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Everything posted by creamgravy
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How is this any different to current games?
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You don't need torps to cap or contest caps. Ash now has a very good gun reload now right? Ive got a ~75% solo win rate after ~30 games with new Kagero. It's a beast! The excellent 10km torpedoes are more than good enough to utterly wreck large/cumbersome high tier BBs. I wouldn't swap them for those narrow DW torps tbh. Ash is a ship for noob DD players to farm damage from noob BBs in casual battles. It's irrelevant compared to stuff like Belfast or premium CVs.
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I'd prefer 4 x 10km Minotaur torpedoes over 6-8 x 8km torpedoes in world of Belfast.
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Yueyang is breaking the TX DD balance
creamgravy replied to dCK_Ad_Hominem's topic in General Discussion
Going off topic a bit but Fletcher and the Pan Asia clone are miles better than Gearing/YY. Reducing the reload on Mk 16 torpedoes by over 30 seconds is mind blowing, did they ever give a reason for this?? Imagine Musashi with a 20s reload and the same accuracy as Yamato... -
5.7km surface detection Hydro More shells than Benson B per min ...but with a 8% fire chance. Tier 10 cruiser torpedoes. Is this the new tier 9 free XP ship?
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WG FFS fix CV MM or lose all normal players
creamgravy replied to Adm_Hoshiko's topic in General Discussion
Meh, this looks like a normal tier 8-10 game to me. 1. One sides CV/DDs spot the entire enemy team asap, the other sides CV/DDs doesn't (or one side gets DDs deleted by radar/lucky BB salvo etc) 2. One side turkey shoots the other with powerful ships, safely hidden behind convenient islands. (new TX map even has camping islands at spawn!) 3. Spotted side can do nothing but run/hide and hope CV/remaining DD eventually spot so they can at least shoot something before game ends. 4. Someone types something about useless BBs 'not pushing/tanking' into 5+ hidden TX ships. 5. Game ends in blow out after 5 minutes. -
Start having fun with destroyers. The Pan Asia line is best for beginners. Oh and stop worrying about wining/loosing, random battles are super casual.
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KM DD - z46 and z52 captain build : advice needed !!
creamgravy replied to Rionage's topic in Destroyers
Always take SE first. 3 smokes/hydro is usually enough to win a game so you could use the remaining points to adjust to your playstyle. DE, BFT, PT+JoaT, TAE, Vigilance. They're all valid. -
KM DD - z46 and z52 captain build : advice needed !!
creamgravy replied to Rionage's topic in Destroyers
Competitive (goal is to spot/stay alive etc) http://shipcomrade.com/captcalc/0100000000000011010001000000001119 Random battle seal clubber (goal is to farm damage) http://shipcomrade.com/captcalc/1100000000000011011001000000000119 Most CC videos are just random battle damage farming. You don't even need a captain for that these days tbh :p -
74 knots with a 11km range at tier 10... although I'd stop the line at tier 8.
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I kinda like the idea of a Flottentorpedoboot split. Tier 5: Möwe (1923) Tier 6. T-22 (1939) Tier 7. T-37 (1941) Tier 8. T-70 (1940) T-61 as premium. Tier 9. T-52? (1944) Tier 10. Fantasy. Use standard KM torpedoes but boost speed by 5 knots and 500m range per tier. (T-22 will have 70 knot, 8.5km torpedoes at tier 6) They get a torpedo reload booster option over normal smoke.
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3 in a row seems like a bug over luck to me
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fumtu's saying it's still too strong with a normal torpedo reload. It's straight up better than Maass as a torpedo/hybrid boat. They tested Blys at tier 6 until it was released...
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T-61 is a modern German design based around Gerard Callenburgh turbines/boilers to save build time in Dutch yards, all of them would've been fitted out in Germany. It's not a Dutch ship. Tier 7 to 8 is the best place for this mid/late war design, it's better than Z-39 for the role WG have forced KM DDs into.
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Discussion thread for "some interesting info around the world"
creamgravy replied to Deamon93's topic in General Discussion
Yep. Tier 6 cruisers designed to work at close/mid range have a consumable to increase survivability. Perth/HungHe get smoke, Spee gets a heal and Leander gets both. Aoba dips in/out of detection with heavy hitting 8" guns and torpedoes (classic IJN cruiser play) but Aosta has to stay visible for long periods with low range, spammy 6" guns. The rest are designed around long range HE spam with 16-17km ranges (Nürnberg, Budyonny, La Galissonnière, De Grasse etc) A heal would allow normal players to be more proactive without getting punished, swap it with the useless defensive AA. (Cossack should have a heal for the same reasons) -
Z-39 (upcoming premium) Dropped to TVII
creamgravy replied to theta0123's topic in General Discussion
Yay, another easy target for Belfast and Gadja Mada. Maybe a Z-39 with tier 8 torpedoes? (or tier 9 torps + 4 150mm guns) -
Discussion thread for "some interesting info around the world"
creamgravy replied to Deamon93's topic in General Discussion
About time they have Abruzzi a heal, Aosta should have one too. -
There would be no split. RN can have a full CA and second CL line if needed.
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Is this the top 5 full HP ships in J10? Useful.
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Destroyers. Tier 4. S113. The first 'heavy' destroyer with 4x1 149mm guns. Tier 5. T-23 or T-27. Sank HMS Charybdis and Limbourne in Operation Tunnel. Tier 6. T-61. (ZG3 should be a Greek premium) Tier 7. Z-21 Wilhelm Heidkamp. Type 1936 destroyer and flagship of Friedrich Bonte (Iron Cross) during first naval battle of Narvik. A larger but more manoeuvrable and stealthier Maass. Tier 7. ZH1. See post from SchuetzeM. Tier 8. Z-39.
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Proposal for increasing quality of gameplay
creamgravy replied to Boris_MNE's topic in General Discussion
There's no such thing as tanking in WOWS, look at competitive games for effective strategies that should be rewarded. (or rewrite the game completely, i.e you cant easily sink a BB by firing 100mm HE shells at the toilets etc) Island camper - Spotting or damage dealt within 10m from an island. Ninja - Spotting or damage dealt when firing undetected. Sniper - Damage dealt within 10% from your max range. -
Shira has more forward firepower than most IJN DDs. It only needs 28 degrees to use 3 barrels, which rotate around the front GM styleeee, so EM is a very good option (The others need 35 degs to shoot more than 2 etc) That makes Shira good at chasing down other DDs (out spotting + finishing off after BBs/cruisers have take a chunk out) Just don't try it with a high HP GM. TA is good for random battles too (67 knot torps with 2.2km a stealth buffer) Although Belfast plus fast kiting BBs like KGV, Hood, Lyon, Gnis etc make it a niche choice these days.
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All the stat servers have Jianwei as the no.1 silver DD by a decent margin. (assuming you remove old Minekaze)
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Top tip. Keep the stock Mk IX* torpedoes on Hsienyang. Increasing speed by 6 knots with only a 1.2km range reduction is a great trade off. Jianwei is a gem, it's the highest performing T5 silver DD. 6.4km Minotaur torpedoes is a bit overkill though...
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Cleveland (T8) - Shell Arcs
creamgravy replied to RenamedUser_92906789's topic in General Discussion
Top tip. Cleveland super heavy AP has much better flight times than the light HE shells and can wreck ships at range, it's arguably the best 6" AP in the game! (nice combo of decent flight times, plunging and high pen. Neptune and Minotaur should've got this type of shell but WG gave them poor drag for some reason...)
