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Everything posted by Zemeritt
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ARP Schiffe wieder mal zu erspielen?
Zemeritt replied to trekiboy81's topic in Allgemeine Diskussionen
Das ist schön zu hören, das die Türme geändert werden. Es gab Member, die meinten eure rote Takao sei zu hell und dachten daher, das es die Maya Camo sei. -
You see comrade. All of our russian community members were certain, that it is impossible that something french can be better then their russian counterparts. And in the glorious system. WG can't ignore the plegdes of the soviet comrades and acted accordingly.
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Yes, that model has been wrong for ages.
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Uhm, not really: This is how she should look like: @MrConway @Sehales any chance of a fix?
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Claim Your Compensation Now! [EU Server Issue]
Zemeritt replied to The_EURL_Guy's topic in News & Announcements
If you have issues, why always try to play again? Not like it's entirely WGs fault just because you couldn't stop trying. -
ARP Schiffe wieder mal zu erspielen?
Zemeritt replied to trekiboy81's topic in Allgemeine Diskussionen
Das ist die rote Takao: Die Zeichen auf der Seite sind bei Maya anders: @Sehales die Türme sind nur falsch. Vorne fehlt z. B die Zeileinrichtung. -
Kein IFHE auf der Wooster? Oder hast du IFHE auf des Des?
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Zemeritt replied to Kancolle_Kongou's topic in Off-Topic
Having a retrofitted Warspite in the right spot: -
Deswegen habe ich auch seit dem Rework überall Def-AA rausgeschmissen, da das heutige Def-AA ein Witz ist.
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Abgeschlossen würde ich nicht sagen. Balancetechnisch eher gescheitert. Ich glaube nicht, das irgendein Ziel, was sich WG gesetzt hat, zufriedenstellend erfüllt wurde.
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Yet you do shoot, as proven here by your own statements. Otherwise you would not make such a fuss about such a simple rule. Great. Here not. You have to expect them to cross, even if they don't. Well, consider you said your target was only 3 km away from your smoked up DD, maybe he even wanted to save you? Do you know for sure? Considering your secs were also blazing away, it's certain that the cruiser was also spotted. So it could be that because of an evasive manouver he went in front of your guns. Still no excuse for you to ignore your surroundings. Yes we can, since yet again, you paid no attention to your surroundings,only focused on dealing damage. You know you have a fast firing ship? Take a look at the minimap more often. There you can see teammates. I personally always have a course that makes it rather unlikely to cross paths with an ally. If he turns, I'll also turn to evade as long as I don't put myself into a bad spot doing so. Because running into allies makes both of them an easy target. And that includes me too, so I'm extra careful to not let that happen. Good odds considering it happen. Still you making up excuses for your failure. You're the wrong here. Considering how adamant you are about this, I can only assume you wear the color pink far to often but never even consider it's your own damn fault. In this game, you get punished by dealing damage to your allies. You agree to this rule everytime you hit tha "Battle" button. Yet you are ignorant of it and blame the other for not playing to your advatage.
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Rly? If you're in the front lines, you often have to worry about the enemy fire. Just because some second line moron wants deal his damage with his torps I'm not feeding my ship to the enemy in order to let his moronic torpedos pass. If you want to deal your damage, get yourself into a position, where your field of fire is free of allies. You want the others to keep clear of your line of fire, just because you are to greedy for damage. If teammates are in the line of fire, you don't care. Boy, you would've been a perfect MG-Gunner for the red army. Guess what. Where I live too. And if a pedestrian get close to a zebra-crossing (within 1-2 meters) , you have to be careful as a cardriver, even if he doesn't actually cross it. If you run over a pedestrian on a zebra-crossing, you are always the one to blame here. There are no questions asked! That's how the laws here are. As a car-driver, you are expected to consider mistakes from other people. And just because they're "rectums" is fine to kill them? Sure, this situation is rather dumb, but that still no excuse to TK another player. Or is it okay for you to murder dumb people in reality too? Stop playing Coop, where every bob rushes anyways then. The situation you explained I personally never faced. But I did get killed by allies during a brawl a few times. Of course by supersnipers at 20km+ range. And you tell me I have to consider such players too? If an ally goes into an infight with an any enemy, I'll support him as long as I can, even if he is suiciding. But you getting out of your scope before firing is of course out of question. Everybody has to make sure, that your can deal your damage. Everybody has to consider you, but you only care about yourself. I'm certain if the allied Atago had died/taken massive damage by your shells, his reaction would've been different. 105mm? So low tier german cruisers? But doesn't change the fact that you know the flight time of your shells (even displayed in the HUD). It's the same situation as I described above by getting killed by a sniper while being in a brawl. If my shells take ages to get to the target and an ally it to close by, I stop shooting. Goood you had luck that he accepted it, but that doesn't make it acceptable to TK any teammate just to get your damage. Then your math is wrong. I'd have expected the DD to go NW, you know why? Turning N would take him out if the fight. The cruiser behind him fights two green cruisers, so that cruiser should be dealt with aswell. So the only way he can further participate in this battle and have an impact is by going after the cruisers or into the base. Both options are clearly in the line of your torpedos. Another reason why I would'nt have dropped the torps? The one cruiser that could be hit is bow-in. Since I don't know the health of all the ships, that wouldn't have been worth it for me. I would've saved them until that cruiser rushes around the island in oder to help the other cruiser giving me flat broadside in F7. Yellow would've been my torps. Like that, there would've been no way by allies would get hit by them. Yet it is. There is only one person to blame: The one pulling the trigger. Stupidity is no excuse for friendly fire.
