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seasickBadger

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Everything posted by seasickBadger

  1. In my last battle, in my Minekaze, I was left with two carriers and no-one else around from the enemy fleet. I torped one of the carriers, while the other did start some torpedo-planes. After having sunk the first CV I switched my attention to the second CV. At this time I was close to the map-border, but not in touch or halfways through it. Never the less, the torpedo-planes where able to fly out of the map and start there torpedos-attack from outside the map, and sunk me sending the torps "into" the map from there. The torps started theire attack way outside the map and came in from there. Has anybody ever experianced something like that, or is this something new ? I have a replay-file of the complete battle where the incident is clearly viewable. But I´m not permittted to upload .wowsreplay-files here Thanx,
  2. seasickBadger

    rough seas, storms, fog, tides and nights ?

    Hello friends, just wondering if one of the following scenarios wouldnt be an benefit to the game: rough seas, where aiming is made harder, because of rolling ship, higher tiers with gyroed guns storms, with directions against the wind (slower) and with the wind (faster) and from the sides (harder to steer) fog, with reduced visibility in certain areas (not constant throughout the map) tides, with different sea-levels from low to high between the islands and riffs that can be passed in high tide but block at low tide nights What do you think ?
  3. seasickBadger

    ships that hit the border of the map

    Hy torpedo-gunners, From the perspective of a Destroyer- and BattleCruiser-chauffeur (and torpedo-planes?) one thing does stand out to me: When a ship hits the boder/edge of the map the aiming-triangle for torpedo-shots does show the direction the ship would go, if it would not be stopped by the border. This leads to the result, that the ship does only travell in the direction in a right angle to the map-border, so only the y-vector-part while the x-vector-part is absorbed by the border. Because of that aiming is always wrong, when a ship touches or drives against the edges of the map. The only way around that is by guessing the actual y-axis movement of the ship and fire accordingly shorter somewhere between the shown white triangle and the actual position of the ship. This is one way around, but ... I think it would be better if ships that touch the edge of the map should take damage from that (like when ships scratch along each other). Other options, to be completely stopped by the edge of the map (sudden stop) could be used as tactic again to immediately stop in case of a torpedo-attack. What do you think ?
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