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Allied_Winter

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Everything posted by Allied_Winter

  1. Allied_Winter

    Spielwirtschaft

    Ich bezweifle auch stark das verringerte Rep-Kosten zu einer weniger campenden Spielweise führen. Entweder man traut sich nach vorne zu gehen (wohl in dem wissen, dass es innerhalb von wenigen Minuten vorbei sein kann), oder man traut sich eben nicht (warum auch immer). Was mir (zumindest in den paar Gefechten) auffiel ist, dass XP und Credits konsistenter kommen. Man könnte auch sagen vorhersehbarer. Also wenn ich Spielweise A habe und Z DMG mache, dann kommt Y XP und xxx.xxx Credits bei rum. Das Gefühl hatte ich vor 0.5.12 nicht unbedingt. Aber: Noch habe ich zu wenige Gefechte um davon mehr als nur eine gewisse Ahnung zu haben. Greetings
  2. Allied_Winter

    Krake und Kill-stealing

    Slippery Slope: Er hätte auch nur 300 EP machen können. Nur weil ich mit dem Signal aus y XP, y +50% XP mache, heißt das ja noch nicht, dass das Gefecht entsprechend verläuft. Zumal XP ja sowieso weniger ein Problem sind. Eher Credits (zumindest in den höheren Tiers), aber das ist eine andere Geschichte. Greetings
  3. Allied_Winter

    Krake und Kill-stealing

    Nehmen wir mal folgendes Beispiel. Du und ein Kollege jagen gleichzeitig 5 Schiffe. Während du jedes dieser fünf Schiffe von 100% auf 20% runter schießt, erledigt dein Kollege den Rest. Ergebnis du hast fünfmal 80% DMG gemacht, dein Kollege fünf Kills. Du bekommst die XP und Credits für die während des Gefechts gefarmten DMGs, dein Kollege zwar auch, aber ungleich weniger. Und er bekommt den Kraken. Frage: Was davon ist wertvoller? Ich bin für ersteres. Greetings
  4. Allied_Winter

    Spielwirtschaft

    So viele Gefechte hab ich noch nicht gemacht gestern (T6-T8, hauptsächlich BBs) und muss sagen: Es ist konsistenter. Ja man bekommt villeicht nicht mehr so viel wenn man nur DMG farmt. Andererseits, kann man dann auch damit rechnen, dass das Einkommen steigt wenn man beschossen wird. Eine Millionen potentieller Schaden sind dabei aber das Mindeste. Ansonsten hab ich den Eindruck, dass XP-techisch alle näher zusammen rücken. Alles in allem: Eine Veränderung ja, aber kein Weltuntergang. Und wenn es bei (zu) vielen nicht passt, dann wird sich das spätestens zum nächsten Patch ändern (sprich: optimiert werden)! Greetings
  5. Allied_Winter

    Krake und Kill-stealing

    Hmmm ich verstehe, dass da durchaus Frustration (bei denen die den Löwenanteil an DMG ausgeteilt haben) oder Reue (wie beim OP, der die letzten 100HP abstaubt) auslöst. Letztlich ist es aber egal wer das low HP Schiff zerlegt. Besonders wichtig bei low HP DDs (die dann wieder in der Tarnung verschwinden, wie darky_fighter so schön aufzeigt) oder bei low HP BBs (die sich hinter einer Insel verstecken und wieder hoch heilen können). Ja, dummerweise basieren noch zu viele Ereignisse auf "Kills-done" aber gerade bei Errungenschaften sehe ich das weniger kritisch. Im Zweifel, wenn man vier Kills auf der Uhr hat und das Spiel es zulässt, einfach mal das Team fragen ob man den fünften noch bekommt. Mehr als "Nein" sagen können sie nicht. Meistens gönnt einem das Team das auch (ist mir letztens erst wieder gelungen). Greetings
  6. Allied_Winter

    Torpedos jetzt immer sichtbar ?

