-
Content Сount
1,890 -
Joined
-
Last visited
-
Battles
2549 -
Clan
[WIND]
Content Type
Profiles
Forums
Calendar
Everything posted by Elenortirion
-
just get the pins, unlock final step mission and repeat until you finish all missions can't find atm remark you mention although I do recall seeing yesterday something like that..... maybe they mean all final takss [aka all missions] to finish campaing but just have chosen very poor wording?
-
tbh I have seen here on forum someone speaking of dev striek like it was detonation xD ["I died from 100% to 0%, whai" -> "it's either detonation or devastating strike"] I wonder how long it will take for some to realise that dev strike is nothing more than a medal for ohkoing someone with 50% hp in one salvo, within regular damage mechanics xD [citadel salvo from BB, eating full torp salvo from a DD etc] EDIT: PS in Co-op battles achievement for magazine detonation is nto given, and there was someone here already claiming to be detoanted in co-op while the ship in mention was 100% capable of 100%-0% his ship in one well placed salvo
-
I can confirm there are repeatable tasks there one for example I'm 200% sure is repeatable is 200 main battery hits in one battle.... with akizuki, as long as you are not derpy and live long enought [and enemy are not derpy so they live long enought(and match lasts long enought)] it' piece of cake
-
What Were Your Greatest Gaming Achievements Today ?
Elenortirion replied to Hanszeehock's topic in General Discussion
so I just had that match...... nothing special apart from that amount of citadel hits...... [tiniest citadel hit ever, all 14 was needed to kill one aoba xD but then he definitelly didn;t expect that sort fo firepower from a DD xD] -
Discussion thread for "some interesting info around the world"
Elenortirion replied to Deamon93's topic in General Discussion
tbh if they will seriously remove stealth firing capability from all the ship, I'll seriously demand a buff to akizuki's turn radius..... >.> [it's not like I would not like her receiving that buff anyway... ] [just push it down to 610 and I should be ok ] -
I have it msotly because when I torp people, before torps reaches the target, my allies drop it to like 10%... or on other ships, that derpy aiming that the less hp he has, the more accuratelly I shoot at him ^-^
-
lol indeed..... but it would be nice if esc would keep stickign to it instead of going to "back" after you click first thing in campaing window....
-
well yeah I agree that not being able to skip animations on containers, nor getting fast way to port [with skipping all the menus I had to click through earlier
-
RN cruisers have shells that could be affected with this skill? D: assuming the skill even making it into live version and assuming it goes in the fire chance calculation in the spot we thing it does [it can go either with ame additions to numbers as demo expert/flags, or can go to that other side alongside with fire prevention/module....] I'm not sure if I'm a fan of idea to make the damage of a shell with already smaller damage to increase it's penetration value, while I could be ok with lowerign the shell chance of settign of fires.... we shall see once they'll finish that testing and say somethign official on whats goign on with those new skills
-
nah I was just too busy having fun with my new shiny toy of akizuki, to pay attention to some forum blabbering, and to run math to make sure if type f3 torp really takes over 9 seconds to beat 1.9km distance with that 74kn speed..... [with taking correction to all that weird distance scaling things] PS. what you are keeping forget to mention in your rants is that while easier to dodge, IJN torps still hit alot harder when they connect, as high tier usn or russian torp won;t even kill full hp ijn dd with the hit to the midships, while for japanese torps, the only way any dd can survive the hit is taking the hit to the bow or stern and pray for damage saturation saving your ship so atm it seems what you want to have is the most devastating torpedo being just as easy to connect the hit as the torp that needs more hits .... to put into perspective - you want damage of BB shell being smacked into cruiser/DD gun or sniper rifle damage in LMG bullet need more comparisions? although to be honest I expect now an USN DD rebalance to cap them at 10km in torp range as well if WG does not want people spam long range torps and assumies 15km ijn torps already "long range" then let be at least consistent in this and cap the ranges of all torpedoes to the same limits
-
welp tbh the theory behind magazine detonation mechanics is ok, and adds up that little bit of realism thing. truth is that when you are on a ship that have a place designated to store alot of explosives, another explosive detonating inside that place runs a high risk of setting of those as well and explosive going on in the next room if powerful enought to pierce the wal between them, can do it as well a chance of this occuring exist, and there is not really much you can do about it when carrying lotta of explosives around. sure you can put more armor around that magazine, you can slap some special storaging methods and introduce safety procedures to minimalise the risk, but risk will always be there now the problematic part is that in-game implementation is... wonky to say the least, I remember same in-game info on it explaining to newbie player that those can occur only when magazine area is being hit, or when torpedo hits below the turrets, but with some footage being shown on this forum it seems, that either it doesn't work this way at all, or that apparently, whole ship is basically one huge munition magazine as for OP - that was magazine detonation triggered by a plane carried torp
-
*looks at all those way to visible pixes of both games mentioned* yeah... "sharp" thing is that in modern game instead of antiques you have alot more of things thrown on screen, starting with games no longer being 2d, but 3d, and with totally different scale of detail everywhere......
