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Allied_Winter

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Everything posted by Allied_Winter

  1. Allied_Winter

    How to report hackers outside of game or post-limit reach?

    There are plenty of BF4 streamers out there, that got banned during a stream, because of too much skill. They were presumably reported by half of the server population and got banned because others don't like to loose out against such players. Luckily we don't have such banning methods in Warships. Greetings
  2. Allied_Winter

    How to report hackers outside of game or post-limit reach?

    The thing is: Iirc WG stated that they watch via server side over AFK players. Or at least plan to do this with the next patches. And for bots, the only use of the ingame report function is to add a number to WGs statistics. You're not actively reporting a player for botting via in game report. If you properly wan't to report a player, the only way to do this is via a support ticket. And for hackers/boters: My stance is, that there are to few hackers to notice, and boters I rarely take notice of (which doesn't mean they are not there!). Greetings
  3. Allied_Winter

    How to report hackers outside of game or post-limit reach?

    How do you know they don't have premium? And even without 1000k Base XP is not that hard. Sure you'll have to work for it, but some players can realiably do that. As for detecting cheaters: You can only observe some "misplay". If that's only a really bad player or a bot, if a player deliberately went AFK or has a DC, these are all things you as a player can't proof. You only observe a player that doesn't behave like you expect him to do. My advice: Move on... Greetings
  4. Allied_Winter

    How to report hackers outside of game or post-limit reach?

    @OP: Just look at this player for example: umalF A streamer that did a new account to show new players some tricks for the lower tiers (was mainly created to grind through the lower tiers of ranked). If you read the players name backwards, you find out the streamer behind it. Greetings
  5. Allied_Winter

    Gremny und Anshan sollen wieder in den Shop!

    @Randschwimmer: Die Anshan war in der Tat im Februar im Shop. Das war aber auch bisher das einzige Mal. Wenn man überlegt wie oft die Lo Yang mittlerweile schon im Shop war. Extra für Gewertete Gefechte würde ich sie auch nicht kaufen. Ich hatte sie schon und in der vierten Season war sie im T5/T6 Bereich echt ne Wucht. Bzgl. T5 IJN DD: In der kommenden Ranked Season soll nur noch T6 und später T8 zugelassen sein. D.h. T5 und T7 sind nicht mehr zugelassen. Ausserdem, warum soll die Minekaze generft werden? Sie bleibt ja auf T5 und bekommt höchstens ihre Geschütze etwas angepasst. Greetings
  6. Actually quite nice. Did a few battles in the NO last night and it was a pleasent surprise, that it was already up the next time I needed it. It matches "my feeling" of, 'I could use radar now, OH Look it's up' Still have to test it on the Atlanta Greetings
  7. Allied_Winter

    Fears about the IJN destroyer line rework

    I don't think they'll change the Shima. She's already in a rather weak spot. Maybe buff her guns a little, but other than that. Notser put up some theorycrafting regarding the researched and not reasearched ships of the new line: Greetings
  8. Allied_Winter

    Fears about the IJN destroyer line rework

    It's likely that you get the perma camo for the new T8 of that line instead. So the premium camo for the "new" T8 Kagero. Thing is, how many want said a premium camouflage for said ship. I have now the Kagero researched but not bought. Once the split goes live and I (as I assume) get the T8 Kagero as a replacement for the Fubuki but with all XP in place, I can immediately jump to the Yuugumo (the new T9). Greetings
  9. Allied_Winter

    Fears about the IJN destroyer line rework

    They will all keep their ability to stealth torp. I'm quite excited though for the changes, even if this means to say farewell to my beloved Fubuki. I'm glad WG buffs the guns, because torpedoes are not consistent enough as a DMG source. I consider myself a rather good player and even I have games, where I don't land any torpedo hits. In other battles the torpedo hits keep coming on and on. And as you allready said: This game focus is more on the casual player that does 2 or 3 battles an evening. The trick is to make the skill entry so low, that beginners can have fun, but the skill ceiling so high, that pros can stretch their performance. But if you look at the CVs you see how hard to balance this is. Greetings
  10. Due to the fact that I'm away from my PC for at least three nights that's a bit difficult right now. But I'll edit my post, as soon as I'm back home. Greetings
  11. I got all in a nice and relaxed play session. Even rebought the Hosho for some Co-Op shenanigans. As for King of the Party: Due to entering a battle while a previous ship was still in battle, i recieved Fire Show in two different battles. King of the Party was awarded to me, after I got MMM. At this time I had all but one achievements. The missing one (rise of the machines) was done one battle later! So more backup for the theory that King of the Party requieres 9 achievements... Greetings
  12. I don't think the front is that big of a problem, but if you take a look at her rear protection, there's a big hole that worries me. And quite easily explains why the Warspite feels so squishy on her rear... Greetings
  13. Allied_Winter

    Cost of shells ?

