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Zemeritt

Players
  • Content Сount

    9,337
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  • Battles

    16243
  • Clan

    [4_0_4]

Everything posted by Zemeritt

  1. Zemeritt

    Premium T8 Ochakov

  2. Zemeritt

    T10 Petropavlovsk

    Wie auch immer diese Türme 360° drehen können?
  3. Zemeritt

    T9 Riga

  4. Zemeritt

    T8 Tallin

  5. Yet another BB occupying a BB slot without being able to do the BB job. Amazing.
  6. Zemeritt

    Tier 10 F.D. Roosevelt or "Rosie"

    Schätze 2 TBs pro Angriff -> 8 Torps pro Drop. Mit geringer Alpha wahrscheinlich.
  7. Zemeritt

    0.9.1 - General Feedback

    Quick question, did you use Discord overlay in the game? Because that's how my Discord app looked yesterday too.
  8. Zemeritt

    Tier 10 F.D. Roosevelt or "Rosie"

    Ne, AP Raketen
  9. Schätze Stahl wie Yashima. damit auch die CV-Mains was mit ihrem Stahl anfangen können Zu den AP-Raketen: Absoluter Blödsinn, der trotzdem ins Spiel gedrückt wird, weils "Gut fürs Geschäft" ist.
  10. "Ich möchtet"? Außerdem habe ich keine Zeit, eure Streams zu schauen, da ich in der Regel zu der Zeit im Auto sitze und pendle. Also selbst wenn ich möchte, hab ich dazu halt keine Gelegenheit.
  11. Zemeritt

    ST - armor-piercing rockets

    Unless you bosses already decided upon it's implemetion and don't give a minute about the players enjoyment of this game. Why not just say it'll come anyways? Amazing. Makes no sense whatsoever but hey, has to be powerful. Unless the AP Bug kicks in and multipens the sh*t out of the DD, because you still have not fixed that bug. Wasting time on such crap as AP-Rockets is "better for business" I guess. Yes, shaft cruisers even more while keep on patting the battleships poor head. Why does everything have to be anti everything except BBs? Will cruisers get effective AA again, which can prevent the CV from attacking? Right, that's something the "Rework" didn't want to happen. So every cruiser will get blasted to bit because: Unlike BBs, Rocket planes are highly mobile making it impossibel to the cruiser to angle against the attack. Rockets are fast, making them impossible to dodge, escpecially with the slower turning of cruisers. So tell me pls: Who and how did come up with such an idea? Who thought that cruisers need more counters the with all the 5 BB per match? Will cruisers get something to compensate for this insanity?
  12. Zemeritt

    Ausgeglichenheit der Spiele

    Kommt auf die Art des Lottos an. Ist es eine Trommel, kann man die Zahl eh nur einmal auswählen, also muss man verschiedenen Zahlen nehmen. Wird jede Zahl aus einer seperaten Trommel gezogen, kann man Zahlen doppelt nehmen, da sie sich wiederholen können. In beiden Fällen hat jede Kombination allerding diesselbe Wahrscheinlichkeit gezogen zu werden.
  13. Zemeritt

    Submarines Beta Test: Are You Ready to Submerge?

    While I can tolerate the subs being faster on the surface, submerged they should remain slow.
  14. Zemeritt

    Abfackeln der Schlachtschiffe unreal

    Gerade der Gürtel über dem Hauptpanzergürtel kann von CAs auf mittlere Distanz sehr gut mit Vollpens gefarmt werden.
  15. Zemeritt

    Submarines Beta Test: Are You Ready to Submerge?

    Biggest problem of subs would be their speed: Even late war subs were slow, compared to the surface warships.
  16. Zemeritt

    Abfackeln der Schlachtschiffe unreal

    Feuerschaden ist prozentual. Sprich ein T4 BB kann solange brennen wie ein T10 Schiff. Mit AP, die weniger bounced und schneller zündet als reguläre AP.
  17. Zemeritt

    Ausgeglichenheit der Spiele

    Ich merke es immer wieder in Kreuzer. Da knappert man lange auf Schiffen rum und legt keine Feuer, und dann gibt es Tage, wo man mit 4 Granaten 3 Feuer innerhalb einer Salve legt.
  18. Atleast you can put some torpedo DD with Tash to deal with the heavies. Usually I'd say AL is very, very F2P friendly.
  19. She cost me around 150-170 cubes. I'll spent alot of time this weekend to get some more points. Thankfully there are anough US vanguards for me to farm for hours.
  20. Zemeritt

    LOL russian cruisers split coming next

    Radar came as the smoke meta was the way to go. But since the smoke got changed and many larger ships can't sit in the smoke blasting away without getting spotted, the main fuction of radar has switched to bully DDs out of caps. While I wouldn't take away the "I see you" part, it should, despite being to complicated for the "majority of the players", being align with the line of sight system the game currently has.
  21. Zemeritt

    Meet the World of Warships Team

    What do you want to tell us? You are not one of the first players, since you neither carry a alpha nor beta tag. You account was created in 2016, which is later than mine.
  22. Zemeritt

    Albemarle yuk!

    Nah, played her more like an hit and run ship, despite her not having the best maneuverability, it's amazing how often you can use that in order to put in a few shots just to dodge out again with that little range.
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