    Wie meinst Du das mit sichtbar? Für dein Team? Für den Gegner? Ab welcher Entfernung zu welchem Ziel? (Mehr Informationen sind immer hilfreich) Und wie 3murmeln schon geschrieben hat. Einmal gespottete Torpedos bleiben sichtbar. Beispiel hierzu: Du feuerst aus 10km Entfernung Torpedos auf mich ab. 3km vor mir (und zwischen uns beiden) fährt 3murmeln und entdeckt die Torpedos. Damit werden sie auch für mich (und um ein vielfaches früher) sichtbar. Dies war schon zu OBT Zeiten so. Einzig was mit 0.5.12 geändert wurde ist, dass das spotten jetzt XP und credits bringt. In diesem Fall würde 3murmeln zusätzlich XP und Credits bekommen (wie viel genau weiß aber nur WG) Greetings
  7. Allied_Winter

    Lost my Rank

    No! Each ranked season you have to start from scratch. You can only prevent that by ranking up, and safe a few stars for the lower ranks. Example: In your first ranked season you reached rank 15. This entitles you to start the following (second) ranked season at rank 19 (instead of rank 23). If you don't play the following (second) ranked season, and you only join with the then following (third) season, you start at rank 23 because you don't have any stars safed from the second season. Your Flag however is permanent. And the "permanent" (or unrevocable) ranks only count during a particular season. Greetings
  8. Allied_Winter

    The new repair's influence on Gameplay

    Pretty much what I expect to happen in 0.5.13. Either a changes will be made or not. Only reason to roll it out in its current state was the much larger playerbase than on the PTS. Greetings
  9. Allied_Winter

    The new repair's influence on Gameplay

    The thing is: There is a fine line between a concentrated push, where the team goes for one objective but does not overextend, and a YOLO rush. The former is currently a way to generate XP and credits, but the latter is easier for most. Give it a few weeks time and see how it develops. Greetings
  10. Allied_Winter

    ¿Nerfed XP gain after new patch?

    XP outcome is now closer together. At least that is my observation. In games where I expected 1.7k+ base XP I got around 1.5k XP. However battles where I died early and couldn't contribute much and expected rightfully only 300 XP I got 500+ XP! This is mostly due to spotting XP and tanking/dodging XP. I had one game in an Anshan where I spotted 5 enemies, had roughly 50k spotting DMG, shoot up 8/10th of a Kamikaze and a bit of a Minekaze (total of 10k DMG) and then eat a torpedo . Totally my fault. It was the beginning of the game, so I thought I'll end up on the bottom. Nope, still made 550 XP! Best on the team had 1800... Greetings
  11. Allied_Winter

    1kk credit with myoko

    Since the post battle result screen has been reworked and expanded: YES ;) Greetings
  12. Sub_Octavian tries to set up a recurring Q&A on reddit! T&C: - starts every Friday - top 15 Questions will be answered - top questions are determined by most upvotes on the following Wednesday (similar to the system we have here in the forums) - answeres will be posted at the next Friday SOURCE Greetings
  13. Allied_Winter

    Terrible cost to this game

    Pretty much this! Each game I had so far in a BB where I pushed and got more than 1kk potential I got a comfortable credit output. Overall my 16 battles tonigh (mostly BBs from T6 - T8) and a few DD and cruiser games where much more consistent credit wise. So despite I had really good or pretty bad games, my possible credit income was more or less linear with the damage dealt and potential damage recived. Also: XP-wise everybody sits closer together. Where I expecte 1.7k+ XP I got 1.5k. Where I expected less than 500 XP I got 700+ XP.... Greetings
  14. Allied_Winter

    Shards!

    Can confirm! Two battles (both with the Horst) so far, and it was quite some brawl. I think, due to the Islands at A/C it's difficult to a) long range snipe (for BBs) and b) takes quite a while if you want to go borderhug the 1/2 or 9/10 line. Great map! Greetings
  15. Hmmmm currently my downloads take about an hour... or two.... or even more if it's a update that exceeds 3GB. The installation itself goes rather quick (usually somewhat 5 minutes or so...) Greetings
  16. Met darky_fighter in his Fletcher! Was quite awesome. The following game Neochrom joined my team. He fought quite well against a triple division (2 x Mahan and a Farragut) and came out alive. My questionable moves however, made my Amagi a nice target for the red ships ... Greetings
  17. Allied_Winter

    one time offer

    On the german subs there is someone who was offered the Molotov. Greetings
  18. Allied_Winter

    Die Hood ist nicht dabei?

