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dasCKD

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About dasCKD

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    Drowning in salt.

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  1. Regrinding trees and visiting the seals up north on the tree sounds like fun. I think I'll drop all the tier Xs I don't regularly play on this. That is, all the silvers but the Minotaur, the Henri, and the Kremlin.
  2. dasCKD

    Comparison RTS vs reworked CVs

    But that's caused by Weegee's overzealotry in trying to make carriers appeal to a larger player base by essentially making them supercharged battleships. I mean yeah, but that's just what would happen if you entirely removed the carrier's ability to counter each other whilst destroying the ability of a lot of cruisers to counter them. I'm not saying that the new system is good or even better than the old system, but the ability for unicum carriers to shut down those inferior to their skill has massively diminished. I think it would be unfair to not at least acknowledge that.
  3. dasCKD

    Comparison RTS vs reworked CVs

    I mean, I think that I differ to you on this matter despite the fact that I despite the new CV system. I really do think that unicums in the new carrier system are not capable of stomping all over the reds and yellows like they did in the old system. I could just feel this way because I was decent at the old CVs and mediocre with the new ones, but the massively reduced CV interaction has stopped unicums from being able to effortlessly swat down enemy strike fleets with one hand and bomb the ships to oblivion with the other. I remember being able to literally hold two red carriers off the entire fleet with a Ryujo with one hand whilst blapping destroyers with the other. With the massively reduced carrier interaction, it at least allows the worse carrier player some breathing room to get in strikes and damage. I am sure that you of all people remember how trivial it used to be to utterly singlehandedly wipe out a red or yellow player's entire air fleet. The rework CV's issues are endemic to the class due to nerfs in AA performance (necessitated by the multiple strike model) and the utter crippling of cruiser defensive AA as well as the fact that in a green vs. green or above match, carriers now do almost nothing to hold each other at bay as they farm damage off the enemy team. Critically however, these are new problems. Whilst it is endlessly funny to see Weegee try to squash new problems by causing others (like the ship HP buffets that purple vs. purple carrier matches devolves into) I think it is important that at least the interaction between the carriers being minimized actually improves the situation for the teams at least when a unicum faces a red. At least in this system, the red somewhat contributes. Even if they don't and end up cutting themselves to death on the enemy AA, at least that was not the work of just the unicum carrier. Whilst this 'fix' has been a mess of great proportions, I think that it is important to acknowledge that at least some things have been changed for the better. Carriers causing too much damage is at least something that can be fixed by global changes to integers. Unicum CVs singlehandedly stomping all over red Cvs and stopping them from getting a single point of damage into the friendly fleet is not.
  4. dasCKD

    Kreml, and world of Balans

    Then take fire flags and basics of survivability and fires becomes a non-issue.
  5. dasCKD

    Kreml, and world of Balans

    People do that anyways, and none of this is helped by the fact that Weegee is introducing battleships that encourage it. Besides, it barely matters. Look at the Russian battleship line. Do their relatively fragile citadels make them camp at the back? I was speaking mostly of higher tiered ships. Low tiered battleships have always been very difficult to citadel regardless. At those tiers though, battleships don't exactly have HP to spare and so their survivability is somewhat acceptable especially considering their ineffectiveness at range. High tiered battleships? They are on average masters at long ranged engagements bar none but carriers and still have the best armor, best survivability, and some of the best damage numbers. Raising their citadel size isn't exactly the end of the world.
  6. dasCKD

    Kreml, and world of Balans

    Fire is the least of any battleship's problems, considering how gimped fire damage is by weegee. Take a look at battleship games and you'll see how little damage fires actually do to battleships and remember that without exception, every single battleship could heal that up 100%. The raised size of battleship citadels are long overdue.
  7. dasCKD

    Kreml, and world of Balans

    I mean from a game balance perspective. Battleship belt armor is incredibly thick which means that for most practical purposes a battleship will only suffer citadel hits from other battleships. Battleships also tend to be rather inaccurate. What this means is that battleships have a lot of difficulty doing a lot of damage to each other and cruisers won't land citadel hits at anything put point blank range. Even the Stalingrad's guns are a bit hit and miss until under 10 km. All battleships, with the exception of the Kurfurst and the Yamato, should have their citadel sizes significantly raised.
  8. dasCKD

    Kreml, and world of Balans

    I would argue that the citadels of the other battleships are undersized, considering how thick the belt armor on battleships often are.
  9. I am really looking forwards to that tier X. And I heard someone saying that another Stalingrad/Yoshino photocopy was going to be more interesting that a 15 gun broadside. Ha!
  10. dasCKD

    Pizza Navy!!!

    That seems interesting. From the looks of it, it resembles the HEAT shells used on tanks. I really can't wait to try it out. AP damage appears to be typical for the caliber but if that kind of shell is used on destroyers or lightly armored cruisers then these new Italian cruisers might just print devastating strikes.
  11. dasCKD

    Pizza Navy!!!

    That is rather interesting. Do you think IFHE would work on these shells?
  12. dasCKD

    Pizza Navy!!!

    If I had to guess, the Zao was a comparison as to the ship's rate of fire which is about what I'd expect from that design. She might have a far heavier broadside, but her lack of HE would hamstring her quite a bit and her size would probably hamper her quite significantly. Not sure why they referenced the Des Moines though. Maybe they want to give her a 27 mm bow.
  13. dasCKD

    Pizza Navy!!!

    Could be. On the other hand, the lack of HE shells frees up a lot of extra points that could be invested into anti-carrier skills like manual AA which would blunt most aircraft attacks. They also apparently turn very well which might make them deceptively difficult targets for carriers. My question is why they decided to stick the stupid smoke gimmick on these Italian cruisers. Couldn't they have functioned fine being highly maneuverable cruisers with hydroacoustic search and defensive AA? The lack of defensive AA and hydroacoustic search in fact almost seems like it's there to compensate for the smoke screen that could just be a hydroacoustic primed zone of death for destroyers.
  14. dasCKD

    Pizza Navy!!!

    More images.
  15. dasCKD

    Pizza Navy!!!

    They function like the Mino's IIRC, so they'll citadel things if they have outer citadels but struggle against internal citadels like those seen on the Yoshino, Hindenburg, or Henri IV. So they'll blap Moskvas, Stalingrads, Des Moines, Minotaurs, and Worceters and maybe even Yamatos (depending on their penetration) but will do meh against everything else.
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