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arcticstorm123

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About arcticstorm123

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  1. arcticstorm123

    Submarines: the next step.

    I think the only way to make these new classes work with no grief in the community is separate game modes and encourage people to play them with better rewards,. CV's and subs could have their own extended co op games (for CV's current co op games are way to short, they can also up CV hitting power so you get the chance to actually sink something yourself without relying on other ships wounding stuff so you can kill it with your anaemic aircraft ). Subs for instance you could have proper bot convoys to attack (alone or in a team) and base the win on tonnage sunk. Trying to shoe horn everything in one game is a mistake, and it only causes discontent for players focusing on win rate or credit grinding, I liked the CV play but I must admit it does alter the game for the worse for some players particularly for dd's, subs will suffer similar hate but probably from a different class. There's a large part of the player base that like the 3 main surface ship classes, and they shouldn't mess with that, this my conclusion after the CV rework issues. Only suggesting co op because I can't see many people wanting to play against subs or CV's by choice
  2. arcticstorm123

    Submarines: the next step.

    Not disagreeing, tbh my wording there was bad, FixCVs_Nautical_Metaphor 's was better, I wonder if they are limited in what they can do with the base game, hence the need to continuously dangle new shiny things in front of us, also new classes mean new additions to trees which translates into cash, either directly through premiums or indirectly via gold etc.
  3. arcticstorm123

    Submarines: the next step.

    Yep, and there it is, right there, the difference between players who love the game, or some aspect of it, and developers who are tasked with increasing revenue and player retention
  4. arcticstorm123

    Submarines: the next step.

    tbh though this is the dark secret of all Wargaming's games, once you get to Tier 10 or 9 it gets to be a bit boring once you have all classes covered, I'm not there yet but I know a few people who have given up because it's not fun anymore, they can bring out new ships but after a while they pretty much all operate the same with some slight buffs or weaknesses up or down. Wargaming need to introduce new classes just so they can keep people, and stop people drifting off to other games.
  5. arcticstorm123

    Submarines: the next step.

    Exactly, I started playing again when CV's rework came in, and have now pretty much given up now CV's have been nerfed into uselessness, exactly the same will happen with this, probably not from DD players this time but more from BB and maybe CL drivers. At first they will be fun to play but existing classes of players will scream blue murder for nerfs. Also agree if dd's become sub hunters dd players will get to add "kill the sub" to the other things people demand they do i.e. "cap X!!!!!"
  6. arcticstorm123

    CV Rework Discussion

    Actually got all the tier 8's tree and Prems so far (got lucky getting 3 Premiums from 2x 20 Euro boxes, Kaga is in fact the only I bought directly in shop) and just ground out the Brit tier 8. I had head start on the JP and US CV's as I had already been playing RTS. I've been waiting for the re-work to settle down (vain hope I know) and stuck to co-op and scenario's for same reason, and been looking where to go for tier X, I used to favour Japanese in RTS but looking at Shokaku I'm a bit underwhelmed so far, do the Japanese get better for tier X?
  7. arcticstorm123

    CV Rework Discussion

    Yeah thanks for the clarification, wasn't following that closely, think apparent convergence is due to perspective because of the torp guide,. That picture just bought back bad memories of getting decimated attacking up-tier cruisers, probably less likely with a tier X game
  8. arcticstorm123

    CV Rework Discussion

    And not forgetting his AA crews aren't asleep while you do this...
  9. arcticstorm123

    CV Rework Discussion

    Problem with the re-work as I see it is change of emphasis With the rework WG has changed CV's role somewhat, ok they have always hit all ship classes but rework has probably skewed too much against dd's as a class. In RTS, as far as I can remember I'd probably prioritise target as follows: 1. Attacking bombers / Tb's / fighters 2. Enemy Cv's 3. BB's 4. CL's 5. dd's (and then only if they were after me or causing lots of problems, granted it was also trickier to hit them with just bombs). Not strictly in that order obviously, but you get the idea. I'd consider it a major plus to sink the enemies CV's early game so you could then move on to the rest. Problem now is there's no directable counter to attacking planes, fighters now are meh, would be nice to set a fighter on an attacking squadron, CV's could help a lot if they could target attackers aircraft like they did in RTS, but the new mechanic probably makes this more difficult to implement. Rocket planes replacing fighters guarantees people will look for dd's first because they will only scrape the paint on a CL or BB, and they tend to be your fastest planes.
  10. arcticstorm123

    The return of the DD’s. Well, the bad ones anyway

    Yeah I remember taking those excessive dog legs back to my carrier lol
  11. arcticstorm123

    The return of the DD’s. Well, the bad ones anyway

    I'd agree about CV hunting, in RTS it was a major factor as well as using fighters to attack the opposition's aircraft (Bogue 2+1 anybody?), with the rework WG has changed CV's role somewhat, ok they have always hit all ship classes but rework has probably skewed too much against dd's as a class. In RTS I'd probably prioritise target as follows: 1. attacking bombers / Tb's 2. Enemy Cv's 3. BB's 4. CL's 5. dd's (and then only if they were after me or causing lots of problems, granted it was also trickier to hit them with just bombs)
  12. arcticstorm123

    CV Rework Discussion

    Just noticed the "Naval Legends: U.S.S. Cod – Trailer" (submarine). Are Wargaming about to attempt misdirection, launching another class we can argue about?
  13. arcticstorm123

    CV Rework Discussion

    np it's hard to write what I mean sometimes Yeah understand that, if you accept CV spotting gets nerfed way back I would just prefer a dd not to spring into view 6km away with no chance to take any action or take evasive is what I was thinking , maybe give CV's enough secondaries to at least make it a fair fight
  14. arcticstorm123

    CV Rework Discussion

    Maybe you interpreted my comment the wrong way, what I meant was if they removed/reduced spotting for CV's I couldn't care less, I don't want my primary function in a CV to be a spotter, and I agree this is one thing which would reduce a lot of the anger, only exception would be being able to spot an attacking dd (as in attacking my CV) at a reasonable range (argue among yourselves about what "reasonable" is)
  15. arcticstorm123

    CV Rework Discussion

    Why so aggressive? I play all classes, ...not well but I play them.., I enjoy cv's as much as any other class, sorry you don't like them but some of us do, and would like to find a way to fit them so everyone's happy, and I'd post pretty much the same if any other class of ship was nerfed to this extent. There's no way you can have a calm reasoned discussion in this thread
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