recognize a ship by sight and understanding the basics of that ship's capabilities is important for the game in its current form and I don't think allowing naming would be a good enough incentive for effectively removing the ability for most players to know whether or not they're charging down a North Carolina or a Tirpitz.
  4. dasCKD

    Ranked T7 And T8 P2W?

    For ranked at tier 8, I do not think that you could simply argue that ranked is paid to win. Battleships: North Carolina or Bismark is the most appropriate choice, the TIrpitz lacks the utility and the Amagi lacks the survivability. Given the option, I'll take the Bismark. Cruisers: Arguable with the Atago and the Kuzutov, but the Chapayev is also a strong contender. Destroyers: Benson rules the roost. Carriers: No premium carriers at tier 8. For tier 7, the case is much stronger IMO. Battleships: Scharnhorst obviously, I think that she has far more utility than the Gneisenau. The Nagato is still a strong ship however, and many will take her. Cruisers: Belfast obviously. The Fiji doesn't do too well against well organized teams even with her heal and loses out in utility. The Myoko is powerful, but her handling is poor and her detectability and torpedo angles makes her quite rigid as a ship. Destroyers: Leingrad is better than the Kiev. The Mahan is still a strong choice however, and the static game play of ranked is perfect for torpedo spammers like the Shiratsuyu and the Akatsuki. The Sims is mostly balanced against the Mahan. Carriers: A difficult one. The Hiryu is an extremely strong carrier and the strict tier limit means that she will not have to contend with the AA of the higher tiers which is really her main weakness (tier 6 torpedo bombers) and she can also exploit the Saipan's fundamental weakness with DE. If I were to choose though, I would still pick the Saipan. If a player is stronger than me, the Saipan would mean that it is far easier for me to recover from mistakes or reroute my planes in the case of oversights. If a player is weaker than me, the faster planes would mean that I can punish them more thoroughly. So in my mind, only the cruiser really justifies the pay to win titles. The Sharnhorst might be a better pick than her sister, but there are many situations where the extra penetration is necessary. I think that this is a product of the weakness of cruisers at these tiers instead of some fundamental issue with the game however.
  5. Okay, I'll need the same thing I got for the Zao, but with more ships. Ranked is coming up so I'll need the same advice regarding the following ships: Belfast Saipan Gneisenau Sharnhorst Fiji Flint Mahan Leningrad Błyskawica Sims I'll need the following (if possible) Hair Color Stature -> child (Yukikaze), loli (Akatsuki), teenager (Suzuya), young adult (Myoko), adult (Iowa/Yamato) Attitude -> shy, neutral, aggressive, cold, regal, flirty, affectionate edit: I don't need everything for all ships, just some of them so I can do my art properly.
  6. dasCKD

    The Battle of Rennell Island

    Part I is easy. Part II is also easy, probably will take a maximum of two battles in a higher tiered carrier. Part III is a bit more challenging, though not very much. I just need to modify my behavior to sink ships I target. Part IV could be challenging. Being the top 3 in damage in your team is nigh-effortless, but the top 3 in XP will be difficult considering how shafted CVs are in terms of economy. Can probably be done over a few fights though. Part V will be extremely difficult. You don't have to use a carrier, but hunting down and killing a carrier takes time and effort that will often rob you of XP in the long run.
  7. dasCKD

