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Z_OnkelE

WoWs Wiki Team
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Everything posted by Z_OnkelE

  1. Z_OnkelE

    Spaß mit Drachenflaggen

    Ich habe außer den 10, die man sofort bekam noch keine einzige weitere. Bei mir wären es welche für 4000+ Spiele, keine 10er.
  2. Z_OnkelE

    Interface Feedback

    I only noticed the minimap transparency which I think is a nice addition to the UI. I used a mod for this feature in the past.
  3. Z_OnkelE

    Balance Changes

    I did not notice the changes to the Udaloy very much. If any her stats now look like they promote AFT+CE build a bit more, which is weird but so what. The reload seems ok-ish. But the changes to the Khabarovsk are really hefty! Again the reload is ok but the range.... oh my! This is defenitely too much of a decrease. She really needs to reach 14 km with AFT, that must be possible. She feels if she is chasing everything in order to get her normal job done now. Chasing is less of a problem with a 2+1 turret setup, but with her 2+2 setup the Khabarovsk loses 50%, which are noticeable indeed! With the increased solid angle she cannot effort to go more broadside in addition to the less accessible depth changes if she opens up her side. You should seriously rebalance the numbers regarding the range. It is understandable to tone down the Khabarovsk's output, but the range is too punishing in this regard. There are other variables: give her maybe 1% less fire chance in combination to the reload she has now and add 500 m to the base gun range she has now. Or keep the current numbers and change the concealment values. Give her 500 m to 1000 m less detection and decrease the detection range debuff after gunfire. She should retain the capability to shoot from stealth even if it is just for 500 m.
  4. The König is quite solid as a T5. Her biggest problem is the search for cruisers in mostly T7 matches that get close enough. In the process to do so, it is not uncommon to be ahead of your own team and everyone enjoys serving you a nice BBQ or T7 BBs troll you with overmatch and normal penetrations. You can delete the occasional cruiser but you fight mostly against the current MM for T5. In T4-T5 she is a real bully and T5-T6 she feels in the right spot.
  5. Z_OnkelE

    A Campbeltown for free?

    The 12 point captain is trained for the Campbeltown. You need to retrain him for the new ship if it is not another premium ship but a regular one of the new cruiser tree.
  6. Z_OnkelE

    Ishizuchi - Is she worth it?

    Well she is a premium ship after all... With a lot of pre- in it... And most of all: secondary builds with her were cool befeore secondary builds were cool!
  7. Z_OnkelE

    Ishizuchi - Is she worth it?

    What about the Mikasa?!
  8. Z_OnkelE

    DD Drivers

    Those ship classes are pure evil! I once witnessed this particular member of our community and I can tell you, he is of the quickly escalating ones: shouting in pure rage whatever most offensive insult comes to his mind at that moment to comment on the CV/DD responsible for sinking him. A really joyful fella PS: divisions are, apparently, also unacceptable! Probably bad game design.
  9. Z_OnkelE

    Aoba how to make it work?

    You have got 2/3 of your turrets in the front. You can effort to go bow on towards the enemys and still do resepctable damage. On the other hand: she has the benefit of decent reload and turret rotation time. This is quite usefull if you need to adapt quickly to a new situation. Another thing is probably the most important thing with the IJN cruisers in general: you need to develop a feeling when to fire and when not, in order to go stealth. Aoba is almost like a blue print version of the cruisers to come, maybe except the Zao. You have a very versatile ship with the Aoba: really good HE, AP if needed against broadside targets and awesome torps. The downside is those torps can backfire because of their arcs: you have to expose your side completely. The last advice maybe: practice.
  10. Z_OnkelE

    Shimakaze

    Sind gleichzeitig aber auch alle nicht Premium-Schiffe.
  11. Z_OnkelE

    Farragut

    Jau, ist eine nette Dreschraube passend zur eigenen Spielweise: wenn man merkt alle Aufladungen Nebel/Boost etc. werden immer zu schnell aufgebraucht, dann ist der Inspekteur natürlich sinnvoll. Wenn nicht, bringt Wachsamkeit definitiv mehr. Das ist immer aktiv und man verschwendet keine Aufladungen, die man sowieso nicht nutzt.
  12. Z_OnkelE

    blyskawica upgrades

    This will give you a hard time if you are new to the ship. And actually the Blys has the slowest turning rudder with 5.8 s compared to the next slowest 4.8 s of the Kiev at her tier. Because of this your No. 1 problem are torpedo fans. I made the experience to avoid slowing down in a DD in general even with the modification because slow DDs are significantly easier to hit than fast ones: most player do not lead enough for fast DDs and if you slow down you simply end up in their salvo. The acceleration modification can also help with movement within smoke, a bit of a dangerous situation. You should take the rudder shift modification and the aiming system for increased accuracy for a start. Like others said already you want to go for the turret traverse speed later via captain skills. But this can wait even until you get 17 points done. Her traverse speed is on the same level as a Clemson with about 18 s for 180°. If you stay at range similar to the Kiev playstyle you won't notice the traverse speed. You know badasses will always be noticed. I am not sure if you want this to happen in a DD .
  13. Z_OnkelE

    Shimakaze

    Ich denke die ... haben mit der Aufteilung der japanischen DD-Linie zu tun. Es werden die Namen etwas durchgewürfelt. Allerdings denke ich auch, dass man das gut zu dem Zeitpunkt machen kann, wenn sie denn dann so aufgeteilt wurden.
  14. Z_OnkelE

    Mutsuki useless?

