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creamgravy

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Everything posted by creamgravy

  1. Totally OP and needs balancing. Gadjah Mada - Best tier 8 destroyer in the game and more powerful at tier 7 than OG Kiev ever was (This monster was created by WG rushing out a line for the Asian market and should be swapped with Hsienyang). Lyon - Watching a 16 gun dreadnought design do over 30 knots with God AA is ****ing hilarious. (WG have completely lost the plot) Fiji - Heal plus smoke on a small, stealthy, manoeuvrable platform with crazy high DPM? (Time to put heal and smoke on the same slot) Shiratsuyu - Reload booster and smoke at the same time? Time put them on the same slot. Fletcher and Asian clone - 90 second reload for quintuple launchers that fire fast/devastating/stealthy torps is crazy. The ship itself is fine. (possibly a mistake from alpha/beta they haven't corrected, like 68 knot torpedoes at tier 5...) Many tier 4 and tier 10 ships are OTT (part of the f2p model) A bit OP. Émile Bertin - Should be tier 6. Fuso - Guns seem a bit too accurate at times. Budyonny - Balanced against Cleveland, too tanky for the DPM? FuShun - Needs toning down to Anshan levels, like surface detection etc. Leander - Time to put heal and smoke on the same slot. KGV - Only shotgun accuracy stops it being OP, should be tier 8. Myoko - Still feels like a tier 8.
  2. Z-23 would be sooooo good with a 12km+ range. Here's what I'd do... (not inc soft stats) Tech tree. Z-35 to Z-43 (1936B fits between Maass and Z46 much better) 5 x 1 128mm guns. 4s reload, 11.5km range. G7 Schildbutt torps. Torpedo focused premium. Z-23. 4 x 1 150mm guns. 7.5s reload, 10.5km range. G7 Wolfsbarsch torps + optional torpedoes. Like DW or something else. Gun focused premium. Z-39. 5 x 1 150mm guns, 6-6.7s reload, 13km range. G7 Steinbarsch torps.
  3. creamgravy

    IJN Asashio Revisited (In Preview Mk. 2)

    That's a kind way of putting it. Wasting 4 vital points to nerf your guns is absolute madness.
  4. These are time limited test ships for 7.1, like Ognavoi and Kberg was back in the day right? They'll be removed for 7.2 or after a week? Nothing like the campaign to get Bismarck.
  5. creamgravy

    Changes on HMS Cossac and Asashio

    Tribal's were designed for a quasi cruiser role (expensive cruiser command and control etc) and have no comparable foreign or British design. They're very much a product of the 1930s treaties. Large French destroyers were designed as battle fleet scouts/leaders, they're very different. Fubuki was a fleet destroyer, just bigger with lots of weapons (too much) J/K/N was a ground up replacement for the interwar fleet destroyer (I-class being the last) The threat of war came too soon for the intended 2x2 DP setup (see Weapon class, Ognavoi etc)
  6. creamgravy

    Changes on HMS Cossac and Asashio

    Tribal was more famous for the command and control of a cruiser, hydro does make sense. Belfast is the biggest problem at tier 7, adding a hydro DD isn't meta breaking. That's why a heal would be better, so you don't get punished for accidentally spotting one. Mk IXM are destroyer torpedoes, Jianwei even gets them at tier 5 (submarine variant ...just in case you've ever wondered why it's the top performing tier 5 tech tree DD) 10km Kagero torpedoes are better than the old 20km Shima torpedoes (2.1km surface detection etc) 20km torpedoes only work on maps with no islands, they're fairly useless on these current maps. I'd give Asashio the option of 12km, fast reloading, type 8 torpedoes for top torp spam. Tier 8 needs a good torp spammer.
  7. creamgravy

    Loyangs were a huge mistake

    No.1 ranked ships over the last 3 seasons (above 1% popularity) Season 6. Belfast, 53.35% win rate (7.4% popularity) Season 7. Graf Spee, 52.62% win rate (2.9% popularity) Season 8. LoYang, 52.12% win rate (6.5% popularity) LoYang isn't Belfast broken but it's still p2w. Fingers crossed T-61 gets balanced and doesn't warp tier 6 the way LoYang and Belfast have done.
  8. creamgravy

    HMS Cossack

    Excellent doesn't come close, check out the recent stats for all destroyers. Competent players finished the Gadjah grind very quickly (it used to be over 60% WR and 50k+ average damage) but it's still out performing most destroyers in the game. All tier 7 destroyers are absolute garbage compared to it. Cossack has a 6km surface detection and the highest DPM/fire chance of the tier. Maybe real the problem is people not understanding how vision/spotting works in this game? Why didn't Noster use RL and go around wiping out the other destroyers rather than sailing it like a Cleveland? Who knows....
  9. creamgravy

    HMS Cossack

    Gadjah Mada is one of the most overpowered ships in the the game, I'd rank it higher than Belfast and Kamikaze. It's literally better than every tier 8 DD even without tier 8 equipment, how messed up is that? Cossack is fine, although I'd give it a heal to keep it relevant once you beat up the other DDs.
  10. creamgravy

    [Therory crafting] After Musashi...?