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To bad this sign doesn't exist in WoWs, so the one dropping the torps is still at fault
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matchmaker Matchmaking in der Kritik
Zemeritt replied to Frighty1975's topic in Allgemeine Diskussionen
Muss man unbedingt T10 haben? Als ich das Spiel damals angefangen habe, wollte ich hauptsächlich die North Carolina haben, die ich durch Mods in SH4 kannte. Aber das ist das Problem. Jeder will sofort oben mitspielen. Sicherlich hat WG mit ihren Fokus auf T10 Content damit auch schuld, dennoch halte ich es für besorgniserregen, das man so schnell nach oben kommen kann. Das führt das zu Situationen, wo Chung Mus immer noch DDs torpen. -
ST, Patrol Fighters consumable, Loop and Bering Sea maps
Zemeritt replied to Sehales's topic in Development Blog
Well, being attack while on an attack run could "disturb" the pilot preventing them from taking aim properly. They even could make the spread even further, if just stopping the narrowing isn't enough. -
Just as victims of a robbery are at fault for carrying cash/valuables on them?
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Schade, das ich in diese Kategorie fallen. Dumm nur, das ich keine roten Stats habe.
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matchmaker Matchmaking in der Kritik
Zemeritt replied to Frighty1975's topic in Allgemeine Diskussionen
Wieso Prem? Im englischen Teil ist ein Spieler mit 375 Gefechten im Spiel. 72 davon auf der Friedrich T9 Der Fortschritt in diesem Spiel ist zu schnell. Ist aber auch nicht unbedingt nur WGs schuld, sondern auch Generation Ungeduld. -
Blöd nur, das du beim Kauf deiner Premiums zugestimmt hast, das sie eventuell abgeändert werden. Also ist dein Satz: etwas lustig, weil du halt dafür bezahlt hast, das WG deine Prem verändern darf
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ST, Patrol Fighters consumable, Loop and Bering Sea maps
Zemeritt replied to Sehales's topic in Development Blog
What if the fighter would prevent the attacking planes from narrowing in their attack? Like Def-AA worked back in the day? (Why that was removed from Def-AA is beyond me) -
Sind aber auch dieselben Spieler, die alleine auf eine Flanke eiern, dann nach AA-Support schreien um dann sinnlos zu sinken. DD zu Anfang zu snacken ist doch mit das einfachste, was der CV machen kann. Gibt ja genug Spezialisten (wie das Bild oben), die einen CV geradezu anflehen sie anzugreifen.
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KGV ist ein Flammenwerfer. Willst du da noch einen von? Dann müssten sie aber auch mal den Reload der T6 356mm anpassen. Würde die Clai nun auf einmal 6-7 Sekunden schneller nahclanden, würde das schon extrem "dumm" aussehen. Aber ja, die Geschwindigkeit wird es sein. Will nicht wissen, wie schnell sie nachher ist. 25-27 Knoten
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Wenn du sowas nochmal hast, wäre ich schon an einem Vid/Replay dazu interessiert. Womit? Das von meinem DDs nicht verlange, Suizid zu begehen? Oder das ich als CV am liebsten erstmal die DDs jage? Aber wie gesagt: Wütet der rote CV im anderen Cap, musst du erst dahin fliegen, um Support zu geben. In der Zeit ist er mit den Angriffen durch und wird wahrscheinlich sogar die Flanke selber wechseln. Selbes Problem hatten die alten Jäger-Setups doch auch. Der andere CV hatte trotzzdem die Fäden in der Hand, da der Jägerträger nur reagieren konnte. Da sind wir wohl einfach unterschiedlicher Meinung.
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Lustigerweise nein. Meine Devonshire war in der ersten Markenkiste drinne, die ich bekommen habe. Danach hatte ich aber nur noch Beifang.