    The term "useless" is quite harsh. She is, unfortunately, more on the weak side as a DD. I remember it came in really handy when they introduced the torpedo acceleration and with this skill she becomes noticeable more usefull. Like others said, this skill really helps. Her 2x1 gun setup is weird, she gains turret rotation speed, keeps her DPM but loses in punch per salvo. The increase in AA rating is negligible and you would prefer to not put it to test in the first place. Just adapt to her and then you will get along with the Hatsuharu afterwards (more punch in gun salvoes and torpedo salvoes but generally same layout). I had good games with the Hatsuharu and she felt more reliable than the Mutzuki. We will see how they will change them both in the future.
  15. Z_OnkelE

    Fujin / Kamikaze R nerf?

    Yep, the Katori can't carry... except everyone remains stationary . I found it rather effective to do the USN DD-style torpedo ambush for quite a while now, if the enemy team pushes only one at a time (thus I don't call it "carry"). And the long range sniping is quite hilarious, too. For completeness: for the Iwaki Alpha the Aiming System Modification 0 is also available.
  16. Z_OnkelE

    Fujin / Kamikaze R nerf?

    Just literally my face: Enjoy your new ship
  17. Z_OnkelE

    New Japanese Destroyers - a Sneak Peek

    She will become the T8 Katori
  18. Z_OnkelE

    Fujin / Kamikaze R nerf?

    You should have stopped right there, when you were only thinking about it. This is not a basis for any argument. To make everything clear: - There has not been done nothing to change a mentioned specific ship to improve it. - Most changes to premium ships (especially nerfs) came into effect when mechanics for all ships changed, but these changes are no nerfs directly to those ships. - There have not been any nerfs specific to Kamikaze/Fujin, only buffs (the guns in particular with patch 0.5.8) since they have been introduced. To wrap everything up, I like to quote Eurobeat with about the Furry Tacco:
  19. Z_OnkelE

    König

    In letzter Zeit habe ich irgendwie wieder den Kniff herausbekommen, wie man das sich-Sammeln der Geschosse hinbekommt und dann klappt es auch mit der deutschen Schlachtschiff-Streuung . Gestern wieder ein Spiel mit 37% Treffergenauigkeit und ich war nicht immer in den absoluten Nahkampfsituationen. Da gab es auch einige Salven auf Ziele auf etwa 14 km mit ausreichend vielen Treffern. In der Tirpitz hatte ich schon öfter Spiele mit etwa 40% Genauigkeit, der Rekord liegt bei 42%. Trotzdem werde ich sie bald (3-4 Spiele, je nach Siegesrate) gegen die Bayern eintauschen. Ich halte sie für ein vollwertigeres Schlachtschiff und sie hat mir auf dem Testserver sehr gut gefallen.
  20. Z_OnkelE

    Idee gegen AFK-Spieler

    Das kann tatsächlich passieren. Der schlechteste Spieler ist wahrscheinlich merklich früher gesunken als der AFKler. Die stehen ja nur im Startbereich und müssen erst einmal aufgedeckt werden. Über die Zeit werden auch für diese durch zB Caps oder die Basis Punkte generiert. Ich würde als einfach Lösung eine "Kilometerpauschale" einführen: man muss über eine gewisse Distanz kommen um überhaupt XP freizuschalten. Das hilft zwar nicht gegen stoisch umherirrende Bots, aber immerhin passt es zu den Aktionen, die dann ein AFKler gemacht hat: nämlich keine. Das soll nicht einmal als Strafe verstanden werden, es gibt ja in der Tat unverschuldete Abwesenheit. Aber es spiegelt nun einmal den Grad der Teilnahme am Spiel wieder.
  21. Was mir als erstes aufgefallen ist: warum schaukeln die Schiffe alle deutlich mehr als sonst?! Dann: ein Zerstörer mit nur 33 kn auf T8?! Das ist für die Mahan auf T7 schon problematisch und für die Fubuki auf T8 erst Recht - beide sind sogar noch ein Stück schneller (35 kn) aber immer noch ziemlich langsam als DDs.
  22. Z_OnkelE

    Alternative to smoke - smoke curtain

    The idea itself sound good and obviously worked in reality. In the game it does not unfortunately because of this:
  23. Z_OnkelE

    Just saw a Katori

    The other day I had a magical match in my Katori. I was able to do a couple of torpedo ambushes from behind islands very much like in low tier USN DDs. The enemys were very cooperative, too! After I looked through the maximum damage done on the scoreboards it turned out this was the 4th highest damage match ever done with this ship worldwide. (Very probably, the lists contain only players with 20 matches or more with a particular ship.)
  24. Z_OnkelE

    Fujin / Kamikaze R nerf?

    That may be the case, the game was new and several players didn't know better. But even if they fired AP the shells looked the same in those days and that may have been missleading.
  25. Z_OnkelE

    Fujin / Kamikaze R nerf?

    No, really that is just wrong. After I watched your video I have to say I couldn't see anything she would not be able to handle in her current state. If there was a situation, this particular video did not show these scenes. Seriously, when was the last time you sailed your Yubari? Are you aware of the Aiming System Modification 0 introduced with patch 0.5.7? And what do you expect from a T4 cruiser anyway?! They are all about as fragile as DDs! Due to my part I took in this particular match shown in the video below, I know why it ended up like it did and I know how to put it into perspective. Take a look and compare it to the scenes your video showed us.
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