    Take a look in the chart in this thread: All ammo and ship cost listed: LINK Edit: NOTE: You pay per shell, so a shot from a single triple turret costs you three times the amount of a single shell. Greetings
  14. Got Manners Maketh Man after 10 battles (1 CoOp - 9 PvP) with no team damage. Greetings
  15. Allied_Winter

    Tiers

    You have a ship (we call it ship 1). By playing ship one in battles you earn experience. This experience you can use to unlock the following ship in the line (we call it ship 2). Now you can buy ship 2. Repeat process until you reached desired ship. Greetings
  16. Quick Question as I've probably haven't read it: Can these achievements be earned multiple times? Or just once per account? Greetings
  17. Allied_Winter

    Upcoming IJN Destroyer split

    Wha? Ahem, you do know that credits and rewards are based on precentages. So lets say you take down (with the help of your allies) three DDs, and you manage to take 60% off of each DD (we ignore the killing blow). This three times 60% nets you the same XP and credits as if you would "wither" down three BBs by 60%. The former is (at least to me) easier to achieve than the latter. As for the changes: I'm exited, although I'm quite curious to see how WG handles the ship and comander switching. My Fubuki sits comfortably in the port with a 15pt captain and the Kagero researched. I assume(!) that I'll loose the Fubuki, get the new T8 Kagero with a fully trained 15pt Kagero captain and the XP of the "old" Fubki --> the Yuugumo researched. Cherry on top would be if I'd get the "new" T6 Fubuki. At least I'll have a bunch new ships at from T5 to T8 to try out. Greetings
  18. Well I still take my cruisers out for a spin. T6 Budyonny - enough targets to burn down T8 Mogami - same same but different T10 Zao - well BBQ within the last few weaks I managed to get witherer twice (one in the Budy and one in the Zao). An achievement that's quite seldom to me! And only with fire damage, so, can't complain about too much BBs Greetings
  19. I do like the idea iku_19 posted on reddit: Source: So basically we don't know much about the loot boxes. Say from the three boxes one can earn during one day, you can earn either signals, or camouflages or premium consumables. And iirc you may also be able to gain credits ( ). If these boxes are somehow tied to XP and credits earned and in the future you can earn XP and/or credits from spotting and possibly tanking the loot box approach could give players the chance to earn more credits during a game. So instead of keeping the credit income fixed with reduced repair costs, they try to increase the crdit gain with fixed repair costs. Do you think this could be a right approach for fixing high tier economy? Greetings
  20. Allied_Winter

    Premium vs regular

    From my now 13 months at Warships, I had roughly three months of premium (2 times one month and every once in a while a day or three days). As for premium ships: I got a few (Ishizuchi, Anshan, Warspite, Molotov, Atlanta and Horst) And premium consumables: I do use them on all my premium ships (even on my Tachibana), on all ships at T6+ but not all consumables at once. Mostly it's only DC II. Greetings
  21. Allied_Winter

    Extra Exp from Premium account

    That is not true. You only pay for generating more XP per game and generating more credits per game. WG never said, that with premium you will get benefits in missions! Greetings
  22. Allied_Winter

    Extra Exp from Premium account

    Try to see it from a different point of view: While it takes you as long as a non premium user to get those 50k Base XP, you make much more credits and XP on your way compared to a non paying player. Greetings
  23. My Isokaze with a 15pt captain begs to differ. Same goes for a Minekaze/Kamikaze/Fujin in a T8 battle. There are some ships that can easily punch above their weight, and then there are shpis like the Wyoming that struggles sometimes against T5s. And while I understand where that frustration about WG is coming from, they are quite quick when it comes to introducing things the players want. And WG != WG. WoT has still the possibilitie of fail platooning, whilst Lesta chose to listen to its playerbase and reducing the div spread. Greetings
  24. At that point I can at least see, that we have to raise the question: Is the current method of Div MM good or should it be changed? Should for divisions only count the highest tier (as it currently is, hence the T5 Nicolas in a T8 game). I had a simillar game yesterday in my Mogami. But the Nicolas did quite fine, I and a fellow DD tried to support him at the B cap on Land of Fire and it worked quite well. So it can be enjoyable. And please don't forget: It was the playerbase that gave WG the impression, that a one tier difference Div is "OK" Greetings
  25. Then thing is: What is a fail division? Is it your example (so a T5 divs up with a T6 and comes in a T8 match) or is it a T3 Kolberg diving up with a T6 New Mexico getting in a T8 match? I would say only the later is a fail division. Wasn't there a survey, what players would accept? Iirc most players said they were ok that divisions can consist of ships with a maximum one tier difference. So actually WG listened to the community. Greetings
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