    Anything but a BB, BC or 'large cruiser' that's actually played like a BB. How about USS Johnston? (Balanced as tier 9 Kidd)
  11. creamgravy

    The new missions are really FUBARing the BB MM!!

    What missions? Looks like a normal queue to me.
  12. creamgravy

    RDF/RPF/RL - Lets talk about it once again?

    Makes the game boring and crap. Burn it with fire.
  13. creamgravy

    Gearing - Yueyang

    The difference between normal and full load is over 1m for a destroyer this size. WG could have Gearing sitting lower than Yueyang if they wanted.
  14. creamgravy

    Past Tier 8 no fun games only camping

    At tier 2 it takes 30 seconds to get within range of a camping/fleeing BB. At tier 10 it takes 10 minutes to get within range of a camping/fleeing BB. IJN torpedoes were buffed to stop camping Shimas doing FA (scouting/capping etc) and loosing the game for everyone (This still happens with those horrible stock 20km torpedoes that should've been removed long, long ago)
  15. creamgravy

    Flotilla leaders small cruisers or large destroyers.

    Arethusa, De Ruyter and Émile Bertin are the smallest ships I'd give cruiser MM (~7000 tons full load) Historically WG should balance Tromp as a tier 8-9 destroyer, like Z-23 or Agile. Don't chuck her in with WW1 ships at tier 4. A-hull Nicholas is arguably better than C-hull Farragut for anti DD duties and Jian Wei can beat up Gallant.
  16. creamgravy

    Flotilla leaders small cruisers or large destroyers.

    Small scout cruisers should be balanced as cruisers and large destroyers/destroyer leaders should be balanced as destroyers.
  17. creamgravy

    Past Tier 8 no fun games only camping

    WG never figured out how to make high tier games enjoyable, now all these visibility breaking consumables and skills have completely broken the game from tier 7/8. Where's all the epic clan battle youtube videos? There's literally nothing.
  18. creamgravy

    Best DD for 8th Ranked Season

    Sims generates significantly more base XP than other US destroyers, it's a p2w ship. Tier 7-10 balance is absolutely shocking, don't take it seriously. Just pay your money and enjoy the advantages.
  19. creamgravy

    Best DD for 8th Ranked Season

    Just look at average XP compared to overall performance (WR etc) Sims sticks out like a sore thumb, all tier 8 ships look normal. WOWS has become a game of which ships can break the viability mechanic best. Lo Yang with US smoke + short range/long duration radar thinggy is OTT.
  20. creamgravy

    T8 Cleveland - what changes would you like to see?

    Yep, Cleveland needs nothing apart from generic tier 8 stuff (tier 8 AA, tier 8 equipment slot etc) I don't think it'll get 25mm tier 8 CA hull plating. Dallas, Atlanta, Flint and Helena = 13mm. Cleveland, Seattle and Worcester = 16mm.
  21. creamgravy

    HMS Hood, review after a week and captain skills

    Hood's good at fighting everything, fun ship to play. It's not really a cruiser killer though, probably one the worst cruiser killers in the game? The guns are OK but you never get that Warspite/QE (or Nelson) 'RIP' grouping. I'd kill for a Hood with normal guns and no defensive AA, balancing it around that situational gimmick was dumb.
  22. creamgravy

    HMS Hood, review after a week and captain skills

    Cheers guys Repulse camo will do for now, the guns might frustrate but OMG she's the best looking ship ever!
  23. creamgravy

    HMS Hood, review after a week and captain skills

    Bump, just got this badboy in the sale! Anyone know how I can get the historic grey camo? Warspite has accurate/consistent guns with good pen, the ones on Hood are crappy to balance out the 'AA'.
  24. creamgravy

    2 Free santa boxes

    I got a Mutsu too.
  25. creamgravy

    So about that Vampire

    Try Tachibana. Same number of guns and ROF ..but with a 6% fire chance and zero auto bounce rules on the AP. Turn it up high, Reggie! Most low tier destroyers are OP and can be abused, Vampire is fine.
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