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Vaepex

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    [USEA]

Everything posted by Vaepex

  1. Vaepex

    Toxicity against carriers

    CVs deserve the ire of other players - particularly in the new setting. They're now a Wasteclass that you don't even want on your own team let alone the enemy.
  2. Vaepex

    CV Rework Discussion

    Facts don't matter. Statistics are irrelevant. Opinions are worthless. Satisfaction is not required. The CV Rework has been ruled by WG to be a GG All, GreatSuccess™
  3. Vaepex

    0.8.5 - Other changes

    Okay, so how do we DISable this?
  4. I'm not even Greek and I want to see this happen, and have done for a while. Averof is a pretty ship. Pan-European Ships When? I think it's fair to say it'll be difficult to assign a good Class and Tier to her, but just like the Mikasa isn't much of a battleship, the Averof is a lot better than an ordinary cruiser. She could be quite the T4-era (or T5 locked special MM) brawler .. especially if given her torpedoes ... :p
  5. Nigh the entirety of the community is screaming with one collective voice that this whole 'Carrier Rework' is A Bad Change. Read the comments on every forum thread so far, on the Youtube videos, on your own FB pages, on reddit ... does none of this feedback mean anything? No, it's not because it's a change, but simply because it is unwanted, unworkable, and frankly badly done. It honestly doesn't matter that there's been months of development and effort put in, your players do not want this. It is not needed or required. The people coming up with a few supportive comments are the absolute minority. I haven't spoken to a single CV player yet who wants this to happen and actually plenty of non-CV players think it's nonsense too. That ceases to be mere anecdote when it's backed up by reams of similar commentary from all directions. Doubloons are not a good enough recompense for any player who, between the three premium CVs (and not including Premium Camo for normie ships) could have spent a pretty considerable amount of real world money supporting a game, and a specific gameplay experience they enjoy, only to have it Product Recalled and replaced with something not just different but utterly substandard. It's not like this is a Premium Ship balance - it's not a nerf or a mere adjustment - it is a total alteration of the product someone purchased in good faith and the game experience as a whole. Removing half the Ships ... well is anyone even surprised at that, given the other decisions? Sure, maybe they will bring them back. It just beggars belief that it is somehow considered a necessary change in the first place. It's honestly not worth deconstructing the rest of the post itself; it's already been done in bitesize and we know no one is reading it anyway. It is simply supreme arrogance to continue with this project as is - willfully ignoring all it's flaws and with no care for the community.
  6. Same issue as pzk above.
  7. Vaepex

    Grand Naval Battles FAQ

    Treasures are reopened for now so you can spend them.
  8. Vaepex

    0.5.3 New Commander Skills Feedback

    I'm going to also speak up specifically for the nerf to the existing Skills and their impact on the lower tiered ships. The actual new skills are, frankly, another topic entirely. Does anyone even really care about them? I currently play every I.J.N. ship I've ever unlocked (Bar Myogi and Hosho, whose captains I've progressed - kept the ships for later play), including the Ishizuchi I bought at Christmas, which comes to 22 I.J.N. ships: Destroyers: Tier 2 - 6 Crusiers: Tier 1 - 6 Battleships: Tier 3 - 7 (+Ishi) Carriers: Tier 4 - 8 I also bought the Aurora, and likewise have the German Crusiers from T1-T5 including the Emden, which totals to 29 Ships Overall. So I might not quite be a proper top-Tier player but I like to think I have good insight into the play-ability of the low-to-mid-tiers. I kept these lower tier ships because to me they're all good fun to play (and also because I've introduced several people to the game so I've played up the ranks with them). Here are my thoughts on the 0.5.3 Captain Skills, specifically: Basic Firing Training, Expert Marksman, Advanced Firing Training, and their implications on the I.J.N. Cruisers at least. Hashidate - 120mm guns, no secondaries - unaffected (-10% reload, +2.5 dg traverse speed, +20% range, 10+ AA efficiency, 20% AA range) - Fine. Still fun to play. Chikuma - 152mm guns, 80mm secondaries - heavily nerfed (No Reload Boost, 0.7 dg traverse speed, Stock 10.3km Range Cap, 10+ AA efficiency / 20% AA range ... to 2x 6.5 mm MGs ...) - Terrible. Out-turns guns, slow firing, no range. Tenryu - 140mm guns, no secondaries - nerfed (No Reload Boost, 0.7 dg traverse speed, Stock 11km Range Cap, 10+ AA efficiency / 20% AA range) - Mediocre. It's now not a light Cruiser and at best a big, bad (ie. poor) destroyer Kuma - 140mm guns, no secondaries - unplayably nerfed (No Reload Boost, 0.7 dg traverse speed, Stock 12.4km Range Cap, 10+ AA efficiency / 20% AA range) - Terrible. Can't even play its own Tier 4 let alone the T5+ MM brawls. I don't think I need to go on ... but the problems still continue after this. Furu and Aoba's 120mm secondaries still get their minuscule buffs, sure, but then most people don't use these Captain Skills for those Ships/Tiers anyway. In other words, of the 4 I.J.N. ships these skills were really applicable to they are now waste to 3 of them, and that means that every ship after T1 doesn't get the Reload, Range, Traverse boosts in any meaningful way (or indeed at all). 3 Skills, aimed at 4 Tiers of ship, for which 3/4 now have no real use for. How is that sensible? The only reason you'd pick these is because none of the other skills are useful to them. You might as well not pick any. Additionally, the Aurora, with it's 152mm guns, likewise is now floating junk. The only thing that made it a fun and playable ship, rather than being a slow, easily Cit-Hit, quick-to-burn, torp-muncher was the fact it could pump out reasonably fast heavy shells at a long range. It was a Heavy Cruiser for its Tier and could even take on BB's if the player played well - rather than just being an auto-win/lose class based scenario. Now .. it's still slow, hard to maneuver tinderbox ... but it's also now under-gunned (for a ship which is supposed to be a gun platform) and severely outranged by the BB's it often ends up fighting. I've seen lots of Aurora's take on BB's not necessarily to win but to hold them off, as a delaying action, or to support another BB and therein force multiply. At 11.2km range it has to close well within BB's spread-accuracy to even do damage. This ship ends up fighting T4 BB's afterall, which it was ok at, since T4 Cruisers tended to eat it alive. Now it can't do either. I can say more, but then it would just be a repetition on a case-by-case basis for each ship. If these specific examples don't make it clear the problem with these three skill nerfs then nothing else will. This really needs to be addressed. It's not just players complaining because it's a change and the playerbase are whiners, it's a genuine concern for the fact the game is becoming less variable, less tactically diverse and less fun with each such "update" and nerf like this. This hasn't balanced anything - provably it has instead opened up the weaknesses these ships have at stock and rendered them back to basic .. which just takes all progression and enrichment out of them. It's now not worth caring that you've crawled up enough XP for a new Captain skill because you're not interested in spending them. Please, if you're genuinely interested in good development and player satisfaction at all, reverse the changes to these skills particularly. We can take all the other stuff - fine - fast torps and manual secondaries and AA and HP boosts. Whatever you want. But you don't need to ruin the other skillsets and ship stats to do that, which is sadly all this update has done.
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