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About Z_OnkelE

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  1. Z_OnkelE

    The ROFLSTOMP Project

    From my over 3 years of data (parts can be found here and here) I can assure you this "skill" does very, very little. You need a SIGNIFICANT difference in statistical player ratings (as measured in the monitor) to get a result which matches the expected outcome according to those statistics. Something like average 60% win rate, average ~5k games and no outliers versus a <40% team with maybe <500 games played on average (without outliers, too). Funny though: it is not unlikely you end up with the complete opposite. Possibly players with maybe three or four well-known super unicums (for example a top clan division with a streamer) on their team think they simply do not have to do anything because they will get carried anyway.
  2. I managed to unlock the "Quad Strike" Achievement and won that game after surviving an onslaught by the enemy Midway.
  3. Z_OnkelE

    PTS 0.7.11 - Bug Reports

    1. Description Picking a captain skill leads to not ending UI loading (timeout) 2. Reproduction steps Pick a ship with a ship with a captain who has available points to spend, choose a perk to activate, click on it. 3. Result The UI is stuck in a loading animation 4. Expected result The perk should have been picked and the UI should have returned to the captain skill view again. 5. Technical details Latest PTS build, no mods, first log-in after update (sorry, no report file found in folder)
  4. I didn't mind being in a T10 match, the collapse around me though...
  5. Z_OnkelE

    OnkelE's Gunboat Destroyer Guide

    Soon TM (I know, it's long overdue)
  6. ... oft auch im Zusammenhang mit Inseln genannt, an die man sich ankuschelt (für Weiteres siehe Atlanta-Spielweise)
  7. Snipen - der Spieler bleibt auch sehr große Distanz, wodurch er selbst seltener im Fokus ist, schlechter getroffen wird aber auch selbst nicht so gut den Gegner treffen kann Dodge - aus dem Englischen für Ausweichen, oft im Zusammenhang mit einschlagenden Geschossen oder nahenden Torpedos genannt (oder das Fehlen des solchen) Devy Jones' Locker - aus dem Englischen als Synonym für den Meeresgrund und damit der letzten Ruhestätte eines versenkten Schiffes
  8. It's ok, that surely wasn't the brightest example of sailing anyway Pretty convincing win by your team, too.
  9. Z_OnkelE

    MM, genuinely concerned now chaps

    I was summoned... Indeed I took notes and put together the overview for one-sided battles. It's actually an ongoing project. The current diagramme from last week: In numbers: The old definition (mentioned in a post on 24th Mar 2017) still applies:
  10. Z_OnkelE

    Tachibana - Oh my...

    Also noteworthy: Smith's shells have significantly worse ballistic properties that are a bit impractical even at 6 km already. This may lead to a smaller effective DPM because of a potentially worse accuracy. I looked up how that affected my accuracy due to possibly more manoeuvres by my target while the shells are in the air in comparison between Smith and Tachibana. It turned out I score almost the same amount of hits per shots fired for both ships. Therefore Smith's higher DPM (in this case for me personally at least) results in a real DPM advantage. But I have to admit: to concern myself with damage optimisation on either Smith or Tachibana is a bit too much tryhard even for my case I approve both of them as fun ships for everyone who does not despise low tier battles.
  11. Z_OnkelE

    Tachibana - Oh my...

    I have (the non Lima version) Tachibana for quite a while now. And indeed an Akizuki build helps and makes her quite fun. In the past there was some weird issue with her pen value (for AP if I recall correctly) that made her interesting at that time. For me the tiers 2+3 are sort of a vacation to just hop in and join the (compared to high tier ranges) close quarter mayhem and for that she actually well suited. I don't expect to completely dominate a battle but played as a very low tier Akizuki she does deliver.
  12. Z_OnkelE

    Why is it usually better to turn into torpedoes when dodging?

    On a more abstract level the act of turning in rather than out of the torpedo fan minimises the coss section (for example a straight cut through a cylinder, but this is an example without any movement though https://en.wikipedia.org/wiki/File:Cylindric_section.svg ) in terms of space and time. This means you will show the smallest area towards the torps for - simultaneously - the shortest amount of time because the ship moves in the opposite direction. If you turn out this extends the time the line of torps cross you ship's path because the ship moves in the same direction of the torps.
  13. It might be due to the fact English is not my native language. I was mainly confused where I should put my name ("Your work should contain your nickname (separate from the art)" but also "Your Submission Must Also Contain: - Author's nickname. "). Thus an example post would have been great.
  14. A tip for the next contest of this sort: just post an example. I too read some of those rules over and over again and still wasn't sure if I understood all the specifications correctly.
  15. Z_OnkelE

    Space Battles

    So far I am enjoying the mayhem called space battle mode. It's pretty crazy and entertaining. There are two issues though: 1) there needs to be more (maybe just more obvious) information about the storm effect. 2) the waterline must be visible (which is pretty much not the case right now)