DennisJP68
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Everything posted by DennisJP68
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There not talking about how you play tacticly or agressive ect their talking about using software to soop up your planes or ships to give you an unfair advantage or hacking the system and modifing the values on your ships or planes or even your weapons to give you an advantage.
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Would ask this be removed or increased to 2000 at least with same values for ships. Many a time a good battle gets interrupted by the 1000 point win rule. I would suggest also that you could pick two islands instead of areas and could have some transports in the game that have to be escorted to the enemy island to win the game. The other team would have also to do the same. Also you could make it as one team has the island and the other team must take it. The invading team has to escort so many transports to the island and off load the troops to win while the team that owns the island must reinforce it with their transports of troops much like the Guadalcanal situation and the "Tokyo Express" If either team gets 2000 troops on the island they win or sink the enemy transports. Just an idea.
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0.5.3 0.5.3 Balance Changes: AA and Carriers Feedback
DennisJP68 replied to Ph3lan's topic in Archive
In the actual Pacific war Japanese CV's launched in waves and US CV's launched all available aircraft. The US planese accept the SBD had folding wings and the US adopted a deck park.(Planes always on deck) Japanese plane only the B5N (Kate) had folding wings. and the Zero and Val had folding wing tips. For early planes. The Japanese doctrine was to refuel and rearm aircraft in the Hangar Deck and then spot for launch on the FLDK. US would do the opposite. The US aircraft should be able to launch at ounce with no reserve. The reserve doctrine as in 1920's and 30's. Then all Japan aircraft divided into 2 waves. The second wave can be serviced and launched after the first. Should probably have battles for CV's separately with bigger maps. The strike range as usually around 200 miles but Japan aircraft had longer range. Us planes SBD's carried 1000 and 500 LB bombs depending on their arrangement on the flight deck. Curtiss Hell Divers could carry a 2000 LB bomb in the bomb bay. You had HE bombs that exploded on contact and armor piercing bombs or AP bombs that had delay fuses that exploded inside the ship.. -
0.5.3 0.5.3 Balance Changes: AA and Carriers Feedback
DennisJP68 replied to Ph3lan's topic in Archive
Would like to see the Yorktown class CV's Yorktown, Enterprise and Hornet in the game as well as the Akagi and Kaga. Could be added in as premium ships or not you can win through missions like the ARG Kongos. Prefer not premium so you can gain experience to next level of CV. Also the Hornet could launch B-25 Mitchells for the first airstrike.
