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Everything posted by Humorpalanta
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You have nothing to say. Whenever someone mentions something your answer is: "Wg is gonna solve it." "They are gonna balance it." "WG is gonna react." You know nothing, you have no thoughts of yourself, you are repetitive and don't understand what others are saying. Seriously, how old are you? 12? This doesn't solve the problems. Tweaking the existing one would solve the problems. WG doesn't want to solve them they want to recreate the game so they can sell more stuff. They stick a huge broom up your [edited]and you say thanks... Man, you should open your eyes. AA doesn't need skill now, KEK. One comment: "CV obliterates ships!!!!" A bit later: "AA is OP, doesn't need skill!!!" You are saying that there are AA weak and strong ships. Like secondary weak and strong ones? So you suggest every ship should have 8-12 km secondaries to even it up? Man, you are funny.
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Best Operations for grinding credits and xo?
Humorpalanta replied to Captain_KriegWurst's topic in General Discussion
Damn I want the old Cleveland back more than anything :'( -
So it solves the problem of CVs having a big control on games. CVs that are very rare and even when they're ingame only thing you have to do is to stick to an AA cruiser. Woaw, what a hige problem! :D Releasing this on the other hand: causes enourmous amount of problems. Starting with AA builds, AA ships, streghts of AA, commander skills, and things like "Air Superiority" won't be a thing anymore... These are the ones that are coming only from the gameplay itself and hasn't talked about balance of CVs. So solve 2 minor problems and cause millions. Great job.
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I know. http://www.kepfeltoltes.eu/view.php?filename=873bbbingo.jpg.b1e02c814e.jpg
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Aircraft Carrier premiums after the rework - What kind of refund?
Humorpalanta replied to Sargento_YO's topic in General Discussion
This is a total global change and I don't think the refund should be considered with only CVs. You are gonna remake every ship with their AA and other stuff. They won't be anywhere near to their original ones. For example Kutuzov. It has been nerfed several times and now it is being rewritten completely. EU laws luckily on our sides and you won't get away with some russian refund. -
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We need to fill them with new ones as the old ones are done.
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Come on, you are expecting Bbabies to think. It's hard work you want from them. You are a fascist in their eyes. WG wants happy Bbabies who don't need to think, no need to WASD hack, point and click and naturally, pay. So they have to dumb down the whole game for this reason. Just look back at the "improvements". "It's to complicated." "We need a simpler way."
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I love this, it's hilarious. Here are some honorable mentions: " it may sound boring " Because it is boring XD " you can summon a fighter-squadron and it starts patrolling that sector " XD It's a total joke. We have no idea how to implement it. " How does the CV defend itself against ships, planes,... Tricky question " Let me translate it for ya: We have no idea and it is a known problem but we don't care because we couldn't find a solution for this. Solve it as you want! " it's not impossible that a direct CV-control will return if it's needed, and it shows in testing. It's not hard to implement it, so... " Yeah, like it's not hard to implement a better chat or a full working UI or just a refresh of the existing CV gameplay that would make them better balanced or just a frickin radar MM, right? " it's possible to have up to 3 CV's/team without being too OP. The plan is to remove all current limitations for carriers. " Just imagine. 3 CVs ingame. You go close to each other. 2BBs and a CA. 3 CVs coming in. Dropping 1 ship. That ship is gone. They can try 4 times so they now turn to other ship. Other ship is gone. Gonna be fun to play against... " What about Tone & Ise If the rework is successful, the probability will grow. " Come on, there is no way you could place those ships inside this game mode. It could be fitted to the one working now much easier... " Will there be a manual adjustment of the altitude of the planes? For now, it's a raw prototype " Translation: We have no idea what we want to do with this mode but it fits console and mobile so we go with it. " No, they want to remove the overall presence of planes over the entire map, so a carrier can be at A, B & C at the same time. Now it will be just 1 location. " We don't want carrier gameplay, we want our failed WoWP-game melted inside this one so all that money invested won't be thrown out. Aaaaand so much more. Clearly shows that developers have no idea what they're doing. They don't have a vision about this. They are just throwing in things and hope that it will fit somehow even it they have to rape all the mechanics ingame. What a future to come!
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I'm not a CV player but this is just bad. Looks good? Yeah, absolutely. The first 10-15 times it is gonna look awesome. But that's the first 3 games you play. You need like 50 games to move on. This is going to be hilariously repetitive. There is no action involved, nothing. You fly in, you hit, you fly away, you fly in, you hit. I mean, thats it? I could do the same on my mobile while sh*tting but I don't do it cos it's damn boring. But ok, your decision. Now you only have to: -totally find balance between IJN,US,HMS carriers meanwhile technically there are very few balancing factors. And they have to be different from each other as well. BTW how do you improve at leveling up? You cause more damage? Because you can't change much. -completely rebuild AA on every ship ingame. Less squadrons means nerfed AA and AA differences between ships will be smaller. Bye bye AA cruisers or AA builds for US ships. Another aspect of game balance gone. -commander skills. some gone but new ones are needed. The new system was already a bit raped to fit and will be even more bent after this. -rethink visibility and spotting cause CVs can't spot in the future and they have to be less visible or their own safety. Soooo summing up all this: The whole game we have played so far is thrown out on the window. Every ship will change, so many game fundaments changed. If I were you I would prepare my wallet for an incoming sh*tstorm of refunds. No no no no, not dubloons honey, real cash. This isn't Soviet Russia, this is the EU with strict commercial laws. If I had to bet I would bet that this change is not going to happen. If it does it kills the game and makes a new one from the ashes. (It's a fact which can be good or bad - each person is different -, but so many things reworked will make a new game.)
