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dasCKD

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Everything posted by dasCKD

  1. dasCKD

    Pan Asian Tech tree DD branch

    Being Asian really does't mean very much when it comes to seeing Asian stuff in games, at least for me. I can't see very much of the logic for the Pan-Asia ship line neither am I very interested in getting any of those ships beyond the standard hoarding tendencies. The Pan-Asian line, much like the commonwealth line, is incredibly limited by the fact that their ships will be inherently duplicates of the original producers at least in design. Not to say that those can't make for interesting variations, a commonwealth line with a duplication of the British line with no smoke screen, HE shells, and more standard external plating for cruisers of those tiers would make for an interesting and very easy to make line for WG. That's relatively simple however, on account of how gimmicky the British cruisers are. The Pan-Asian destroyers really don't share that distinction, and therefore I don't understand why they are being made a priority this early in the development cycle save for the fact that they can now probably sell more Lo Yangs. I don't see what they could do to distinguish those ships from their original class leaders. Gun characteristics? They could give the bootleg Benson, Fletcher, and Gearing the shell performance of the Russians, though I can't see that going over well. We really do not need an even harder to hit Kiev. They could also make them worse than the Americans, but that'll hardly endear us to those ships. Torpedoes? American torpedoes are already best in game so giving those ships better torpedoes is unwarranted. Giving them worse torpedoes however isn't a selling point. Health? They could give them more health as compensation for worse torpedoes, much like the Lo Yang's set, but that doesn't make sense. How is it that two ships in class with identical design end up with different health pools (or turning circles for that matter? I mean seriously, isn't the Scharnhorst overpowered enough without her cruiser turning circles?) Maneuverability? Could be done, I suppose. Gearings and Fletchers are quite slow. What will they have to pay for compensation though? Consumables? Again, possible but what? Give them the smoke and hydroacoustic set of the Lo Yang? Basically create the German destroyers without any of the weaknesses of those ships? Radar? Are you actually insane? Better standard consumables? American smoke is already ridiculous as is. The point is, whilst I will play them on account of me having basically no standards, I can't help but feel like this is a line that has come much too early. The Chinese TDs in WoT is implemented in a game that is incredibly old and already stuffed full of all of the content from the prominent weapon manufacturers of that era. The Pan Asian destroyer lines are implemented before: The French destroyers The British destroyers The Italian cruisers The Italian destroyers The French battleships The Italian battleships The British carriers More Japanese cruisers (CL line?) More American cruisers More American destroyers More British cruisers More American destroyers More British early battleships More American destroyers More American destroyers More American destroyers Despite those lines having a much more unique variety of designs that won't push the balancing team towards trying to spam consumables where they don't belong. I don't like the way this game is going. I invested what I believed was a long term investment in premium camouflage, premium ships, and a lot of my precious time. I do not want to wake up two years from now to discover that WoWs is out of ideas and out of business and yet the introduction of variations of units with tiny differences to previous units is the signs of a dying game with no ideas left, not an up and coming one.
  2. As long as they don't also have a smoke screen, I'd be fine with that. Make them like mini cruisers, without the citadels. In fact, I'd think it'll be interesting to see an implementation of a destroyer line that doesn't have smoke screens whatsoever.
  3. Teleportation consumable :D Their answer to the battleship plague! If the battleships all camp, then the destroyers can just teleport next to them and shotgun them with torpedoes :P
  4. Honestly, they could at least stick Soviet turrets on USN DDs or something to make them a little bit more interesting.
  5. dasCKD

    What's going on with Khabarovsk.

    I could think of some crappier nerfs. Nerf her short ranged AA Nerf her (superstructure) armor Nerf her smoke screen Nerf her torpedo tube traverse speed
  6. They were there for the Dunkirk campaign, which I assume you have missed. Enjoy them while you can. I suppose.
  7. dasCKD

    Graf Zeppelin: a brawling carrier?

    The Graf has good armor for a tier VIII carrier, but she's no Taiho. This isn't a carrier you can take out into the open and laugh as battleship shells bounce harmlessly off your deck. Her secondary is a pointless, if funny, gimmick that probably won't have much practical use in game.
  8. dasCKD

    remove yamamoto´s special abilities

    Why does everyone want to put him on the Yamato? I would put him in my Zao, a Zao with the RoF that basically rivals a Des Moines's would be hilarious!
  9. It has come to my attention that people are complaining about my recent threads lack of images. Well, today I shall do something to rectify that. There's your stupid image. My best ever work, I'm sure you'd agree. Now, WG EU is notorious for creating bad missions. I therefore thought it might be good to come up with some missions of my own. Here are some missions that should be implemented on the future due to how obviously not stupid and insane my suggestions are. Stage I: Restriction: Any ships Requirements: Earn 100 ribbons Rewards: 5 trillion Karma Stage II: Restriction: Carriers or Japanese destroyers Requirements: Get reported by a battleship captain of the enemy team Rewards: 5 signal containers Stage III: Restriction: Any players Requirements: Flood WG staff's e-mail boxes with complaints about the carrier rework Rewards: 500 doubloons Stage IV: Restriction: Any players Requirements: Sell off every German battleship in port Sell off every Japanese battleship in port Play a battle in a cruiser Rewards: 15x Dragon Flags 15x Wyvern flags 15x Battle Hardened Camo Stage V: Restriction: Any players Requirements: Credit 7000 doubloons to das's account Rewards: 50x Dragon flags Final Rewards: Imperator Nikolai
  10. dasCKD

    Better missions for all!

