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Akiranos

Players
  • Content Сount

    2
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    4528

Everything posted by Akiranos

  1. Hi I'm a 29 year old decent player with following stats: winrate: 56,06% (in random battles, by soloing) Games: 3018 games total, 2408 random battles Average dmg: 52196 Access to following tier X ships: G. Kurfurst (19pt capt), Gearing (16pt capt) I'm at the moment in clan that has WR of 50%. Many players are well below 50% in personal winrate (including clan leader). Playing clan war is painful with them, so I'm trying to find better clan Im looking for: Clan that does not require microphone (I dont have, and wont get one) Above average stats in winrate (+53 preferably) Player count of +20, so the clan battles are possible Send me pm ingame or here at forums.
  2. Cleveland is my absolute best ship and money maker. I generally make 100 - 200k per round with this almost op ship (. You just need to learn to lead your enemy ships more than with other ships due to the high shell arc and travel time. Avoid being in front line, but stay right behind friendly BB's. Your most juicy targets are enemy DD's and BB's (set em fire). Always use HE-ammo, except in rare cases where you face tier 5-6 cruisers in close range (for cit penetrations). I run my cleveland AFT + Demolition expert to take advantage of clevelands strengths. It just makes sense to straighten the things the ship is naturally good at: 1. The best AA capability in tier 6 and 7 ships 2. Very good rate of fire, and therefore high likelihood to set things blazing. To boost these advantages even futher, I pick two tier 4 skills: AFT and Demolition expert. 1. AFT is good is because it boosts 20% range of the AA. Your AA is only good if you can reach those planes bombing your teams BB's. 2. Demolition expert is especially good, is because it boosts 3% the chance to light enemy ships fire. Because the % boost is solid, the ships with high rate of fire benefit the most (ie. cleveland) Captain skills: Tier 1 BFT Tier 2 Expert marksman Tier 3 Vigilance Tier 4 Demolition expert + Advanced firing training Another good side is that you can reach all the necessary skills with only 14 points. If you get the 15th point, I would put it in basics of survivability. Ship upgrades: Main armaments modification 1 AA gun modification 2 (again for extra range). Stock cleveland has very little dispersion so no need to upgrade accuracy. Damage control system modification 1 Steering gears modification 2 (good skill to boost your target finding by turning ship) Some good matches today:
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