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VIRTUALmess

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Everything posted by VIRTUALmess

  1. VIRTUALmess

    Idea for WOWs

    Hello everybody I have an idea that would chance the concept off the 'special ability' for all shipclasses. I know it would be a total overhaul of the game. It would give the game a strategic factor, and a bit more realism. issue of the game: Carrier loses all there planes or the airstrike is migated by a singe (higher tier) cruiser. All the cruiser has to press is a single key. Battleship in dual with another ship can press a single key and double it's hp. The special ability currently in the game for a destroyer is it's faster speed, for a cruisers it is anti-air defence or hydroacoustic, for a battleship it is the rehealing, the carrier has none. My idea is to change the abilities into crews on the ship itselve; a crew can work in different modules: aa fire, secondairy fire, maintenance, 'special ability'. A player can move a crew to different locations but it will take the crew a sertain amount of time (10seconds) to get to the destination. Ofcourse there is an ingame limit of the amount of crews in one module. e.g. cruiser: 1 crew in aa, 1 crew in secondairy, 1 crew in maintenance. In total a cruiser has 3 crews, now the strategic part, if you see an incomming enemy airstrike the player can replace its secondairy crew into it's aa defence module, and the aa of the cruiser will strengten in power (after the crew has reached the module: 10seconds). If the cruiser is in a match without any carriers he can replace his aa crew into maintenance or secondairy. Same idea goes for the destroyer, it has 3 crews (maintenance, aa and engine/rudder). Replace the crew form aa to speed and you will get your speed boost and manoeuvrability boost. A battleship has 4 crews (maintenance, aa, secondairy, recovering). Replace the crew form aa to the recovering and you will get your rehealing. carriers are a bit special because they dont have a 'special ability' right now, i would either give them a faster planerecovery or an aa defence ability. Some people will wonder why would you have to place a crew into mainenance if we have a repair button. Well that goes away aswell, no more 'fast repairs', but if you put 2 crews into maintenance they will extinguish fires and repair guns and flooding faster. With 1 crew on maintenance a fire would burn for 20 seconds (timer resets if an other fire is started) for a percentage of your total hp, flooding would take 60 seconds and also do percentage damage, the main guns will not repair. 2 crews on maintenance means a fire is extinguished after 5 seconds, floods take 20 seconds to recover and main guns get repaired in 5 seconds (if the gun isn't destroyed). Maintenance also recovers a small percentage of hp, when there is no other damage source active (fire or flooding) on the ship. I hope you can folow my thinking proces and understand the changes i would like to see in this game. Any questions about my idea or unclarified things, feel free to ask me. discaimer: all time samples are for indication purposes only. Best Regards VIRTUALmess
  2. VIRTUALmess

    Idea for WOWs

    Hey Ferry I wouldn't give the crew a skill tree because there would not be enough variety. The skill fast reloading would be chose number one for every crew's skillpoint. If you say special crew abilities, do you mean for the aa-crew more range or faster reload for aa-guns? But if you swap more then one crew over, for example aa- and maintenance-crew too secondairy module, than the aa-crew could be placed back in the maintenance module and than the crew ability is lost. I like your idea for the DD's spotting range while repairing and CV smoke off risk off burning, the BB risk off incapacitation is more luck than something with a percentage calculation (my opinion).
  3. VIRTUALmess

    Update 0.5.2 - General Feedback

    Hello everybody I have an idea that would chance the concept off the 'special ability' for all shipclasses. I know it would be a total overhaul of the game. It would give the game a strategic factor, and a bit more realism. issue of the game: Carrier loses all there planes or the airstrike is migated by a singe (higher tier) cruiser. All the cruiser has to press is a single key. Battleship in dual with another ship can press a single key and double it's hp. The special ability currently in the game for a destroyer is it's faster speed, for a cruisers it is anti-air defence or hydroacoustic, for a battleship it is the rehealing, the carrier has none. My idea is to change the abilities into crews on the ship itselve; a crew can work in different modules: aa fire, secondairy fire, maintenance, 'special ability'. A player can move a crew to different locations but it will take the crew a sertain amount of time (10seconds) to get to the destination. Ofcourse there is an ingame limit of the amount of crews in one module. e.g. cruiser: 1 crew in aa, 1 crew in secondairy, 1 crew in maintenance. In total a cruiser has 3 crews, now the strategic part, if you see an incomming enemy airstrike the player can replace its secondairy crew into it's aa defence module, and the aa of the cruiser will strengten in power (after the crew has reached the module: 10seconds). If the cruiser is in a match without any carriers he can replace his aa crew into maintenance or secondairy. Same idea goes for the destroyer, it has 3 crews (maintenance, aa and engine/rudder). Replace the crew form secondairy to speed and you will get your speed boost and manoeuvrability boost. A battleship has 4 crews (maintenance, aa, secondairy, recovering). Replace the crew form aa to the recovering and you will get your rehealing. carriers are a bit special because they dont have a 'special ability' right now, i would either give them a faster planerecovery or an aa defence ability. Some people will wonder why would you have to place a crew into mainenance if we have a repair button. Well that goes away aswell, no more 'fast repairs', but if you put 2 crews into maintenance they will extinguish fires and repair guns and flooding faster. With 1 crew on maintenance a fire would burn for 20 seconds (timer resets if an other fire is started) for a percentage of your total hp, flooding would take 60 seconds and also do percentage damage, the main guns will not repair. 2 crews on maintenance means a fire is extinguished after 5 seconds, floods take 20 seconds to recover and main guns get repaired in 5 seconds (if the gun isn't destroyed). Maintenance also recovers a small percentage of hp, when there is no ohter damage source active (fire or flooding) on the ship. I hope you can folow my thinking proces and understand the changes i would like to see in this game. discaimer: all time samples are for indication purposes only. Best Regards VIRTUALmess
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