    Wenn die Hood kommt (und das wird sie) ist sie höchstwahrscheinlich im BB-Ast zu finden. Schlachtkreuzer = BB! Sonst müsste die Scharnhorst ja auch im dt. Kreuzerast eingeordnet werden. Aber das dir erst jetzt auffällt, was mit den britischen Kreuzern kommen soll (und was nicht). Geschichtsträchtigkeit alleine reicht nicht um sofort und am besten gestern ins Spiel implementiert zu werden. Greetings
  19. Allied_Winter

    Ships that you will bring to Ranked Season 5

    T6: Anshan (with 15pt captain ofc ) Warspite Budy/Molotov (if cruisers are a little less exposed than last season) T8: Fubuki (with CE for spotting) Amagi (will give her a try...) Greetings
  20. Allied_Winter

    Repair Cost and Smoke Duration charts

    There is an updated list (with all changes coming in 0.5.12) regarding the new service cost for all the ships on the NA forum. LINK Thanks to WG NA for providing it, rather than having Iku or Vaexa datamine it! Greetings
  21. Allied_Winter

    Some thoughts in the 1st year of this game.

    @OP: May I ask something: Are you afraid, that the British cruisers will enter the game unbalaced and are either completely over- or underpowered? Greetings
  22. Allied_Winter

    epicenter......

    Not necessarily. I had games in this mode, where a DD from each team just sat in the inner circle while the rest of both teams, just circleing each other way outside the most outer circle. And both teams got lots of opportunities to shoot at different broadsides. And the teamplay aspect: What use is a BB if it rushes the center cap and gets focused to the bottom within one or two minutes? This BB would've been better of by supporting through mid range fire. Greetings
  23. Allied_Winter

    Some thoughts in the 1st year of this game.

    Wait a Moment... you lost me? There is (currently) no British heavy cruiser with 8 203mm guns. Leander (as the others will have the 152s) Will the british heavy cruisers a ship at T5 with 8 203mms? I don't know. I assume even the STs don't know at the moment, so we're just speculating here. But as I said: gun caliber alone is NOT THE WHOLE PICTURE. Look at the Furutaka also at T5. Currently at T5 we have 4 cruisers, three light (Omaha, Königsberg, Kirov) and one heavy cruiser (Furutaka). I think most will agree with me, that DESPITE their obvious differences in gun caliber they are quite balanced. Or do you think otherwise? And if so, why? Greetings
  24. Allied_Winter

    Some thoughts in the 1st year of this game.

    Kirov vs. Leander is bad because we don't know the exact stats yet. What we can do is take the Omaha instead (also 152s) Kirov has a lower RoF (3rpm) compared to the Omaha (iirc it was 8rpm) Kirov has a higher alpha DMG (due to its 180s) over the Omaha Kirov has a slower rudder shift time compared to the Omaha Kirov has a bigger detection radius than the Omaha. So in GAME TERMS: While Kirov has bigger guns her other stats are "weaker" than Omahas. Does this make her a bad ship? Don't know, depends on what somebody likes (I for one don't like the Omaha, but that's purely personal) Were that the GAME TERMS you were looking for? By balancing through more than just armour and gun caliber it's fair for everyone! And as for light and heavy cruisers: I don't know why WG opted to do the British light cruisers first. But does it matter? If you like heavy cruisers, you can either choose a different nation or wait a bit longer. Don't forget: Just because a ship has bigger guns it's not automatically better. Look at Aoba vs. Cleveland. Both have their strengths and weaknesses. Greetings
  25. Allied_Winter

    Glorious quotes from the weekend gameplay

    Actually a funny one: One of my teammembers started the team chat with some spanish. Not that uncommon as you may know, but the responses from the team were rather irritating. So to ease the tension a bit, I replied with: "No no senor peter no home" Team shared some laughs... Greetings
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