    I would, but three things. Firstly, WG doesn't actually listen to me. They pretend to to keep me from throwing a tantrum. Secondly, plenty of people have provided a long list of reasons why the missions that they come up with are stupid ideas and what they could have done to address it, they continue to produce missions tied to hunting down an already rare and nearly extinct set of ships. Thirdly, I'm doing this because I'm bored and I find this kind of thing funny.
  11. I finished in during a suicide rush in my Fredish last night to try to buy time for our team to cap, I didn't even realize I had the mission done at the time. I have some better weekly missions however:
  12. dasCKD

    Questions of the Community

    I would like to understand, at least the gist if not the details, of what you will do to address the following carrier issues: Balance between (silver) USN and IJN CVs Dominance of extremely good players over weak players No fly zone AA ships (especially in regards to when such ships are paired up with carriers in divisions) Stock planes that hits newer players the hardest Best regards.
  13. dasCKD

    Motivation Killer

    Excuse me, but I take exception to that! My Hakuryu has a 44% win rate! (I think...)
  14. dasCKD

    Unique Commanders Wishlist

    Admiral Ackbar is a must. I also want bad advice captain as a captain. His fish should be Fleet Admiral.
  15. dasCKD

    Nerf bloody battleships NOW

    Go in a premium port. Spawn a Kurfurst. Then spawn a Midway. Now go back to your corner. In the last two weeks: Tier X is most played by a ship that never existed, followed by a destroyer, followed by a ship that barely left port, followed by a ship that never existed. Tier IX is most played by a ship that never existed, followed by an Iowa, followed by a destroyer, followed by a destroyer, followed by a ship that never existed. Tier VIII is most played by the Bismark, followed by a ship that barely left port, followed by a ship that only ever really engaged in shore bombardment, followed by a ship about 0.1% of the playerbase has heard of before they started playing. Yeah, know your history. Kay. Whatever.
  16. I have a proper thread going, about carriers. Again. Look at the Graf Zeppelin videos if you want a hint of what triggered me this time. For now though, a quick suggestion. Anyways. Currently, battleships can to catastrophic damage to destroyers even without loading the 'correct' shell type, which has continued to contribute to them flooding the servers like the persistent locusts that they are (biased? I have no idea what you're on about). This is presumably undesirable, so I have a suggestion. Currently, full penetration damage done to destroyers, baring the Khabarovsk, is usually done through over-matching of shells. In the game right now, there is a certain threshold behind which shells simply do not arm, but over-matching appears to automatically arm all shells. My suggestion is therefore as follows: below a certain armor thickness, 4 mm below the maximum over-match penetration for example, shells should not arm when over-matching an armor plate. A battleship AP shell being launched at the bow of anything but a Kebab will therefore simply over-penetrate, which will help improve destroyer survivability against battleships.
  17. dasCKD

    Destroyer survivability

    Firstly, they simply want battleships to have to switch to HE to deal crippling damage to destroyers. Second, the biggest weapons in the game are torpedoes. Objectively false. Which is why the cruisers are there. What you seem to want is for battleships to be weapons that just kill everything. Now to be fair, in real life, a battleship can probably one-shot a destroyer. Then again, a carrier can oneshot a battleship. In fact, most late war carriers have the potential to one shot ten battleships. Simultaneously. How utterly inane. "Battleships cause far too much damage to destroyers with their AP. Here are some examples of battleships doing far too much damage to destroyers with their AP." "Oh, and some random game stats don't prove a point."
  18. dasCKD

    0.6.9 YAMAMOTO CAMPAIGN

    Nimitz grants +2 planes for Air Supremacy, Alfred Tirpitz gives +50% secondary range with AFT and +100% HE penetration with IFHE, and Akbar gets a special builtin skill that warns you when you're about to sail into a group of enemy ships.
  19. Well, to the Japanese media, white people are pretty much all Scandinavian.
  20. dasCKD

    0.6.9 YAMAMOTO CAMPAIGN

    I don't know about you, but there is only one Yamamoto to me. And there is only one ship on which he belongs.
  21. dasCKD

    The "new" Grozovoi

    She works well as a combined escort cruiser. AA to repel enemy carriers for long enough for friendly fighters to arrive, smoke screen to keep allies safe, and the speed and good torpedoes to keep enemy battleships at a good distance. She also has the speed to cross the map if necessary and the concealment to perform spotting duties if called to it. Test server performance isn't an indication of anything, but she seems like a good rounder. But then I like the Prinz Eugen, so I might just be weird.
  22. dasCKD

    Rigged Ship Class Distribution

    k. Excuse me, but I am a former EA fanboy thank you very much. So I come here and find a player who is ranting about something. I offer a little help in a form of a nice link to something that explains the OP's problem, and I get insulted and berated. Well, I guess I can't fault you about the statement that the bar is set for player failure and unsportsmanship.
  23. dasCKD

    Rigged Ship Class Distribution

    https://en.wikipedia.org/wiki/Confirmation_bias
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