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Allied_Winter

Players
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    [CBS]

Everything posted by Allied_Winter

  1. Allied_Winter

    Matchmaking in der Kritik

    Dito. Meine letzte Zählung T8 Gefechte (so um die 80 Gefechte, über mehrere Patches) hat ne Quote von 48% als -2 LT in T10. Ich poste das später mal (bitte erinnert mich daran, sollte ich es vergessen). Von demher, gefällt einzelnen nicht (jaja ich weiß), aber insgesamt ist es kein Beinbruch.
  2. Allied_Winter

    Matchmaking in der Kritik

    Jup. Da trennt sich die Spreu vom Weizen und wenn man seine Hausaufgaben nicht gemacht hat, wirds echt ne kleine Herausforderung da Anschluss zu finden. Aber es noch kein Meister vom Himmel gefallen. Wennst also dran bleiben willst, dann ist das schon machbar.
  3. Allied_Winter

    Matchmaking in der Kritik

    Das wollte ich dir auch nicht abstreiten. Aber es gibt eben noch einige Nuancen dazwischen. Und da gebe ich dir Recht die sind auf T8 nur schwer zu erlernen wenn jeder Fehler sofort hart bestraft wird. Auf der einen Seite, ja weil natürlich ein T8 Schiff als einfaches Ziel erscheint. Auf der anderen Seite, wenn man es schafft sich als "unattraktives" Ziel zu präsentieren rücken für gute Spieler schnell gefährlichere Schiffe in den Fokus. Ich merke es mir mal und wenn ich dabei bin T8 BB's im LT zu behandeln werde ich darauf besonders eingehen.
  4. Allied_Winter

    Matchmaking in der Kritik

    Ich verstehe nicht wie man da nur Schwarz/Weiß sehen kann. Es gibt so viele Möglichkeiten dazuwischen .... klar muss ich als LT erst Mal vorsichtig machen, aber das bedeutet nicht, dass ich mich hinter einer Insel verstecke und Däumchen drehe.
  5. Allied_Winter

    Skill-related matchmaking for more balanced games

    To quote this guy:
  6. Allied_Winter

    Matchmaking in der Kritik

    Gute Positionierung (was nicht campen ist) bedeutet, dass man erst gar nicht von 5-8 Leuten beschossen werden kann. Und denn T10 CL zeigst du mir mal der ein T8 BB dellt....
  7. Allied_Winter

    Matchmaking in der Kritik

    Stimmt Antibrandskillung alleine hilft nicht. Positionierung muss dazu noch passen. Und als Gegenbeispiel: Ich komme mit T8 BBs als Low Tier gut zu Recht.
  8. Allied_Winter

    Comment on 0.8.0

    What?
  9. Allied_Winter

    Skill-related matchmaking for more balanced games

    I was not asking how you'd setup the neural network or machine learning (which is actually quite simple: Let players vote before and after a battle and put the difference in satisfaction into an optimization algorirthm). No, my question was: WHAT is your factor that would distinguish a good from a bad player? Also: I highly suggest that you read the link El2aZeR posted. Quite Eye-opening to say the least
  10. Allied_Winter

    Skill-related matchmaking for more balanced games

    Excellent. HOW is determined if a team has a good probability to win or not? Would you use some sort of personal rating? And if so how'd you derive such a personal rating from players? How would you combat the problem that a player can help his team secure the win by doing things that can't be measured in numbers? How would you make sure that such a system is failsafe (because if you can abuse the system to intentionally get 'weaker' opponents that'd be something nobody wants! Also: Care to answer me, why you think skillbased MM would work, if it failed at MMO's that are similar in their setup to Warships?
  11. Allied_Winter

    Skill-related matchmaking for more balanced games

    That is correct. ELO was primarily created for a 1v1 system. But not only is this a team game (yeah there are some n v. n sytems out there), but none of these has in addition to the team aspect a tier aspect. That's what'd make it complicated for warships to say the least. Plus: If Skillbased MM would work/is wanted, why come games like AW failed so hard due to the SBMM shortcomings? IF that is true, which number would that be? Seems like you know half of reddit better than they know themselves? So ... (X) Doubt That is all fair and dandy. Your game, your choice. If I want a challenge I dive into clan battles myself. But I get too exhausted, too quickly as that I'd enjoy more than just a few battles a week or so. Again: Fair and dandy, your opinion. But in the end: Skillbased MM won't work and so far I can only thank the devs, that RANDOM games remain RANDOM
  12. Allied_Winter

    [Der Erklärbär geht von Bord]

    MATCHMAKER! Was tut er? Wie funktioniert er? Ich hab es mal in ein handliches Video gepackt und die Theorie erklärt: Viel Spaß
  13. Allied_Winter