    the "carry harder!" thread

    Ha ha haha ha ha haaaa
  8. This will be a quick one. Assignment week is coming up and I need to somehow find a way to use the worst device mankind has ever conceived of (the Kinect) to create an interactive maze that traps AI path finding objects. This one is about the destroyers no one likes anymore (Kamikaze and variants non withstanding). The high tier IJN destroyers are in a bad shape right now with their low performance. WG has issued statements in regards to their performance, saying that they are effective if not used as back line torpedo spammers (which goes on to further obscure their reasoning behind keeping the long lances in game) even though player performance in both randoms and competitive seems to contradict their statements at every turn. IJN DDs need to be improved, at least at the higher tiers. At tier 6 I find the Hatsu to be weak, but none of the tier 6 destroyers are significantly powerful in my opinion so she's mostly fine there. At the higher tiers, they're prey to everything. Carriers farm them for easy XP and credits. Other destroyers, even the Germans with their poor DPM, can easily rip them to pieces in anything close to a fair fight. They can't run from the other destroyers as they are both slower than their competitors and only slightly more stealthy than their USN counterparts from tier 8 and up (something they can't even exploit as they are mostly slower and their far larger turning circles would cause them to be found even with their theoretically superior concealment). So what is to be done? Nothing, if WG is to be believed. To be fair, I do enjoy the Yuugumo and I didn't think the Fubuki was awful when she was still a tier 8 but this doesn't change the fact that they are close to the worst performers tier for tier. I have a few ideas of my own and perhaps you have some suggestions to add. Enlarge their health pool They're big ships and they're not great at turning, they could do with more health. In many documents, the IJN destroyers were described as miniature cruisers after all. Decrease their turning circles In the myriad of reasons why USN destroyers make better torped boats than their IJN counterparts, the ship's turning circle is something I think should rank right at the top. Destroyers want to get as close as they can to their prey to launch their torpedoes before turning away and vanishing. In a Japanese destroyers, it took me a while to stop wandering into the detection radius of enemy ships when I first got to the Fubuki. Even the Yuugumo, I still have some issues sometimes. The smaller turning circle would also mean that they can use their superior concealment to stay away from trouble. Improve torpedo concealment If the IJN line had stealthier torpedoes, enemy ships will have to depend on strategic sense and anticipation instead of just reflexes and rudder shift mods to get out of their spreads. They'll become better torpedo boats. Improve gun performance This, I am not for. IJN destroyers, the non-Akizukis, are torpedo boats. Right now, a fight between an IJN DD isn't a fight between a torpedo destroyer and a destroyer hunter destroyer. A Shima against a Gearing isn't like a Minotaur fighting against a Hindenburg. It's like a fight between a Minekaze and a Omaha. Improve torpedo reloads The IJN had mid cruise torpedo reload capabilities, something that few if any of the other destroyers of the time period had. If this was reflected in the destroyers with the relevant torpedo turrets, then they would perform better. Few things are more annoying than getting in the perfect situation to ambush an oblivious battleship only to realize that there's still 30 seconds left on the torpedo timer. Improve speed boost Ship speeds are basically fixed, especially for the historical ships that composes all of the IJN destroyer lines. If the IJN's speed boost longevity and performance would improve however, then they can both run away from enemy destroyers whilst also improving their ability to get to the correct place to lay a perfect torpedo spread. It would also greatly improve battlefield mobility which is something that they should get if WG wants to keep the IJN destroyers as pure torpedo boats.
  9. dasCKD

    ..

    Repost of (http://forum.worldofwarships.eu/index.php?/topic/72529-langley-with-2-torpedoes/).
  10. dasCKD

    Langley

    I might just be one of those idiots who can't remember things correctly, but isn't a double torpedo bomber squad with 4 planes per squad indicative of the tier 4 Japanese carrier? The Hosho, I think she was called?
  11. Only when it benefits the narrative of those presenting it. Premium ships being superior to their regular counterpart is debatable at best. I for example consider the Fiji to be a significantly superior ship to the Belfast, though server stats do not reflect this. There are ships that are more blatant in their overwhelming power such as the Imperator or those that are superior to their regular tree counterparts such as the Atago. Have I mentioned how people use statistics to benefit their narrative? Check the charts for tier 8 ships, the two best performing battleships are both silver ships. Indeed. As we know, statistics are ironclad and completely lack context and history which could possibly explain their differences. As we can see, the Fujin outperforms the Kamikaze in both damage and win rates. This is conclusive proof that out of these two ships, the Fujin is the clearly superior ship and that the Fujin is unbalanced and overpowered. There might be those who say things like "there is more to this than just the numbers" or "apart from the camo, those two ships are literally identical in every way" but all those people are just inventing excuses to help them sleep at night. Yes, it's enough to simply declare something to not be weak despite not having any context or comprehension of the subject. Survivability just does not matter. Damage is easily cause when you can survive for longer. It being "enough" is inane. Everyone else disagrees with me. It's therefore obvious that everyone else is wrong.
  12. dasCKD

    Random thought straight from my soup

    Well, the German cruisers do have quite awful handling. I can mod a lot of that away though, I can't mod away the fact that their shells flies half way to the moon. For radar, the Russians provides that on a much more effective ship package. For AA, even a ship with intrinsically poor AA like the Ibuki and the Zao can more than deal with most CV strikes. The New Orlenes might handle better than any of the tier 8 cruisers, but I don't see that helping her much in any match I play. She is the only one of my recent ships that has an average damage south of the server average.
  13. dasCKD

    Random thought straight from my soup

    I'd like that as well, but that would mean that the USN cruisers will lose yet another thing that would make them even moderately attractive.
  14. dasCKD

