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Everything posted by Zemeritt
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Then you've missed alot. This was actually one of the maps I was really enjoying back then
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Moskwa hat als Kohleschiff doch eine Tarnung inklusive?
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Zemeritt replied to Kancolle_Kongou's topic in Off-Topic
So it finally happened; So now I can enjoy 100% collection until New Orleans comes next patch -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Zemeritt replied to Kancolle_Kongou's topic in Off-Topic
Yeah. The "real" Thunderbird was slain by Ei after all. His spirit was sealed on Seirai until the one priestess released it's lingering spirit after the pirate was about to be crushed by the Shogunate. -
Soweit ich es verstehe, sollen nach einer Testphase (aka Ranked), diese Schiffe auch im T10 Random aufschlagen. Allerdings mit extremen Wartungskosten.
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Ist halt die Frage, ob dies so gewollt ist, oder ein Fehler. 16,9 ist schon arg wenig für ein BB. @Sehales ist das so gewollt?
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Zemeritt replied to Kancolle_Kongou's topic in Off-Topic
Anyone else finished the Tsurumi Island quest today? -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Zemeritt replied to Kancolle_Kongou's topic in Off-Topic
Look at this pure dolphin: Wehraboo and proud of it -
Interessante Infos aus aller Welt - Diskussionen und Meinungen
Zemeritt replied to LilJumpa's topic in Allgemeine Diskussionen
Sieht mir eher nach eine Map aus, die schon vor dem Com-Poll fertig war -
I miss the old Islands of Ice with all those small islands in the south.
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Zemeritt replied to Kancolle_Kongou's topic in Off-Topic
Since I'm flooding in Bulins, they'll have to be sacrificed -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Zemeritt replied to Kancolle_Kongou's topic in Off-Topic
Doublepost but I couldn't care less BECAUSE: Edith: Isn't is always nice to have people being butthurt about getting a dislike, that they do to your account just to find posts to dislike them aswell? -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Zemeritt replied to Kancolle_Kongou's topic in Off-Topic
Most of them are the 3 lost at Savo, which could explain their older rigging. Only Minneapolis and SanFran were modernized. And they already use different rigging to the other 3. Guess it'll be the 4th artist wroking on this class, explaining the difference. Although she matches more with the more recent EU ship designs. -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Zemeritt replied to Kancolle_Kongou's topic in Off-Topic
I meant 13-4 in my post. Yes. So the overtuned fleets are making sense now. So me running Ticonderoga/Independence(Retro)/Perseus-HelenaMETA/SanDiego(Retro)/Seattle and NJ/Georgia/Essex-Azuma/Helena(Retro)/Baltimore doesn't feel that wasteful anymore. Yeah something else for a change. Oh well, lets just hope I didn't shoot myself in the foot regarding story bosses and such stuff. Regarding AL: Possible chapter 14 drop? USS New Orleans: -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Zemeritt replied to Kancolle_Kongou's topic in Off-Topic
Regarding the AL update. Guess you can now "print" money if you can auto 12-4. Around 2.5-3k credits per run accumulate something surprisingly fast. Regarding Genshin. Did the last AR increase and bumbed up to lvl 55 immediatly. Now I serioulsy have to improve my unit and equipment. The only characters around lvl 80 are Ei, Beidou and Rosaria -
Or set back to the day before the Dubs were credited. Which would also be harsh, depending on the amount played in this time.
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Natürlich. Alles was bei ihnen negativ in die Bilanz eingeht, kann sofort bearbeitet werden. Der Rest ist egal. OT: Schön, das man jetzt dafür bekommt, das die Moskva verschoben wurde. Warum ging das damals eigentlich nicht gleich? @Sehales/ @Crysantos Warum muss man die Kundschaft eigentlich immer erst verärgern, um dann später in Teilen doch einzulenken?
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Aktuelles Prime Looting und die Frage, wer entscheidet solchen...
Zemeritt replied to _____Chris_____'s topic in Allgemeine Diskussionen
Wieviel Free-Exp braucht man für den 8, um ihn sofort zu erforschen? Ansonsten ist es grind, aka Zeit. Und die ist oft bedeutend mehr wert als alles andere. -
Na noch da? Oder haben sie es auch wie andere wieder entfernt?
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While I kept my camo, I'm interested: What would happen, if aplayer got 5k dubs accounted to his account and spent it right away, therefor having less then 5k dubs on his account. Will WG charge him money?
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ST 0.10.10, superships characteristics. (DB 231)
Zemeritt replied to YabbaCoe's topic in Development Blog
Yeah, as expected, the autoloader are as imba as expected. I have a high tolerance towards realism bending. But these artifial buffed WG subs and this autoloader are too much -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Zemeritt replied to Kancolle_Kongou's topic in Off-Topic
Ohh I that know too well. I assume you're properly miss the same chest I'm missing, since I walked over the island 3 times before finding the chest that made my map 100% -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Zemeritt replied to Kancolle_Kongou's topic in Off-Topic
These murals atleast seem to have a purpose this time. Of those 4 missing missions 2 are confirmed daily commision related, thus I need patience for them. The other 2 are hopefully connected to the new island -
Nein. Das ist der Autoloader. Man feuert 2 schnelle Salven (Die 1.5s) Danach muss man halt 40 Sekunden nachladen.
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Erste Stats lt. Dev-Blog: Soviet superdestroyer Zorky Hit points – 23,600. Plating - 19 mm. Main battery - 4x2 130 mm. Firing range - 12.3 km. Maximum HE shell damage – 1,800. HE shell armor penetration - 22 mm. Chance to cause fire – 8%. HE initial velocity - 950 m/s. Maximum AP shell damage - 2,600. AP initial velocity - 950 m/s. Reload time - 5.0 s. 180 degree turn time - 9.0 s. Maximum dispersion - 107 m. Sigma – 2.00. Torpedo tubes - 2x5 533 mm. Maximum damage - 14,400. Range - 8.0 km. Speed - 60 kt. Reload time - 131 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km. AA defense: 4x2 130.0 mm., 2x4 25.0 mm., 4x2 57.0 mm. AA defense short-range: continuous damage per second - 35, hit probability - 95 %, action zone - 3.1 km; AA defense mid-range: continuous damage per second - 126, hit probability - 100 %, action zone - 4.0 km; AA defense long-range: continuous damage per second - 140, hit probability - 100 %, action zone - 6.0 km; Number of explosions in a salvo - 6, damage within an explosion - 1820, action zone 3.5 - 6.0 km. Maximum speed - 43.0 kt. Turning circle radius - 760 m. Rudder shift time – 8.0 s. Surface detectability – 10.0 km. Air detectability – 4.0 km. Detectability after firing main guns in smoke – 4.1 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Repair Party Slot 2 - Smoke Generator (Duration time 20 s; Duration time 97 s; Radius 450.0 m; Reload time 160 s; Charges 3) Slot 3 - Engine Boost (Duration time 120 s; Maximum speed +8%; Reload time 120 s; Charges 3) Alternative firing mode settings: Maximum main battery shells dispersion: +25% Main battery HE shells penetration +25% Reload time: 40 s. Interval between shots: 0.8 s. Number of salvos in a firing sequence: 2