    Skill-related matchmaking for more balanced games

    1. That is a false assumption. Just because you have good and bad players spread out equally does not mean it becomes more organized 2. Why would I want to PERMANENTLY play against players of my skill level? 3. I like winning. Any MM where I'd win less than I do now is a step backwards from my perspective. So in short: Not only creates any form of skill based MM more problems in the long run than it solves in the short run, it's also against my personal idea of having fun...
  14. Allied_Winter

    Matchmaking

    Sure a 1v1 fight against them IS probably lethal for the Huanghe! Luckily: This is (supposed to be) a team game. So you're not forced to immediately go for the 1v1
  15. Hast du. Aus der Ankündigung von Sehales:
  16. Allied_Winter

    Matchmaking

    Fun is subjective and I doubt that games would be fair(er) (by what standard?) in a +/-1 MM. What the devs said recently that +/-1 MM would cause a lot of problems at T10. Debatable. I like it. But ... again, that's subjective. Maybe. I'd say make sure that every other game a player is allowed to be top tier and that'd be sufficient imho.
  17. That knows about the value of concealment which is unfortunately a minority of the playerbase.
  18. Klar. Auf der anderen Seite, warum soll der Support jedem eine Erklärung geben wenn man es auch einfach auf der Website (hätte) posten können. So oder so, es lief nicht ideal. Zumindest für diejenigen die nicht auf reddit waren habe ich so den Eindruck. Lesta hat wohl draus gelernt und beim nächsten Absturz (der hoffentlich lange auf sich warten lässt), haben wir endlich eine Server Status Anzeige im Launcher.
  19. Also wenn bei mir ein Kunde nachfragt WÄHREND die Hütte gerade brennt, dann gibt's auch nur ne Standardantwort. Zumal ich ja zu dem Zeitpunkt noch gar nicht weiß was ausgefallen ist. Und der Support vermutlich auch keine genaue Antwort hat (ist ja auch nicht die Aufgabe vom Support). Und WG hat ja dann gestern Abend (oder wann das war) dann eine Erklärung rausgegeben.
  20. Allied_Winter

    Matchmaking

    Then think again. WG just recently reaffirmed that a +/-1 MM is a no go as it'd harm the game more than it would benefit it. So yeah... that's that.
  21. Bestimmt. Aber das muss - gemessen an der Server Auslagerung - ja nicht unbedingt WG sein. Die (und wir) müssen das jetzt ausbaden. Da wäre mal interessant zu wissen, wer noch auf dem Luxenburg Cluster seine Sachen laufen lässt und am Wochenende massive ausfälle hatte.
  22. Allied_Winter

    Skill-related matchmaking for more balanced games

    Which would in turn increase wait times for the good players if you limit the numbers ... Yet again punishing players that are good at the game by gimping them one way or the other.... Not a good solution. And OP still hasn't delivered on why he thinks a) Loopsided matches can be concluded from the match up alone and b) how he'd think that anything would change if you balance by arbitrary numbers.
  23. Allied_Winter

    Skill-related matchmaking for more balanced games

    And that swapping out works ONLY if you work within the same ship tiers. So exchanging a T8 cruiser for a T8 cruiser. But that yields the danger of changing nothing. So, and what do you think should then happen? Void the mirroring in a match? Also: By what measure you want to change players? And how do you think "lopsidedness" could be detected?
  24. Ja und nein. Klar auf der einen Seite brauchts das nicht, aber wenn WG schon immer mit Kompensationen um die Ecke kommt, finde ich es gut, dass sie das auch jetzt gleich ankündigen.
  25. Allied_Winter

    Skill-related matchmaking for more balanced games

    I get that. You grab 24 players from the MM queue and then try to figure out how to 'assemble' these ships/players that it'll fit a 'more equal' (equal in terms of what) line up. But what if the players that are switched sit not in equal ships? E.g. that you can't exchange a T8 cruiser (with a good player in it) with another T8 cruiser (with a bad player in it)? In that case the MM would either have to accept non mirrored ship tier matchups or (which is my assumption how your suggestion could do it): Reach back into the MM queue and grab better suited ships/players. So, while just assembling the picked players wouldn't increase their waiting time in queue, it'd definitely increase the waiting time before the battle would be assmebled. And if MM has to grab back for some other players ... well go figure about the waiting time. Despite all that: We still haven't discussed by WHAT measure players should be 'judged' from the MM to go in either team A or team B to create a match up that would guarantee (!) to create less loopsided matches. Not really possible imho. Interesting. Trying to bring up a constructive discussion is now considered whining? Accept it: Skillbased MM in any way or form has no place in this game. It will not reduce loopsided matches or create a more 'balanced' (whatever that means) matchup. Random matches are random. Don't like that? Play something else maybe?
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