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pif_paf_yoyoyo

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  1. pif_paf_yoyoyo

    MM needs to be reworked

    Yes, most players I meet in random are under 50% WR. I recently had the pleasure to play with one who had 63% WR. Was a very nice player, have us well entertained afterwards:) Have him still in contacts, must ask him how he does it. Thanks for the answer !
  2. pif_paf_yoyoyo

    MM needs to be reworked

    Understood. You sure its ONLY random ? ) It looks like this, yes. But I thought that the MM would mix stronger players, for example, with bad ones so that such results would be somewhat compensated. I've already understood that this is a pure casino ... but one should not forget that the casino always wins, right? ; )
  3. pif_paf_yoyoyo

    MM needs to be reworked

    I understand, yes, I already had the idea of division games. I think that was pure frustration on this bad day. :) On the other hand, I still do not understand how such "bad days" happen. It must be the MM. I do not know if that could be true, but I feel like the MM is based on a randomizer paired with some statistics from the players. And i dont like such MM. In any case, thanks for the answer. :)
  4. pif_paf_yoyoyo

    MM needs to be reworked

    You say it like I'm the only one who can influence the result. However, if you lose so many games, it's obvious that it's not all about my skills. And I'm not a complete noob. This is usually frustrating when you realize that you can not really influence the outcome of the game because you end up in a weak team each time. Why this happens is another question. Can it be that this game is nothing but a kind of casino? ;) If so, after such results, I do not play a few days. Do not know how the others do it. Of course you can accuse me of being a noob who only bought premium ships and has no idea how to play them. This is the case with Tirpitz, for example, which I have only recently. However, I have been playing Belfast for a while and know how to use it. Anyway, no matter what I tried, my team just dies and I can not do anything. Yesterday I tried again a game on Belfast. Again lost and sunk.But I had first place. : )
  5. pif_paf_yoyoyo

    MM needs to be reworked

    Totally agree.
  6. pif_paf_yoyoyo

    MM needs to be reworked

    Totally agree.
  7. pif_paf_yoyoyo

    Ibuki

    Danke für die Aufklärung ! Nun, wenn ich ZAO erreicht habe, werde ich Mogami vielleicht irgendwann freikaufen, vor allem da ich die Module nicht verkauft habe. Aber nur wenn Silber reicht. Nach den Japanern werde ich mich der französischen Linie widmen, hatte gestern eine Begegnung mit Henri IV und die ist nicht zu meinem Vorteil ausgegangen : ) Aber erstmal ich warte ab bis die Änderungen in Kraft treten mit dem nächsten Patch.
  8. pif_paf_yoyoyo

    Ibuki

    Hallo Leute ! Habe Ibuki gestern am 10.11 erreicht und da dabei das ganze Silber draufging, habe ich Mogami verkauft ( was ich jetzt nach einem Tag mit Ibuki etwas bereue ) .. Ja die Reichweite, 19,2 km, ja Ruder 4,6 Sekunden... aber hilft alles nichts, DPM zu lahm, Drehgeschw. der Türme auch....10 km Torpedo nutzt nichts, da meistens gezwungen bist mindestens 12km Abstand zu halten, sonst reicht die Zeit nicht um APs der BBs rechtzeitig auszuweichen... da empfand ich doch Mogami etwas ... spasiger irgendwie, vor allem mit den 155mm, na ja... egal. Nach den ersten 9 Runden, mit 6 verloren 3 gewonnen und dabei 8 mal gesunken muss ich sagen, bis ZAO wird es, nur so rein intuitiv, ein Pain in the [edited] :D Da muss man durch... Die Japanischen Kreuzer gefallen mir weil die ganz anders sind aber diese Zitadel Schwäche und dieses lahme DPM in Kombination mit der lahmen Turmdrehung... aber WG hat da gute Neuigkeiten, die Kreuzer werden "gebufft", vor allem die Turmdrehgeschw. von Myoko und ihrer Arp-Ableger, Ibuki bekommt besseres DPM von 13,6 und die Genauigkeit von ZAO = ) Aber alles noch im Testphase.. Mein jetziges Setup in den Bildern...
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