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Zemeritt

Players
  • Content Сount

    9,337
  • Joined

  • Last visited

  • Battles

    16217
  • Clan

    [4_0_4]

Everything posted by Zemeritt

  1. Zemeritt

    Closed test of the new map (DB 233)

    Then you've missed alot. This was actually one of the maps I was really enjoying back then
  2. Zemeritt

    Update 0.10.9: Halloween

    Moskwa hat als Kohleschiff doch eine Tarnung inklusive?
  3. So it finally happened; So now I can enjoy 100% collection until New Orleans comes next patch
  4. Yeah. The "real" Thunderbird was slain by Ei after all. His spirit was sealed on Seirai until the one priestess released it's lingering spirit after the pirate was about to be crushed by the Shogunate.
  5. Zemeritt

    Conde

    Soweit ich es verstehe, sollen nach einer Testphase (aka Ranked), diese Schiffe auch im T10 Random aufschlagen. Allerdings mit extremen Wartungskosten.
  6. Zemeritt

    Derfflinger T V Schlachtkreuzer

    Ist halt die Frage, ob dies so gewollt ist, oder ein Fehler. 16,9 ist schon arg wenig für ein BB. @Sehales ist das so gewollt?
  7. Sieht mir eher nach eine Map aus, die schon vor dem Com-Poll fertig war
  8. Zemeritt

    Closed test of the new map (DB 233)

    I miss the old Islands of Ice with all those small islands in the south.
  9. Doublepost but I couldn't care less BECAUSE: Edith: Isn't is always nice to have people being butthurt about getting a dislike, that they do to your account just to find posts to dislike them aswell?
  10. Most of them are the 3 lost at Savo, which could explain their older rigging. Only Minneapolis and SanFran were modernized. And they already use different rigging to the other 3. Guess it'll be the 4th artist wroking on this class, explaining the difference. Although she matches more with the more recent EU ship designs.
  11. I meant 13-4 in my post. Yes. So the overtuned fleets are making sense now. So me running Ticonderoga/Independence(Retro)/Perseus-HelenaMETA/SanDiego(Retro)/Seattle and NJ/Georgia/Essex-Azuma/Helena(Retro)/Baltimore doesn't feel that wasteful anymore. Yeah something else for a change. Oh well, lets just hope I didn't shoot myself in the foot regarding story bosses and such stuff. Regarding AL: Possible chapter 14 drop? USS New Orleans:
  12. Regarding the AL update. Guess you can now "print" money if you can auto 12-4. Around 2.5-3k credits per run accumulate something surprisingly fast. Regarding Genshin. Did the last AR increase and bumbed up to lvl 55 immediatly. Now I serioulsy have to improve my unit and equipment. The only characters around lvl 80 are Ei, Beidou and Rosaria
  13. Zemeritt

    A Nevsky Cammo

    Or set back to the day before the Dubs were credited. Which would also be harsh, depending on the amount played in this time.
  14. Zemeritt

    Permatarnung A. Newski

    Natürlich. Alles was bei ihnen negativ in die Bilanz eingeht, kann sofort bearbeitet werden. Der Rest ist egal. OT: Schön, das man jetzt dafür bekommt, das die Moskva verschoben wurde. Warum ging das damals eigentlich nicht gleich? @Sehales/ @Crysantos Warum muss man die Kundschaft eigentlich immer erst verärgern, um dann später in Teilen doch einzulenken?
  15. Wieviel Free-Exp braucht man für den 8, um ihn sofort zu erforschen? Ansonsten ist es grind, aka Zeit. Und die ist oft bedeutend mehr wert als alles andere.
  16. Zemeritt

    Update 0.10.9: Halloween

    Na noch da? Oder haben sie es auch wie andere wieder entfernt?
  17. Zemeritt

    A Nevsky Cammo

    While I kept my camo, I'm interested: What would happen, if aplayer got 5k dubs accounted to his account and spent it right away, therefor having less then 5k dubs on his account. Will WG charge him money?
  18. Yeah, as expected, the autoloader are as imba as expected. I have a high tolerance towards realism bending. But these artifial buffed WG subs and this autoloader are too much
  19. Ohh I that know too well. I assume you're properly miss the same chest I'm missing, since I walked over the island 3 times before finding the chest that made my map 100%
  20. These murals atleast seem to have a purpose this time. Of those 4 missing missions 2 are confirmed daily commision related, thus I need patience for them. The other 2 are hopefully connected to the new island
  21. Zemeritt

    Annapolis

    Nein. Das ist der Autoloader. Man feuert 2 schnelle Salven (Die 1.5s) Danach muss man halt 40 Sekunden nachladen.
  22. Zemeritt

    Zorky

    Erste Stats lt. Dev-Blog: Soviet superdestroyer Zorky Hit points – 23,600. Plating - 19 mm. Main battery - 4x2 130 mm. Firing range - 12.3 km. Maximum HE shell damage – 1,800. HE shell armor penetration - 22 mm. Chance to cause fire – 8%. HE initial velocity - 950 m/s. Maximum AP shell damage - 2,600. AP initial velocity - 950 m/s. Reload time - 5.0 s. 180 degree turn time - 9.0 s. Maximum dispersion - 107 m. Sigma – 2.00. Torpedo tubes - 2x5 533 mm. Maximum damage - 14,400. Range - 8.0 km. Speed - 60 kt. Reload time - 131 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km. AA defense: 4x2 130.0 mm., 2x4 25.0 mm., 4x2 57.0 mm. AA defense short-range: continuous damage per second - 35, hit probability - 95 %, action zone - 3.1 km; AA defense mid-range: continuous damage per second - 126, hit probability - 100 %, action zone - 4.0 km; AA defense long-range: continuous damage per second - 140, hit probability - 100 %, action zone - 6.0 km; Number of explosions in a salvo - 6, damage within an explosion - 1820, action zone 3.5 - 6.0 km. Maximum speed - 43.0 kt. Turning circle radius - 760 m. Rudder shift time – 8.0 s. Surface detectability – 10.0 km. Air detectability – 4.0 km. Detectability after firing main guns in smoke – 4.1 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Repair Party Slot 2 - Smoke Generator (Duration time 20 s; Duration time 97 s; Radius 450.0 m; Reload time 160 s; Charges 3) Slot 3 - Engine Boost (Duration time 120 s; Maximum speed +8%; Reload time 120 s; Charges 3) Alternative firing mode settings: Maximum main battery shells dispersion: +25% Main battery HE shells penetration +25% Reload time: 40 s. Interval between shots: 0.8 s. Number of salvos in a firing sequence: 2
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