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RIP that fella. :P
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Imagine your first day at the company. Very careful, not to do a mistake. They ask you to send an e-mail to some people. You do it and then go for a coffee. You return to the computer and do your job when this thread appears. The half continent knows what you did except you. It's still coming. Mr. Conway is walking towards you. "Why is he coming to my direction? He hasn't spoken to me and we work at different stations. I guess he just wants to welcome me at the firm. Cool guy. i like him." You know the rest :P It involves a camp, some big boys, a tiny hole and a life full of regret. :D
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Discussion thread for "some interesting info around the world"
Humorpalanta replied to Deamon93's topic in General Discussion
By that this would mean that I could get 500 gramm of cheese and then rip huge holes inside it and you would say it is still 500 gramm. No, it is not. BTW this is still a game not a simulator. -
Stalingrad - Any reason left to play Moskva?
Humorpalanta replied to MrAnarchy's topic in General Discussion
Perfectly balanced comrades! In random whichever side has Stalingrad basically wins. GG WP WG -
Discussion thread for "some interesting info around the world"
Humorpalanta replied to Deamon93's topic in General Discussion
BTW guys. Do you think ramming should be rethinked? Cause I just saw a Montana with 35 (!) HP kill a Conqueror on 70% HP with ram. I mean this is just a joke not gameplay. (This isn't a simulator game.) -
Discussion thread for "some interesting info around the world"
Humorpalanta replied to Deamon93's topic in General Discussion
What is damage mitigation? Asking for Nikolai who has a guy shooting the air with a pistol. :D -
Stalingrad - Any reason left to play Moskva?
Humorpalanta replied to MrAnarchy's topic in General Discussion
Stalingrad punishes mistakes? LOL. Just saw how one Stalingrad took down a GK, a Yammi and a Hindenburg.2 BBs and 2 CAs were pushing that OP sh*t backwards. Me in GK. Killed all my guns meanwhile I could barely hurt him. Citadelled Yammi to ground from front. Hindi was just a snack. How OP a fkin russian ship has to be? -
I f*cking love WG servers. We are winning and doing good. I push button to turn left. Ship is turning full right. I'm like wtf is this ship doing? Pushing turn left even more. Ship realises, stops turning right. And at that moment I'm pushed out of battle and kicked from server. Log in again... Yes, we lost! I cannot wait to give you more money...
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I can't even... I picked Lo Yang. Enemy DDs: Pan Asian, Asashio, Kagero. I'm like boiiiii. I go to cap and ask my teammates to help me kill them. Everyone stays 15 km away from it... I alone kill the Asashio and cap. Then I hunt down Pan Asian DD. Meanwhile take shots from BBs. And we still barely win... How bad can people be? Next game: I cap 2 caps, make 3 BBs run away. Ask my teammates to stay alive. Suddenly one decides to rush. Dies. Next one same. Next one same. I left vs 4 BBs. They took the caps. I'm like wtf happened here. Ah, nvm I can't win this. I rush Alabama and torp it to death. Try to cap. One BB shot aaaand dead... Next game. Kiev here, Kidd there. Our DD slowly wandering around map. Their DD takes the closer cap and arrives to the farther one FIRST. I'm how the fck we have the faster DD... Then Kiev dies to Kidd... Then our BBs suicide... And I'm there in a full HP Kutuzov in the middle of the map alone with all my smoke cos didn't use any. I try to save one BB on low HP. I smoke him up and tell him to run. He shoots, then he gets a fire and dies...
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A Shima claims 4 hits on my Mino [bug?]
Humorpalanta replied to JeTBarionIV's topic in General Discussion
Time to time I played Shima with 20 km torps and it sometimes causes interesting hits. Even I get torped sometimes in a BB by a 20 km Shima torp because you see the DD 18-20 km away and you expect the torp to disapeear but it still comes aaaand hit. So it happens. Like 30 sec after you died you can still hit things and if that poor bastard cannot repair he can even sink. It's 1 minute after you have died. :D Funny but very rare. -
Finally got myself to play ranked... 6 games...
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A Shima claims 4 hits on my Mino [bug?]
Humorpalanta replied to JeTBarionIV's topic in General Discussion
Ad 1: Simplest. He lies. He couldn't hit you 4 times according to these images. Ad 2: He hit something that wasn't you. Shima 20 km torps, anything can happen. Ad 3: Server is crazy like many many times before and misinformed someone. Ad 4: Replay is incorrect. WHO WON? WHO'S NEXT? YOU DECIDE! -
Pin-Up Contest - (free stuff inside!)
Humorpalanta replied to AnEvilJoke's topic in General Discussion
Hmmm, You should chech again. BTW -
Pin-Up Contest - (free stuff inside!)
Humorpalanta replied to AnEvilJoke's topic in General Discussion
