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Zemeritt

Players
  • Content Сount

    9,337
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    16217
  • Clan

    [4_0_4]

Everything posted by Zemeritt

  1. Zemeritt

    Conde

    Erste Stats lt. Dev-Blog: French supercruiser Conde Hit points – 63,000. Plating - 25 mm.Fires duration: 30 s. Main battery - 3x4 240 mm. Firing range - 19.5 km. Maximum HE shell damage – 3,400. HE shell armor penetration - 40 mm. Chance to cause fire – 22%. HE initial velocity - 845 m/s. Maximum AP shell damage - 6,200. AP initial velocity - 845 m/s. Reload time - 14.5 s. 180 degree turn time - 32.7 s. Maximum dispersion - 168 m. Sigma – 2.05. Torpedo tubes - 2x4 550 mm. Maximum damage - 14833. Range - 9.0 km. Speed - 60 kt. Reload time - 110 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Secondary Armament: 8x2 127.0 mm, range - 8.3 km. Maximum HE shell damage – 1800. Chance to cause fire – 9%. HE initial velocity - 808 m/s AA defense: 8x2 57.0 mm., 8x2 127.0 mm. AA defense mid-range: continuous damage per second - 343, hit probability - 90 %, action zone - 3.8 km; AA defense long-range: continuous damage per second - 147, hit probability - 90 %, action zone - 6.0 km; Number of explosions in a salvo - 6, damage within an explosion - 1680, action zone 3.5 - 6.0 km. Maximum speed - 34.5 kt. Turning circle radius - 840 m. Rudder shift time – 11.8 s. Surface detectability – 16.6 km. Air detectability – 9.9 km. Detectability after firing main guns in smoke – 11.6 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search / Defensive AA Fire Slot 3 - Engine Boost (Duration time 180 s; Maximum speed +20%; Reload time 90 s; Charges 3) Slot 4 - Repair Party (Duration time 28 s; HP per second 315.0; Reload time 80 s; Charges 3) Slot 5 - Main Battery Reload Booster (Duration time 15 s; Main battery recharge time -50%; Reload time 80 s; Charges 4) Alternative firing mode settings: Maximum main battery shells dispersion: +25% Reload time: 40 s. Interval between shots: 1 s. Number of salvos in a firing sequence: 3
  2. Zemeritt

    Annapolis

    Erste Stats lt. Dev-Blog: American supercruiser Annapolis Hit points – 56,000. Plating - 27 mm.Fires duration: 30 s. Main battery - 4x3 203 mm. Firing range - 16.2 km. Maximum HE shell damage – 2,800. HE shell armor penetration - 34 mm. Chance to cause fire – 14%. HE initial velocity - 823 m/s. Maximum AP shell damage - 5,000. AP initial velocity - 762 m/s. Reload time - 6.1 s. 180 degree turn time - 30.0 s. Maximum dispersion - 145 m. Sigma – 2.05. Secondary Armament: 6x2 127.0 mm, range - 7.3 km. Maximum HE shell damage – 1,800. Chance to cause fire – 9%. HE initial velocity - 808 m/s AA defense: 10x2 76.2 mm., 6x2 127.0 mm. AA defense mid-range: continuous damage per second - 560, hit probability - 90 %, action zone - 4.0 km; AA defense long-range: continuous damage per second - 231, hit probability - 90 %, action zone - 6.0 km; Number of explosions in a salvo - 10, damage within an explosion - 1820, action zone 3.5 - 6.0 km. Maximum speed - 33.0 kt. Turning circle radius - 860 m. Rudder shift time – 12.1 s. Surface detectability – 14.0 km. Air detectability – 9.6 km. Detectability after firing main guns in smoke – 8.3 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search / Defensive AA Fire Slot 3 - Surveillance Radar (Duration time 40 s; Detection of ships 10.0 km; Reload time 120 s; Charges 3) Slot 4 - Repair Party (Duration time 28 s; HP per second 280.0; Reload time 80 s; Charges 3) Alternative firing mode settings: Maximum main battery shells dispersion: -25% Reload time: 40 s. Interval between shots: 1.5 s. Number of salvos in a firing sequence: 2
  3. Zemeritt

    Superschlachtschiff Satsuma

    Scheint als würde die neue Satsuma schneller nachladen Stats aus dem Dev-Blog: Sonst sehe ich keinen Unterschied.
  4. Zemeritt