-
you mean with HE? [or when angled?] and also deck - not only superstructure but deck as well.... not sure which one is worse to aim for xD
-
technically speaking hatsuahru was meant as a "more gunboatey than hybrid" xD
-
and you don;t pen belt armor of anything of your tier or higher [on DD part] and I have found reason of my earlier confusion on "inconsistency" of he pens those pens I've got on kagero [t8] looked like belt armor hits, but were in fact narrow angled hits against the deck which is only 13mm so at this point there is no talking on weird things, aki just don;t pen 19mm with he bow-on may be difficult to keep with those for prolonged combats though....
-
I was able with old mutsu to not be "complete victim" as well but yeah matsu seems stronger in guns department btw torps gets kinda funny with torp accel
-
stolen from the brits to 100% heal citade..... oh wait...
-
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Elenortirion replied to Kancolle_Kongou's topic in Off-Topic
you do realise, that there IS a modern aegis destroyer named kongou? [i'm not even sure if the class is not named with her name xD] [maybe thats why, what we have on that pic is lolified kongou... ] -
meanwhile I have pwned either fletcher or benson [forgot which one it was xD] in point blank as akizuki xD kill secured by allied kiev though >.> btw my really high WTR on hatsuharu, with not really imo good stats, where said wtr is continuously dropping when I am not racking up matches that would improve my averages, is a clear sign of alotta of poeple jumping the line with not a slightest idea how to play it xD [welp for half hour I was hatsuharu "unicum" so that is nice xD]
-
and to add more to the box, that campaign was meant for experienced players to develop moar skillz
-
the only tier that went clearly on + in this department in t8 with kagero instead fubuki.... in many cases still stealthiest ships in their tiers though
-
really? I remember how I was laughting my backs off when I've realised my old [pre-split] AA specced mutsuki was able to AA-invisifire xD what I have noticed in fem matches of with with akizuki is inconsistent HE penetration though I mean - what the difference between kagero's 19mm hull, and tashkent 19mm hull, that the same guns are without any issues able to pen kagero's hull while failing to pen tashkent? [armor values are taken from armor preview avaliable in game]
-
well there are few decisions that seem illogical to me for example famous torpedoboat being put into what was supposed to be "more gunz" line, mutsuki not leading in straight upgrade to mutsuki 2.0 [gameplay wisely hatsuharu post split is just it - mutsuki 2.0] probably I could find few more examples.....
-
with expert marksman hatsuharu guns are being able to keep on spot while in full turn at top speed until you'll try to adjust the aim against the direction of a turn xD welp for me atm hatsuharu is basically mutsuki 2.0
-
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
Elenortirion replied to Kancolle_Kongou's topic in Off-Topic
grinded halfway throught hatsuharu with and44 whom I've accidently stumbled upon broke my account bank for the rest xD and now I only need to find a way to grab dat permacamo xD EDIT: by halfway throught I mean like 30k from 60k to research shiratsuyu