    Random thought straight from my soup

    Sure, I have no issues discussing this. German shells, as far as I can tell, are mostly the same from tiers 8-10, being shells with excellent alpha and great initial speed. What I find however is that it doesn't have much ballistic maintenance and shatters far too often when firing at a far off target, as the shell angle and speed dropoff just results in the shell being ineffective. If the German shells gained this characteristic, then their performance can be rather erratic. British cruisers are extremely sneaky, they can get in very close before dropping a smoke screen and staying in one spot where they can exploit the weaker armor spots on enemy ships to great effect. Cruiser shells are light even on cruisers like the Moskva, and so they have a faster dropoff than battleship shells. Even with excellent armor normalization, the armor that those cruisers will face can defeat the shells at high ranges. The first issue is therefore that even with superb AP, they will have no real option to deal with battleships far away from them unless their shells also had other characteristics tweaked. The other issue is the lack of good shell fuse speeds. Hippers can fight things like Aobas and Budyonnys and one issue I have noticed is that the German AP has a somewhat random performance towards lower tiered ships. A broadside Myoko can be instantly wiped by a Hipper, a broadside York can be a bit of a gamble. Even right now with the angle to slightly reduce penetration, I find that German high tier cruiser AP routinely over penetrates the broadside of the cruiser, inflicting minimal damage instead of crippling citadel damage that they would at mid ranges. For simply improved shell normalization, I do not believe that the lack of HE is particularly beneficial especially since the normalization improvements with no further tweaks can actually be detrimental to the performance of the ships at times.
  15. dasCKD

    Fixing the IJN destroyers

    I wished they were buffed again. If half the match is composed of destroyers, then I'll have an easy and profitable game every time I take my CVs out.
  16. dasCKD

    Seal clubbing with t4 cv?

    Zuihos and Bogues have special MM. You didn't know?
  17. dasCKD

    Premium ships nerf. Acceptable?

    They may well do, but I for one think that having upset customers is far better than letting a malignant part of the game stay in the game because of backlash, and I say that as an owner of nearly 200 euros worth of premium ships.
  18. dasCKD

    Weekend players

    Drop onto the forumite chat and wait for one of the lurkers there to pick you up then.
  19. dasCKD

    Can we ask for refunds on premium ships?

    I would also like an option to refund a premium ship, even if it's something like "60% the original doubloon value in the game client only" as I have many ships I'd rather get rid of.
  20. dasCKD

    Fixing the IJN destroyers

    The guns are fine on the Yuugumo, but if I wanted to shoot at destroyers they are better choices. I rarely use them on anything that isn't a destroyer unless it's about 10 minutes in game at least. Very few players would get themselves in a long ranged artillery duel in a USN destroyer anyways, I personally prefer to engage enemy destroyers at 3 kilometers or less with my Benson. I also use the F3s on my Yuugumo with Torpedo Tubes Mod. 3 as well as TAE and my reload is still almost 80 seconds. Now this might be because I use my torpedoes recklessly, but as things stand the larger tube compliment is only crippling destroyers at the higher tiers. If you insist. I am still adamant that they need improvements however.
  21. dasCKD

    Fixing the IJN destroyers

    One ship requires at least a tier 10 ship in port for a player to get access to. The other is now less concealed, has worse torpedoes, has a smaller health pool, and has fewer guns. Without the reload consumable she'll just be a subpar Kagero. If the Akatsuki of all ships is outperforming the Mahan, then the world has gone mad. The Akatsuki is nice-ish at tier 7, but the Mahan should be ripping her competition to pieces considering her superior handling, DPM, and health pool. She's also a gunboat, and a departure from the Japanese destroyer line. Without her stealth firing capabilities, she's just a slow Trashkent. Same turning circle as well. The Benson's concealment is almost identical and is superior in every other respect baring maybe two. Health, speed, gun handling, maneuverability, consumable performance, DPM, and AA. There is almost nothing that the Kagero can do that the Benson can't and I have only ever once seen the Kagero utilized to any effect whatsoever in a competitive environment. The fact that she is THE worst or second worst in every single statistic might have something to do with it.
  22. dasCKD

    Seal clubbing with t4 cv?

    Tier 5 carriers are superior for seal clubbing. I am of course talking about the Zuiho specifically. Whilst you have to run the gauntlet of AS Bogues, you have bigger plane reserves and about the highest relative power of any carrier.
  23. dasCKD

    Old WOT exploit is back in WOWS. Still not fixed.

    The same thing could also happen when players are divisioning over the WoWS official teamspeak to rig missions and to swing games. Clan tags does make things more obvious, but unless they are doing something truly questionable then accusations of rigging is unfounded. It's not fair when Pape and friends shows up with their 85% win rates on one side either. A Hakuryu, Des Moines, and Minotaur operated by nothing but super unicums in a majority tier 8 game could also break matchmaking. Should we get rid of divisioning for players above a certain statistical level as well? I'm just that good.
  24. dasCKD

    Old WOT exploit is back in WOWS. Still not fixed.

    Why does this matter though? Do the people in this clan just rig matches and report ally positions across teamspeak? If not, what is the problem with them dropping in to play against their fellow clan members?
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