    Yamagiri

    Erste Stats lt. Dev-Blog: Japanese superdestroyer Yamagiri Hit points – 22,200. Plating - 19 mm. Main battery - 3x2 127 mm. Firing range - 12.1 km. Maximum HE shell damage – 2,150. HE shell armor penetration - 21 mm. Chance to cause fire – 9%. HE initial velocity - 915 m/s. Maximum AP shell damage - 2,200. AP initial velocity - 915 m/s. Reload time - 5.0 s. 180 degree turn time - 10.0 s. Maximum dispersion - 105 m. Sigma – 2.00. Torpedo tubes - 3x6 610 mm. Maximum damage - 23,767. Range - 12.0 km. Speed - 67 kt. Reload time - 164 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.7 km. Alternate torpedoes characteristics: Maximum damage - 20,967. Range - 20.0 km. Speed - 62 kt. Reload time - 164 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 2.5 km. Torpedo type shifting time: 20 s. AA defense: 5x2 40.0 mm., 6x1 25.0 mm., 3x2 127.0 mm. AA defense short-range: continuous damage per second - 28, hit probability - 95 %, action zone - 2.5 km; AA defense mid-range: continuous damage per second - 112, hit probability - 100 %, action zone - 3.5 km; AA defense long-range: continuous damage per second - 63, hit probability - 100 %, action zone - 5.8 km; Number of explosions in a salvo - 3, damage within an explosion - 1610, action zone 3.5 - 5.8 km. Maximum speed - 39.5 kt. Turning circle radius - 800 m. Rudder shift time – 4.8 s. Surface detectability – 7.4 km. Air detectability – 4.1 km. Detectability after firing main guns in smoke – 2.8 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator (Duration time 20 s; Duration time 97 s; Radius 450.0 m; Reload time 160 s; Charges 3) Slot 3 - Engine Boost (Duration time 120 s; Maximum speed +8%; Reload time 120 s; Charges 3)
  5. Yet more additions making this game even more imbalanced.
  6. No, the is the repeated proof that they infact don't do it.
  7. There are 3 other showing highlighted areas on mountains (If of this island, idk.)
  8. I was searching that hole in the water, couldn't find it. I wonder what magic is active there. Also: Can't wait for the YT theory crafters to feed of those new wall images.
  9. Let me guess, the one behind the bird wall beneath the water? I just reaalized: I havent completly finished his mission
  10. Oh and I though she was just silent. Hmm I guess you're talking about those bird statues? I assume it's something like the memory lense of the Kitsunes. Did you actually get all oculi? Indeed. If just a few, you can easily evade their attacks. Only in packs, if you lose sight of one they can ambush you.
  11. FInally Raiden has idle chat Or was that just mine not wanting to speak before 2.2
  12. Genau, dann könnten sie auch die Schweden in ihren eigenen Baum packen. Und Pan-EU dann wirklich nur für Micro-Seestretkräfte
  13. Zemeritt

    Anniversary stream announcements, guess the ship

    Will she get her own nation? If so, why does the Pan-EU tree exist?
  14. I mean, more EXP the higher the maps are. Since oil isn't a problem, 10-4 sounds good if your vanguards can handle it fine. Personally I grinded the ships during events, using only IB fleets. Also, use IB in Op:SI if possible. You can get there alot of EXP aswell.
  15. Zemeritt

    Update 0.10.9: Halloween

    Hattest du die Moskva denn damals schon?
  16. Schön, als Celebes überhaupt keinerlei ASW hat. Andere niederländische Kreuzer haben zwar auch kein ASW, dafür aber ihre Flieger. Die Celebes hat nichts.
  17. I did it. I finally cleared 13-4. It wasn't as difficult as it used to be tho (No ambushes, higher max level) Now onwards to farm for Dewey and Bunker Hill.
  18. Zemeritt

    Update 0.10.9 - Submarines in Random Battles

    These are the players WG wants to attract. Scrubs, who started to play this Naval game to play subs, only to realise after a few hundred battles: There are no subs. Then they complain and leave, just to return to this. Return to this mess, and play T10, without even understanding the basics of the game. And the WG wonders, why these players are unable to have an impact in the game and have low damage numbers.
  19. Zemeritt

    Public Test 0.10.9 - Interface Changes

    For that WG would have to invest to replace their toasters (aka Servers) since they barely can handle the current traffic.
  20. Zemeritt

    Frust Therapie

    Ich würde ja gerne meine Vorzugangs-Schlachtkreuzer genießen, da WG ja aber die LT Stufen so unattraktive wie nur möglich macht, wird man gezwungen, mit Bots zu spielen Verloren, weil unsere Bots (Und ein Spieler) vollkommene Flaschen waren und innerhalb der ersten 5 Minuten weg waren, während Team rot anscheinend einen Premiumbot bekommen hat, der sogar zweitbester in dem Team wurde Grauenhaft, wegen unfähiger KI zu verlieren.
  21. Zemeritt

    Update 0.10.9 - Bug Reports

    Do you have the option to show such collab stuff activated? Although it's german, it should be the second option "Unterhaltung"(Entertainment)
  22. Farming for Dewey, a rare ship: Multiple Hornet and Yorktown drops. The only elite ships missing of 13-3 is Javelin, I got everyone else besides her and Dewey
  23. Zemeritt

    German Battleships in the Armory

    Considering the SU CVs are not yet researchable, it'll still take some time 3-4 patches maybe.
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