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Everything posted by GarrusBrutus
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You don't understand what I am trying to say. I'm quite well aware you cannot compare these ships in a 1v1 to balance them. My point was that your statement about competetive being a benchmark for the OPness of ships is wrong. A often picked ship in ranked/kots/CBs does not mean it's OP. It means it's suited for that particular event.
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Why play a BB if we got Stalin and Petro?
GarrusBrutus replied to Mastadans's topic in General Discussion
Going down that path means Zao is in desperate need of a buff. Whether we like it or not, the package that the stalin brings is very useful for competetive play. As you say, randoms are entirely different. So a perceived OP ship in ranked or comp due to being the current comp. meta, might be average in randoms. I agree 100%. Stalin should have never been brought in the game, just like smolensk/petro/kremlin... But here we are. According to maplesyrup DM, Smol, and moskva are more prevalent. But ofcourse that doesn't account for different leagues. Anyway, yes there are a sh!tton of Petros and stalins in ranked. Yes, they are powerful. Yes, they're hard to kill. Is it impossible? No. Henri, hindenburg, thunderer and conq HE hardcounters those pesky camping Russians. -
Idk, those are your words. I merely pointed to your statement that competetive is a good indicator for a ships performance. Hence you could argue that when a whole class gets banned, it's perceived as overpowered.
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So CVs are OP since they're banned from kots?
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Why play a BB if we got Stalin and Petro?
GarrusBrutus replied to Mastadans's topic in General Discussion
Upper belt, super structure and the upper part of the nose are all penetrable by thunderer AP. -
Why play a BB if we got Stalin and Petro?
GarrusBrutus replied to Mastadans's topic in General Discussion
... Or you just ask normal questions instead of nonsensical ones like the one above. -
Why play a BB if we got Stalin and Petro?
GarrusBrutus replied to Mastadans's topic in General Discussion
Que? -
Why play a BB if we got Stalin and Petro?
GarrusBrutus replied to Mastadans's topic in General Discussion
That's because they will sit behind the island making hitting them impossible. Good luck out trading what you cannot hit. Ofcourse but there is one simple trick to this: angle your armor. Good luck outdpm'ing any ship sailed by a captain with two functional braincells who knows about angling. Stalin HE dpm is atrocious. But we can go on and on and on about this. You will probably not change your mind until you play Stalin yourself. -
Why play a BB if we got Stalin and Petro?
GarrusBrutus replied to Mastadans's topic in General Discussion
How is this different for any other cruiser that uses island cover? DM, worcester, mino. I'd just say get one yourself and be the judge. Radar coverage is the same as moskva, mosvka is arguably tankier due to less fire duration and higher HE long range dpm. Yet nobody complains about that one. -
Why play a BB if we got Stalin and Petro?
GarrusBrutus replied to Mastadans's topic in General Discussion
Wait... Are you saying it's unfair for a GK to do less dmg to a cruiser at 20km than he receives? -
Why play a BB if we got Stalin and Petro?
GarrusBrutus replied to Mastadans's topic in General Discussion
If you can't outtrade a Stalin with a thunderer at 20km, you're doing something wrong bro. -
Harpoon for catching whales.
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Why play a BB if we got Stalin and Petro?
GarrusBrutus replied to Mastadans's topic in General Discussion
Then you need to learn where to aim. Kremlin and all 457mm bbs can do good damage with each salvo. Except most bb players aim at the angled belt instead of just above the belt and super structure or at the thinner top plating of the nose. Stalingrad isn't as good at tanking as you make it out to be when you know where to aim. -
Where did the glorious stalinium touch you, OP?
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K bye
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Yeah, so? Even if you'd try to throw each game you couldn't reach 0% wr.
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Okay.... Sure, a legit tactic. But still, a Stalin or petro doesn't burn down that easily. Takes a while. And in the 50 or so ranked games I played so far, the games were often already decided by that point due to dead DDs. Besides, killing a Stalin or petro yields good xp no doubt, but someone damaging two DDs yields even more thus retaining their star. Don't take this the wrong way, by the way. I'm simply in awe by his performance. Because I simply cannot match these results no matter how good I play.
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The difficulty in winning with teammates and opponents of this skill level is that a match is often already decided before you can make an impact. In theory, yes, worse opposition should make it easier for someone to make an impact. That would be the case for most race, sport and fps games. In wows however a 70%wr player can't play his optimal game when a 35%wr teammate dies right at the start. Without spotting you can have the best aim in the game but it won't help you.
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I'm just curious about how someone is able to do this, without insane amounts of luck regarding teams. I mean, your clanmate is a really good player no doubt... But these kinds of winrates with a hindenburg of all ships, seem odd. But then again maybe I'm just a salty sailor due to not being able to break 50% WR in ranked with my supposedly "best" performing ships.
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Well yes, but actually.... No. This is because I can carry a 48%WR player because he gives me the time to do so. You cannot carry 3x% players who survive just 2 minutes.
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Go to a science forum and state the earth is flat and its a fact. See how those "crocodiles" handle such behavior.
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The worst for me were the supposedly "reliable" teammates from typhoon and hurricane clans who played like the gentlemen from OP's pictures.
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Matchmaker Discussion Thread & MM Balance
GarrusBrutus replied to Excavatus's topic in General Discussion
Wrong, not a predetermined loss. A predetermined result. So two wins and two losses, regardless of your own performance. That is why even the worst of the worst do not have 0% WR and why the best of the best do not have 100% winrate. So is the nature of random. Because the system works perfectly fine. Two teams, equal number of players, equal number of classes. That is it. There you cannot blame Wargaming for these bad matches. What do CAN blame Wargaming for though....is letting players treat the game like a singleplayer sailing simulator instead of a PVP action game. You want to win more? Git gud. Want to win even more? Play division. Want to win almost everything? Play in a unicum division. -
What do you mean? Carriers are fun and balanced to play against according to some forumites. How can you not have fun?
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Matchmaker Discussion Thread & MM Balance
GarrusBrutus replied to Excavatus's topic in General Discussion
A fine example of how matchmaking has no influence over how people play that specific match. I bet if you compare all stats both teams would be quite similar, so it should have been an even match.... Right? Well, no. Two players in my team thought it was a good idea to yolo straight into the enemies, dying without doing anything. Funny enough this was a signal for my remaining teammates to sit in the back of the map until they lost. Also funny: my suiciders weren't even last placed. Go figure... Now tell me: how should matchmaking account for players playing like that, giving their team an unsurmountable disadvantage to overcome?
