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Phlogistoned

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About Phlogistoned

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  1. Phlogistoned

    Servers Down?

    Tried multiple times. Happened that I watched 2 movies in total instead.
  2. Phlogistoned

    Which forum members have you seen in random battles?

    Had @SN0W_WH1TE and his divmate @DeusNonVult on my team about 30 minutes ago. On the enemy team I noticed @Djansolo only after the game had ended. Good seeing you. I played rather poorly, so I decided to quit for the night. Then I noticed that I had only a few hunded XP left until the third container, and decided to knock a snowflake off of one of my ships. And found @MaxxyNL
  3. Phlogistoned

    Console Ready CV's....We all told you so ;-)

    Sorry for confusing you. People use the argument that CVs are difficult to master, to motivate why it's ok that CVs are so powerful. People also use the argument that you should play a large number of games in CV before you are allowed an opinion. I used my analogy to show why both are false. But because the analogy illustrates why both are false, it is easy to get confused and think from one perspective when you need to keep both. Again, sorry you got confused.
  4. Phlogistoned

    Console Ready CV's....We all told you so ;-)

    I see this argument a lot, and it is stupid. Just because you, a cavalryman on a horse with a sabre, can't maneuver a tank, it doesn't mean you can't realize that a tank is completely OP against you.
  5. Phlogistoned

    Which forum members have you seen in random battles?

    Had @Spithas @strangers123 and @Yurra on my team just now. Good seeing you! (And thanks for the carry)
  6. Phlogistoned

    Which forum members have you seen in random battles?

    Had @Ysterpyp on my team just now. Nice seeing you!
  7. Phlogistoned

    Which forum members have you seen in random battles?

    Ah. Sorry @MNR1978
  8. Phlogistoned

    Which forum members have you seen in random battles?

    Met @Spithas just now. Good seeing you. Quite a hard-fought battle, but we won in the end. Please accept a +1 as consolation.
  9. Phlogistoned

    Which forum members have you seen in random battles?

    Had @Fonfalks in his Yamato on my team just now. He was slightly salty about an Atago that left him to fend for himself against a shima.
  10. Phlogistoned

    Which forum members have you seen in random battles?

    Indeed, I shall remember him. :) Rob told me he torped you. Twice. And citadelled you. Twice. And yes, good meeting you, even though you were playing for the reds.
  11. Phlogistoned

    Which forum members have you seen in random battles?

    Met @Tyrendian89, @yohane1 and @GER_Sushi_Lover just now. On my team I had @malimoo We lost . Pretty badly. Will add post-game results soon. (done)
  12. Phlogistoned

    Which forum members have you seen in random battles?

    Met @dasCKD just now. Steamroll. We lost 4 ships before they lost their first. Good seeing you though! And congrats on leading the team.
  13. Phlogistoned

    CV Rework Beta Test - Feedback thread

    Ok, my impression of the second round of CV tests; Game 1: Mogami. Wanted to pick Shokaku, but there were like 20 CVs waiting in line, so I took Mogami. Domination on Shatter. Blapped an enemy DD, but in turn got blapped by an enemy Yamato before I got to experience any boat-to-plane interaction. Fiddled around with the controls a lot, since everything was stock. Back to port and try a new ship. Picked Cleveland since Mogami was still in game. Standard battle on North. 3CVs per side. 3 Lexingtons on the enemy side, 2 Lexis + shokaku on my side. AA was active and shot _at_ some planes, didn't manage to shoot any _down_ though. In Cleveland -> Didn't feel right. I was a bit confused by not being able to control+click to designate my AA to shoot a plane squad. 'O' key allowed me to switch sides, but didn't feel that interesting, which leads me to some initial feedback on the AA sectors; I'd much rather designate a priority target. Or aim the actual AA guns. 'O'+pick a side feels like less interaction, more RNG, than even the old CTRL-click enemy squadron. I don't care how effective the AA is in practice. It doesn't feel direct, and therefore feels weaker than it (maybe) is. That is not an improvement in my opinion. Didn't play on Sunday. Resuming Monday 12th of November. First CV game. Shokaku. Stock, since it was my first CV game and I didn't have any XP to buy upgraded planes for. Managed to hit a DD with some rockets, and land 2 torps on an enemy Lexington, but didn't feel as if I did much. Got several squads wiped out completely before I could drop. Probably in part because of my target selection, and probably in part because it was a T10 game. However, I remember thinking that Ognevoi shouldn't have that hefty AA. I got within 8 kms of Ognevoi, and he just opened up on my squad and did significant damage. Not at all the impression I got from my own AA when I was sailing around in cruisers two days ago. I was a bit surprised when I saw the end screen with over 2k base XP, since I only did 55k damage. Presumably the rest came from shooting down planes (29 of them) and capping. And secondaries. It was a bit hectic. First impression: More difficult than it seems from the videos. Next game, another Shokaku game. A complete ROFLstomp. 11-1 I only managed to sortie one of each squad before we won, and last sortie was cut short. I did not pull my weight in this game. I managed to land some rockets on a Khabarovsk, and a torp on a poor Amagi, but failed completely to judge the distance with the dive bombers. I always pulled out of the dive short of the ship. (Game ended before I could try my third drop.) Second impression: I must say the plane drop mechanics do feel a bit artificially hard, and I'm not sure artificial difficulty is a good trait in this case. The planes act as if on invisible rails, instead of steering where you want them to, and it would be so much easier if you just had more control over them. And since you see that the planes _CAN_ maneuver tightly as long as the 'hidden rails' allow them, the difficulty feels artifical. It feels very much like a crippled arcade flight simulator, and not in a good way. Maybe some more experience with the controls will change my mind, but for now the impression is not good. Time for another game. This time taking out the Yamato for a spin. AA did seem to eat quite a few planes, but I had no chance when the enemy CVs really decided to take me out. The killing blow on me was dealt by an enemy Yamato, but I would have been dead anyhow - there were CV torps incoming from the side. Game bugged hard after this match. The UI elements responded, but nothing happened, (just the rotating wait symbol) when I tried to switch ships, quit, or even change the port. That's apparently it from me, since the test seems to have ended today.
  14. Phlogistoned

    CV Rework Beta Test - Feedback thread

    I agree with these points ... but not this point. They had a huge impact on the actual war, sure, but they did so without mixing it up in surface combat. * CVs never attacked ships engaged in surface combat, and apart from USS Gambier Bay, were not engaged in surface combat. For many reasons - CV planes could attack from far out of gun range of the enemy surface fleet, so why not use that advantage. And friendly fire is real, and pilots didn't always identify the correct targets, so why wait until the ships were engaged in combat and the risk for mistakes would be greater? * Subs also never (that I know of) attacked ships engaged in battle. Subs had more time to correctly identify their targets (f.e. via silhouette books), but they were usually too slow to get to the battle in time, and had to make do with ambushing ships en route. In other words, neither subs nor CVs have any actual place in the surface engagement part of the game.
  15. Phlogistoned

    Which forum members have you seen in random battles?

    Ongoing right now, a game with a TON of forumites And as is customary, the '@'-lookup-name-thingy doesn't work.... But if I edit the post enough times, I'll be able to name all of you, I'm sure. Calling @WolfGewehr @ForlornSailor @DFens_666 @__Helmut_Kohl__ .. and of course I died first. The shame. .. and now the editing has taken so long I can't even compliment you guys any longer. Double shame. Sorry. :(
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